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39 lines
1 KiB
C#
39 lines
1 KiB
C#
using System;
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using Verse;
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using System.Linq;
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using RimWorld;
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namespace rjwwhoring
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{
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public class BedData : IExposable
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{
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public Building_Bed bed = null;
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public bool allowedForWhoringOwner = true;
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public bool allowedForWhoringAll = false;
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public int reservedUntilGameTick = 0;
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public int reservedForPawnID = 0;
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public int lastScoreUpdateTick = -70; // GenTicks.TicksGame
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public float bedScore = -1f;
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public int scoreUpdateTickDelay = 60;
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public float roomScore = -1f;
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public BedData() { }
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public BedData(Building_Bed bed)
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{
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this.bed = bed;
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}
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public void ExposeData()
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{
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Scribe_References.Look(ref bed, "Bed");
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Scribe_Values.Look(ref allowedForWhoringOwner, "allowedForWhoringOwner", true, true);
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Scribe_Values.Look(ref allowedForWhoringAll, "allowedForWhoringAll", false, true);
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Scribe_Values.Look(ref reservedUntilGameTick, "lastUsed", 0, true);
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Scribe_Values.Look(ref reservedForPawnID, "lastUsedBy", 0, true);
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}
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public bool IsValid { get { return bed != null; } }
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}
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}
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