From 0f61f0f260e2fced0518df52a31f911ae57f9c44 Mon Sep 17 00:00:00 2001 From: lutepickle <28810-lutepickle@users.noreply.gitgud.io> Date: Mon, 25 Jul 2022 11:14:29 -0700 Subject: [PATCH] Update changelog --- changelogs.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/changelogs.txt b/changelogs.txt index 475068b..f2d3030 100644 --- a/changelogs.txt +++ b/changelogs.txt @@ -1,9 +1,9 @@ Version 1.0.7.0 - - Not save compatible with previous versions. Expect tons of red errors and strangeness if you try, but theoretically it should eventually work again. + - Not save compatible with previous versions. Expect glitches and many red errors if you try. However, things should stabilize eventually. + - Designed for RJW 5.0.0, but should work with previous versions. - - Experimental support for multiple vaginas. - - Super-experimental support for multiple concurrent pregnancies. - - Properly generate a baby's race when using pawnkind diversification mods. + - Support for multiple vaginas, including each having a separate pregnancy. + - More reliably generate a baby's race correctly when using pawnkind diversification mods. - Overhauled many things under the hood. - Cycle randomization completely redone. Everyone now has a (hidden) cycle speed and cycle variability. - Ovary initialization redone. All pawns now get a total number of eggs based on their age and racial properties. @@ -11,6 +11,7 @@ Version 1.0.7.0 - The chance to fertilize has been changed to an exponential curve instead of a linear one. This will increase the chances of pregnancy at low amounts of semen and slightly reduce it at high amounts. - Semen now has a fertility percentage instead of "fertile volume". - The exact time between fertilization and implantation has been adjusted. + - Removing a vagina will end any pregnancy it has in progress. Please wait until the baby is born first. - Your colonists can create artwork of someone being born. - They can also create artwork of someone coming inside someone else.