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	Remove redundant assignments
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					 1 changed files with 3 additions and 5 deletions
				
			
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					@ -92,10 +92,7 @@ namespace RJW_Menstruation
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            if (hediff is Hediff_MechanoidPregnancy)
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					            if (hediff is Hediff_MechanoidPregnancy)
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                return ContentFinder<Texture2D>.Get(("Womb/Mechanoid_Fluid"), true);
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					                return ContentFinder<Texture2D>.Get(("Womb/Mechanoid_Fluid"), true);
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            string icon = "Fetus/Slime_Abomi02";
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            string fetustex = "Fetus/Fetus_Default";
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            ThingDef babydef = comp.Pawn.def;   // TODO: Pregenerated babies
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					            ThingDef babydef = comp.Pawn.def;   // TODO: Pregenerated babies
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            float gestationProgress = comp.StageProgress;
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					            float gestationProgress = comp.StageProgress;
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            int babycount = hediff is Hediff_BasePregnancy preg ? preg.babies.Count : 1;
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					            int babycount = hediff is Hediff_BasePregnancy preg ? preg.babies.Count : 1;
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					@ -104,7 +101,8 @@ namespace RJW_Menstruation
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                babydef = h.babies?.FirstOrDefault()?.def ?? ThingDefOf.Human;
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					                babydef = h.babies?.FirstOrDefault()?.def ?? ThingDefOf.Human;
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            }
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					            }
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            fetustex = babydef.GetModExtension<PawnDNAModExtension>()?.fetusTexPath ?? "Fetus/Fetus_Default";
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					            string fetustex = babydef.GetModExtension<PawnDNAModExtension>()?.fetusTexPath ?? "Fetus/Fetus_Default";
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					            string icon;
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            if (gestationProgress < 0.2f) icon = comp.WombTex + "_Implanted";
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					            if (gestationProgress < 0.2f) icon = comp.WombTex + "_Implanted";
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            else if (gestationProgress < 0.3f)
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					            else if (gestationProgress < 0.3f)
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            {
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					            {
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