Refactor the transition to ovulation, eliminate some code duplication in follicular and bleeding actions between standard and induced ovulation

This commit is contained in:
lutepickle 2022-07-14 16:24:59 -07:00
parent 5d98d23541
commit 1a875dba1c
3 changed files with 13 additions and 34 deletions

Binary file not shown.

View file

@ -53,38 +53,10 @@ namespace RJW_Menstruation
return 0; return 0;
} }
protected override void FollicularAction(bool climacteric) protected override void GoOvulatoryStage(bool climacteric)
{ {
if (climacteric && !Configurations.EnableMenopause) estrusflag = false;
{ GoNextStage(climacteric ? Stage.ClimactericLuteal : Stage.Luteal);
RemoveClimactericEffect();
StayCurrentStage();
}
else if (!IsBreedingSeason())
{
GoNextStage(Stage.Anestrus);
return;
}
else if (curStageHrs >= currentIntervalHours)
{
estrusflag = false;
GoNextStage(climacteric ? Stage.ClimactericLuteal : Stage.Luteal);
}
else if (climacteric && ovarypower < OvaryPowerThreshold / 3 && Rand.Range(0.0f, 1.0f) < 0.2f) // Might randomly skip to luteal early)
{
estrusflag = false;
GoNextStage(Stage.ClimactericLuteal);
}
else
{
curStageHrs += Configurations.CycleAcceleration;
if (!estrusflag && curStageHrs > currentIntervalHours - Props.estrusDaysBeforeOvulation * 24)
{
estrusflag = true;
SetEstrus(Props.eggLifespanDays + Props.estrusDaysBeforeOvulation);
}
StayCurrentStage();
}
} }
protected override void AfterCumIn(Pawn cummer) protected override void AfterCumIn(Pawn cummer)
@ -94,7 +66,7 @@ namespace RJW_Menstruation
{ {
case Stage.Follicular: case Stage.Follicular:
case Stage.ClimactericFollicular: case Stage.ClimactericFollicular:
curStage = Stage.Ovulatory; GoNextStage(Stage.Ovulatory);
break; break;
} }
} }

View file

@ -1297,15 +1297,17 @@ namespace RJW_Menstruation
} }
else if (!IsBreedingSeason()) else if (!IsBreedingSeason())
{ {
estrusflag = false;
GoNextStage(Stage.Anestrus); GoNextStage(Stage.Anestrus);
return; return;
} }
else if (curStageHrs >= currentIntervalHours) else if (curStageHrs >= currentIntervalHours)
{ {
GoNextStage(Stage.Ovulatory); GoOvulatoryStage(climacteric);
} }
else if (climacteric && ovarypower < OvaryPowerThreshold / 3 && Rand.Range(0.0f, 1.0f) < 0.2f) //skips ovulatory else if (climacteric && ovarypower < OvaryPowerThreshold / 3 && Rand.Range(0.0f, 1.0f) < 0.2f) //skips ovulatory
{ {
estrusflag = false;
GoNextStage(Stage.ClimactericLuteal); GoNextStage(Stage.ClimactericLuteal);
} }
else else
@ -1437,7 +1439,7 @@ namespace RJW_Menstruation
if (hediff != null) parent.pawn.health.RemoveHediff(hediff); if (hediff != null) parent.pawn.health.RemoveHediff(hediff);
int totalFollicularHours = PeriodRandomizer(climacteric ? Stage.ClimactericFollicular : Stage.Follicular, climacteric ? 6.0f : 1.0f); // The total amount of time for both bleeding and follicular int totalFollicularHours = PeriodRandomizer(climacteric ? Stage.ClimactericFollicular : Stage.Follicular, climacteric ? 6.0f : 1.0f); // The total amount of time for both bleeding and follicular
if (totalFollicularHours <= currentIntervalHours) // We've bled for so long that we completely missed the follicular phase if (totalFollicularHours <= currentIntervalHours) // We've bled for so long that we completely missed the follicular phase
GoNextStage(Stage.Ovulatory); GoOvulatoryStage(climacteric);
else else
{ {
currentIntervalHours = totalFollicularHours - currentIntervalHours; // I.e., the remaining follicular hours equals the total minus the bleeding hours elapsed currentIntervalHours = totalFollicularHours - currentIntervalHours; // I.e., the remaining follicular hours equals the total minus the bleeding hours elapsed
@ -1694,6 +1696,11 @@ namespace RJW_Menstruation
HugsLibController.Instance.TickDelayScheduler.ScheduleCallback(PeriodSimulator(nextstage), GetNextUpdate(), parent.pawn, false); HugsLibController.Instance.TickDelayScheduler.ScheduleCallback(PeriodSimulator(nextstage), GetNextUpdate(), parent.pawn, false);
} }
protected virtual void GoOvulatoryStage(bool climacteric)
{
GoNextStage(Stage.Ovulatory);
}
//stage can be interrupted in other reasons //stage can be interrupted in other reasons
protected void StayCurrentStage() protected void StayCurrentStage()
{ {