Remove redundant assignments

This commit is contained in:
lutepickle 2022-11-04 12:07:44 -07:00
parent 6fe38eb46e
commit 06fbc0e188

View file

@ -92,10 +92,7 @@ namespace RJW_Menstruation
if (hediff is Hediff_MechanoidPregnancy)
return ContentFinder<Texture2D>.Get(("Womb/Mechanoid_Fluid"), true);
string icon = "Fetus/Slime_Abomi02";
string fetustex = "Fetus/Fetus_Default";
ThingDef babydef = comp.Pawn.def; // TODO: Pregenerated babies
float gestationProgress = comp.StageProgress;
int babycount = hediff is Hediff_BasePregnancy preg ? preg.babies.Count : 1;
@ -104,7 +101,8 @@ namespace RJW_Menstruation
babydef = h.babies?.FirstOrDefault()?.def ?? ThingDefOf.Human;
}
fetustex = babydef.GetModExtension<PawnDNAModExtension>()?.fetusTexPath ?? "Fetus/Fetus_Default";
string fetustex = babydef.GetModExtension<PawnDNAModExtension>()?.fetusTexPath ?? "Fetus/Fetus_Default";
string icon;
if (gestationProgress < 0.2f) icon = comp.WombTex + "_Implanted";
else if (gestationProgress < 0.3f)
{