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	Remove sex ability from womb gizmo, at least for now.
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					 2 changed files with 1 additions and 5 deletions
				
			
		
										
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					@ -394,10 +394,6 @@ namespace RJW_Menstruation
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            FillableBarLabeled(lineRect, "  " + xxx.vulnerability_stat.LabelCap.CapitalizeFirst() + " " + statvalue.ToStringPercent(), statvalue / 2, TextureCache.KhorneTexture, Texture2D.blackTexture, xxx.vulnerability_stat.description);
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					            FillableBarLabeled(lineRect, "  " + xxx.vulnerability_stat.LabelCap.CapitalizeFirst() + " " + statvalue.ToStringPercent(), statvalue / 2, TextureCache.KhorneTexture, Texture2D.blackTexture, xxx.vulnerability_stat.description);
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            lineRect.y += height;
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					            lineRect.y += height;
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            statvalue = pawn.GetStatValue(xxx.sex_stat);
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            FillableBarLabeled(lineRect, "  " + xxx.sex_stat.LabelCap.CapitalizeFirst() + " " + statvalue.ToStringPercent(), statvalue / 2, TextureCache.TzeentchTexture, Texture2D.blackTexture, xxx.sex_stat.description);
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            lineRect.y += height;
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            statvalue = pawn.records.GetValue(xxx.CountOfBirthHuman);
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					            statvalue = pawn.records.GetValue(xxx.CountOfBirthHuman);
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            FillableBarLabeled(lineRect, "  " + xxx.CountOfBirthHuman.LabelCap.CapitalizeFirst() + " " + statvalue, statvalue / 10, TextureCache.HumanTexture, Texture2D.blackTexture, xxx.CountOfBirthHuman.description);
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					            FillableBarLabeled(lineRect, "  " + xxx.CountOfBirthHuman.LabelCap.CapitalizeFirst() + " " + statvalue, statvalue / 10, TextureCache.HumanTexture, Texture2D.blackTexture, xxx.CountOfBirthHuman.description);
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            lineRect.y += height;
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					            lineRect.y += height;
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					@ -408,7 +404,7 @@ namespace RJW_Menstruation
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            statvalue = pawn.records.GetValue(xxx.CountOfBirthEgg);
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					            statvalue = pawn.records.GetValue(xxx.CountOfBirthEgg);
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            FillableBarLabeled(lineRect, "  " + xxx.CountOfBirthEgg.LabelCap.CapitalizeFirst() + " " + statvalue, statvalue / 100, TextureCache.NurgleTexture, Texture2D.blackTexture, xxx.CountOfBirthEgg.description);
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					            FillableBarLabeled(lineRect, "  " + xxx.CountOfBirthEgg.LabelCap.CapitalizeFirst() + " " + statvalue, statvalue / 100, TextureCache.NurgleTexture, Texture2D.blackTexture, xxx.CountOfBirthEgg.description);
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            lineRect.y += height * 3;
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					            lineRect.y += height * 4;
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            statvalue = Configurations.ImplantationChance * comp.ImplantFactor;
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					            statvalue = Configurations.ImplantationChance * comp.ImplantFactor;
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            float fertchance = comp.GetFertilityChance();
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					            float fertchance = comp.GetFertilityChance();
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