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	Display ovaries at a lower state when ovulation chance is lower
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					 2 changed files with 11 additions and 3 deletions
				
			
		
										
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			@ -1,4 +1,5 @@
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using RimWorld;
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using RimWorld.Planet;
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using rjw;
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using System;
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using System.Collections.Generic;
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			@ -218,6 +219,8 @@ namespace RJW_Menstruation
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        }
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        public static Texture2D GetEggIcon(this HediffComp_Menstruation comp, bool includeOvary)
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        {
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            const float ovaryChanceToShow_01 = 0.4f;
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            const float ovaryChanceToShow_02 = 1.0f;
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            switch (comp.CurrentVisibleStage)
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            {
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                case HediffComp_Menstruation.Stage.Follicular:
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			@ -228,15 +231,20 @@ namespace RJW_Menstruation
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                            job.Sexprops != null &&
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                            !job.Sexprops.usedCondom &&
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                            (job.Sexprops.sexType == xxx.rjwSextype.Vaginal || job.Sexprops.sexType == xxx.rjwSextype.DoublePenetration))
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                            return ContentFinder<Texture2D>.Get("Ovaries/Ovary_01", true);
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                            return ContentFinder<Texture2D>.Get((comp.OvulationChance >= ovaryChanceToShow_01) ? "Ovaries/Ovary_01" : "Ovaries_Ovary_00", true);
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                        else break;
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                    }
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                    if (comp.curStageHrs > comp.CurStageIntervalHours - 30)   // Approximate time for ovulation to occur
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                        return ContentFinder<Texture2D>.Get("Ovaries/Ovary_01", true);
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                        return ContentFinder<Texture2D>.Get((comp.OvulationChance >= ovaryChanceToShow_01) ? "Ovaries/Ovary_01" : "Ovaries_Ovary_00", true);
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                    else break;
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                case HediffComp_Menstruation.Stage.Ovulatory:
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                    if (!includeOvary) break;
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                    return ContentFinder<Texture2D>.Get("Ovaries/Ovary_02", true);
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                    if (comp.OvulationChance >= ovaryChanceToShow_02)
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                        return ContentFinder<Texture2D>.Get("Ovaries/Ovary_02", true);
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                    else if (comp.OvulationChance >= ovaryChanceToShow_01)
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                        return ContentFinder<Texture2D>.Get("Ovaries/Ovary_01", true);
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                    else
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                        return ContentFinder<Texture2D>.Get("Ovaries/Ovary_00", true);
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                case HediffComp_Menstruation.Stage.Luteal:
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                    if (!comp.IsEggExist) break;
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                    int fertstage = comp.IsFertilized;
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