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Refactor DamagePants
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1 changed files with 4 additions and 15 deletions
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@ -441,21 +441,10 @@ namespace RJW_Menstruation
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public static float DamagePants(this Pawn pawn, float fluidAmount)
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{
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if (pawn.apparel == null) return 0;
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Apparel pants = null;
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foreach(Apparel apparel in pawn.apparel.WornApparel.Where(app => app.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs)))
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{
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if (apparel.def.apparel.LastLayer == ApparelLayerDefOf.OnSkin)
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{
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pants = apparel;
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break;
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}
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else if (pants == null || apparel.def.apparel.LastLayer == ApparelLayerDefOf.Middle)
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// Either grab whatever's available or reassign the pants from shell to a middle
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pants = apparel;
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// Pants are middle and this is a shell
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else continue;
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}
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if (pants == null) return 0;
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if (!pawn.apparel.WornApparel.
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Where(apparel => apparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs)).
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TryMinBy(apparel => apparel.def.apparel.LastLayer.drawOrder, out Apparel pants))
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return 0;
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const float HPPerMl = 0.5f;
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