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	Make the debug luteal action actually set to luteal
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					 2 changed files with 2 additions and 8 deletions
				
			
		
										
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			@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using Verse;
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#pragma warning disable IDE0051 // Remove unused private members
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namespace RJW_Menstruation
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			@ -26,7 +20,7 @@ namespace RJW_Menstruation
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        [DebugAction("RJW Menstruation", "Set pawn's state to luteal", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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        private static void SetLuteal(Pawn p)
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        {
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            p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
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            p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Luteal;
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        }
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        [DebugAction("RJW Menstruation", "Set pawn's state to bleeding", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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