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Make the debug luteal action actually set to luteal
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2 changed files with 2 additions and 8 deletions
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using Verse;
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#pragma warning disable IDE0051 // Remove unused private members
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namespace RJW_Menstruation
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@ -26,7 +20,7 @@ namespace RJW_Menstruation
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[DebugAction("RJW Menstruation", "Set pawn's state to luteal", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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private static void SetLuteal(Pawn p)
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{
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Ovulatory;
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p.GetMenstruationComp().curStage = HediffComp_Menstruation.Stage.Luteal;
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}
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[DebugAction("RJW Menstruation", "Set pawn's state to bleeding", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.Playing)]
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