1.5 support

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Ed86 2024-05-24 16:03:45 +03:00
parent 673efd6a9d
commit 7753380e0e
61 changed files with 3586 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>WhoreIsServingVisitors</defName>
<driverClass>rjwwhoring.JobDriver_WhoreIsServingVisitors</driverClass>
<reportString>servicing TargetA.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>WhoreInvitingVisitors</defName>
<driverClass>rjwwhoring.JobDriver_WhoreInvitingVisitors</driverClass>
<reportString>soliciting TargetA.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--Counts whoring stuff -->
<RecordDef>
<defName>CountOfWhore</defName>
<label>times whored</label>
<description>The number of times I whored myself.</description>
<type>Int</type>
</RecordDef>
<RecordDef>
<defName>EarnedMoneyByWhore</defName>
<label>silvers earned as a whore</label>
<description>The amount of silvers I have earned as a whore.</description>
<type>Int</type>
</RecordDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RoomRoleDef>
<defName>Brothel</defName>
<label>brothel</label>
<workerClass>rjwwhoring.RoomRoleWorker_Brothel</workerClass>
<relatedStats>
<li>Beauty</li>
<li>Cleanliness</li>
<li>Wealth</li>
<li>Space</li>
<li>Impressiveness</li>
</relatedStats>
</RoomRoleDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThinkTreeDef>
<defName>PrisonerWhoreSexualEmergencyTree</defName>
<insertTag>Humanlike_PostDuty</insertTag>
<insertPriority>100</insertPriority>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<li Class="rjwwhoring.ThinkNode_ConditionalWhore">
<subNodes>
<li Class="rjwwhoring.JobGiver_WhoreInvitingVisitors" />
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Whores will find visitors before looking for work to do -->
<ThinkTreeDef>
<defName>WhoreSexualEmergencyTree</defName>
<insertTag>Humanlike_PreMain</insertTag>
<insertPriority>15</insertPriority>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<li Class="rjwwhoring.ThinkNode_ConditionalWhore">
<subNodes>
<li Class="rjwwhoring.JobGiver_WhoreInvitingVisitors" />
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
<!-- Whores will always look for sex if they have nothing else to do -->
<ThinkTreeDef>
<defName>WhoreJobTree</defName>
<insertTag>Humanlike_PostMain</insertTag>
<insertPriority>15</insertPriority>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<li Class="rjwwhoring.ThinkNode_ConditionalWhore">
<subNodes>
<li Class="rjwwhoring.JobGiver_WhoreInvitingVisitors" />
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<rjwwhoring.ThoughtDef_Whore>
<defName>Whorish_Thoughts</defName>
<thoughtClass>rjwwhoring.ThoughtWorker_Whore</thoughtClass>
<durationDays>2.0</durationDays>
<stackLimit>10</stackLimit>
<stackedEffectMultiplier>0.4</stackedEffectMultiplier>
<!--Numbers of whoring times needed to pass to next stage, one less than the stages count-->
<!--I couldn't find a way to move them to thoughtStageDefs, fo a better code structure-->
<stageCounts>
<li>30</li>
<li>50</li>
</stageCounts>
<storyOffset>30</storyOffset><!--Special stories count as this much experience to grow accustomed-->
<stages>
<li>
<label>Resentful whore</label>
<description>We just need money! I'm not a ...</description>
<baseMoodEffect>-5</baseMoodEffect>
</li>
<li>
<label>Whore</label>
<description>Well, at least it pays well...</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
<li>
<label>WHORE</label>
<description>This job isn't so bad afterall!</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
</rjwwhoring.ThoughtDef_Whore>
<rjwwhoring.ThoughtDef_Whore>
<defName>Whorish_Thoughts_Captive</defName>
<thoughtClass>rjwwhoring.ThoughtWorker_Whore</thoughtClass>
<durationDays>4.0</durationDays>
<stackLimit>10</stackLimit>
<stackedEffectMultiplier>0.4</stackedEffectMultiplier>
<!--Numbers of whoring times needed to pass to next stage, one less than the stages count-->
<!--I couldn't find a way to move them to thoughtStageDefs, for a better code structure-->
<stageCounts>
<li>30</li>
<li>40</li>
<li>80</li>
</stageCounts>
<storyOffset>10</storyOffset>
<!--Special stories count as this much experience to grow accustomed-->
<stages>
<li>
<label>Forced whore</label>
<description>They forced me to serve as a sex toy!</description>
<baseMoodEffect>-20</baseMoodEffect>
</li>
<li>
<label>Unwilling whore</label>
<description>I'm not just a rental ride!</description>
<baseMoodEffect>-10</baseMoodEffect>
</li>
<li>
<label>Accustomed whore</label>
<description>Just no beatings, please.</description>
<baseMoodEffect>-1</baseMoodEffect>
</li>
<li>
<label>Complete whore</label>
<description>I could get more clients if not these restraints!</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
</rjwwhoring.ThoughtDef_Whore>
<!--Used to keep track of customers, so a whore doesn't repeatedly solicit the same guest-->
<ThoughtDef>
<defName>RJWFailedSolicitation</defName>
<thoughtClass>Thought_MemorySocial</thoughtClass>
<durationDays>0.4</durationDays>
<stackLimit>100</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<stackedEffectMultiplier>0.5</stackedEffectMultiplier>
<stages>
<li>
<label>tried to solicit me</label>
<baseOpinionOffset>-1</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
<!--Same as above, but for colonists-->
<ThoughtDef>
<defName>RJWTurnedDownWhore</defName>
<thoughtClass>Thought_MemorySocial</thoughtClass>
<durationDays>0.2</durationDays>
<stackLimit>1</stackLimit>
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
<stackedEffectMultiplier>0.5</stackedEffectMultiplier>
<stages>
<li>
<label>bothered me</label>
<baseOpinionOffset>-1</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>SleptInBrothel</defName>
<durationDays>1</durationDays>
<stackedEffectMultiplier>1</stackedEffectMultiplier>
<stackLimit>1</stackLimit>
<stages>
<li>
<label>slept in brothel</label>
<description>Eww, the sheets were all sticky.</description>
<baseMoodEffect>-10</baseMoodEffect>
</li>
<li>
<label>slept in brothel!</label>
<description>I just love this place, the smell, the sounds...</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TipSetDef>
<defName>RjwWhoringTips</defName>
<tips>
<!-- UI -->
<li>Whoring price is visible in the "show sexuality" menu on the bio tab (the icon looks like a heart).</li>
<!-- Mechanics -->
<li>Condoms can be automatically used if placed in a stockpile next to a bed - it might be a good idea to have some around if you intend on whoring your colonists out.</li>
</tips>
</TipSetDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--Provide bonus exp/less penalties for whores-->
<rjwwhoring.StringListDef>
<defName>WhoreBackstories</defName>
<strings>
<!--Story Short names-->
<!--Only adult stories are checked-->
<!--Due to some genius(that is not compliment) encrypting backstories in the game executable, there is no reliable way to determine them-->
<!--Will have to do string match along the names, this can have unexpected results-->
<li>Sex slave</li>
<li>Courtesean</li>
<li>Housemate</li><!--filthy MILF whores-->
<li>Model</li><!--in fashion business they are either whores or gays... or both-->
<li>idol</li><!--same as above-->
<!--rjw own-->
<li>Nymph</li>
<!--ChJees Androids-->
<li>Pleasure</li>
<li>Courtesan</li>
<!--Orassan-->
<li>Dancer</li>
<li>Holo-star</li>
<!--Nihal-->
<li>Prostitute</li>
<li>Breeder</li>
</strings>
</rjwwhoring.StringListDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<PawnColumnDef>
<defName>RJW_IsWhore</defName>
<headerTip>Whores</headerTip>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_IsWhore</workerClass>
<sortable>true</sortable>
<width>80</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_WhoreExperience</defName>
<headerTip>Whoring experience</headerTip>
<label>Experience</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_WhoreExperience</workerClass>
<width>100</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_PriceRangeOfWhore</defName>
<headerTip>Price range for whore</headerTip>
<label>Price</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_PriceRangeOfWhore</workerClass>
<width>100</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_EarnedMoneyByWhore</defName>
<headerTip>Money earned(total)</headerTip>
<label>Earned</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_EarnedMoneyByWhore</workerClass>
<width>100</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_CountOfWhore</defName>
<headerTip>Clients served</headerTip>
<label>Clients</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_CountOfWhore</workerClass>
<width>100</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_AverageMoneyByWhore</defName>
<headerTip>Money earned(average)</headerTip>
<label>Average</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_AverageMoneyByWhore</workerClass>
<width>100</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_WhoreMood</defName>
<headerTip>Mood of pawn</headerTip>
<label>Mood</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_Mood</workerClass>
<width>100</width>
</PawnColumnDef>
<PawnColumnDef>
<defName>RJW_WhoringPolicy</defName>
<headerTip>Trade sex for benefits</headerTip>
<label>Payment type</label>
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_WhoringPolicy</workerClass>
<width>100</width>
</PawnColumnDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<PawnTableDef>
<defName>RJW_Brothel</defName>
<workerClass>rjwwhoring.MainTab.PawnTable_Whores</workerClass>
<columns>
<li>Label</li>
<li>GapTiny</li>
<li>RJW_Gender</li>
<li>GapTiny</li>
<li>LifeStage</li>
<li>GapTiny</li>
<li>RJW_IsPrisoner</li>
<li>RJW_IsSlave</li>
<li>GapTiny</li>
<li>RJW_IsWhore</li>
<li>RJW_WhoreMood</li>
<li>RJW_CountOfWhore</li>
<li>RJW_WhoreExperience</li>
<li>RJW_EarnedMoneyByWhore</li>
<li>RJW_AverageMoneyByWhore</li>
<li>RJW_PriceRangeOfWhore</li>
<li>RJW_WhoringPolicy</li>
<li>RemainingSpace</li>
</columns>
<modExtensions>
<li Class="rjw.MainTab.DefModExtensions.RJW_PawnTable">
<label>Brothel</label>
</li>
</modExtensions>
</PawnTableDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<whoringtab_enabled>Enable whoring tab</whoringtab_enabled>
<whoringtab_enabled_desc>Shows/hide whoring tab</whoringtab_enabled_desc>
<show_whore_price_factor_on_bed>Show whore price factor on beds</show_whore_price_factor_on_bed>
<show_whore_price_factor_on_bed_desc>Show whore price factor as a label on beds that are enabled for whoring.</show_whore_price_factor_on_bed_desc>
<show_whore_widgets_on_bed>Show bed widgets</show_whore_widgets_on_bed>
<show_whore_widgets_on_bed_desc>Show bed widgets to mark beds for public/private for whoring.</show_whore_widgets_on_bed_desc>
<MoneyPrinting>Money Printing</MoneyPrinting>
<MoneyPrinting_desc>Clients will spawn silver instead of using their own/caravan</MoneyPrinting_desc>
<ClientAlwaysAccept>Client RNG disable</ClientAlwaysAccept>
<ClientAlwaysAccept_desc>Instead of doing rng roll, Clients always accept solicitation.</ClientAlwaysAccept_desc>
<DebugWhoring>Debug log whoring info</DebugWhoring>
<DebugWhoring_desc>Enables some very spamming debug logs to help find bugs in Whoring solicitation operations.</DebugWhoring_desc>
<!--Whore Activities-->
<RJW_VisitorAcceptWhore>{0} accepted the deal {1} offered.</RJW_VisitorAcceptWhore>
<RJW_VisitorSolicitWhore>{0} wants to be serviced by {1}.</RJW_VisitorSolicitWhore>
<RJW_VisitorRejectWhore>{0} rejected the deal {1} offered.</RJW_VisitorRejectWhore>
<RJW_VisitorSickWhore>{0} rejected the offer because {1} does not look healthy</RJW_VisitorSickWhore>
<!--Whore designators-->
<ForService>Assign to whorin'</ForService> <!-- This field is not visible -->
<ForServiceDesc><![CDATA[Mark for whoring
- Will try to solicit visitors.
- Entertains other colonists if not busy.
- Tries to refrain from masturbation while on the job, may cause frustration.
]]></ForServiceDesc>
<ForServiceRefuseDesc>Won't agree to be a whore</ForServiceRefuseDesc>
<!--Bed designators-->
<CommandBedSetAsWhoreBedLabel>Allow everyone to whore</CommandBedSetAsWhoreBedLabel>
<CommandBedSetAsWhoreBedDesc>Allow all whores to use this bed to entertain customers.</CommandBedSetAsWhoreBedDesc>
<CommandBedAllowWhoringLabel>Allow owner to whore</CommandBedAllowWhoringLabel>
<CommandBedAllowWhoringDesc>Whether owner(s) are allowed to use this bed for whoring.</CommandBedAllowWhoringDesc>
<WhorePriceCalcDesc>Whoring price factor (based on comfort, room impressiveness and number of beds in room: {0}</WhorePriceCalcDesc>
<WhorePrice>Whoring price range: </WhorePrice>
<BrothelTabIsPrisoner>Prisoner</BrothelTabIsPrisoner>
<BrothelTabIsSlave>Slave</BrothelTabIsSlave>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>WhoreIsServingVisitors</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>WhoreInvitingVisitors</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>

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using System;
using Verse;
using System.Linq;
using RimWorld;
namespace rjwwhoring
{
public class BedData : IExposable
{
public Building_Bed bed = null;
public bool allowedForWhoringOwner = true;
public bool allowedForWhoringAll = false;
public int reservedUntilGameTick = 0;
public int reservedForPawnID = 0;
public int lastScoreUpdateTick = -70; // GenTicks.TicksGame
public float bedScore = -1f;
public int scoreUpdateTickDelay = 60;
public float roomScore = -1f;
public BedData() { }
public BedData(Building_Bed bed)
{
this.bed = bed;
}
public void ExposeData()
{
Scribe_References.Look(ref bed, "Bed");
Scribe_Values.Look(ref allowedForWhoringOwner, "allowedForWhoringOwner", true, true);
Scribe_Values.Look(ref allowedForWhoringAll, "allowedForWhoringAll", false, true);
Scribe_Values.Look(ref reservedUntilGameTick, "lastUsed", 0, true);
Scribe_Values.Look(ref reservedForPawnID, "lastUsedBy", 0, true);
}
public bool IsValid { get { return bed != null; } }
}
}

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using System.Collections.Generic;
using Verse;
using RimWorld;
using RimWorld.Planet;
namespace rjwwhoring
{
/// <summary>
/// Rimworld object for storing the world/save info
/// </summary>
public class DataStore : WorldComponent
{
public Dictionary<int, BedData> bedData = new Dictionary<int, BedData>();
public Dictionary<int, WhoringData> whoringData = new Dictionary<int, WhoringData>();
public DataStore(World world) : base(world)
{
}
public override void ExposeData()
{
if (Scribe.mode == LoadSaveMode.Saving)
{
bedData.RemoveAll(item => item.Value == null || !item.Value.IsValid);
whoringData.RemoveAll(item => item.Value == null || !item.Value.IsValid);
}
base.ExposeData();
Scribe_Collections.Look(ref bedData, "BedData", LookMode.Value, LookMode.Deep);
Scribe_Collections.Look(ref whoringData, "WhoringData", LookMode.Value, LookMode.Deep);
if (Scribe.mode == LoadSaveMode.LoadingVars)
{
if (bedData == null) bedData = new Dictionary<int, BedData>();
if (whoringData == null) whoringData = new Dictionary<int, WhoringData>();
}
}
public BedData GetBedData(Building_Bed bed)
{
BedData res;
var filled = bedData.TryGetValue(bed.thingIDNumber, out res);
if ((res == null) || (!res.IsValid))
{
if (filled)
{
bedData.Remove(bed.thingIDNumber);
}
res = new BedData(bed);
bedData.Add(bed.thingIDNumber, res);
}
return res;
}
public WhoringData GetWhoringData(Pawn pawn)
{
WhoringData res;
var filled = whoringData.TryGetValue(pawn.thingIDNumber, out res);
if ((res == null) || (!res.IsValid))
{
if (filled)
{
whoringData.Remove(pawn.thingIDNumber);
}
res = new WhoringData(pawn);
whoringData.Add(pawn.thingIDNumber, res);
}
return res;
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;
namespace rjwwhoring
{
public static class PawnExtensions
{
public static WhoringData WhoringData(this Pawn pawn)
{
return WhoringBase.DataStore.GetWhoringData(pawn);
}
}
}

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using System.Collections.Generic;
using Verse;
namespace rjwwhoring
{
/// <summary>
/// Whore backstories from xml GET!
/// Just a simplest form of passing data from xml to the code
/// </summary>
public class StringListDef : Def
{
public List<string> strings = new List<string>();
}
}

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using System;
using Verse;
using System.Linq;
using RimWorld;
using static rjw.xxx;
using System.Collections.ObjectModel;
namespace rjwwhoring
{
public class WhoringData : IExposable
{
public Pawn pawn;
public bool allowedForWhoringOwner = true;
public bool allowedForWhoringAll = false;
public int reservedForPawnID = 0;
public WhoringType WhoringPolicy = WhoringType.Silver;
public enum WhoringType { Silver, Goodwill };
public WhoringData() { }
public WhoringData(Pawn pawn)
{
this.pawn = pawn;
}
public void ExposeData()
{
Scribe_References.Look(ref pawn, "pawn");
Scribe_Values.Look(ref WhoringPolicy, "WhoringPolicy", WhoringType.Silver, true);
Scribe_Values.Look(ref allowedForWhoringOwner, "allowedForWhoringOwner", true, true);
Scribe_Values.Look(ref allowedForWhoringAll, "allowedForWhoringAll", false, true);
}
public bool IsValid { get { return pawn != null; } }
}
}

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using RimWorld;
using Verse;
namespace rjwwhoring
{
[DefOf]
public static class RecordDefOf
{
public static RecordDef EarnedMoneyByWhore;
public static RecordDef CountOfWhore;
}
}

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using RimWorld;
using Verse;
namespace rjwwhoring
{
[DefOf]
public static class ThoughtDefOf
{
public static ThoughtDef_Whore Whorish_Thoughts;
public static ThoughtDef_Whore Whorish_Thoughts_Captive;
public static ThoughtDef SleptInBrothel;
public static ThoughtDef RJWFailedSolicitation;
public static ThoughtDef RJWTurnedDownWhore;
}
}

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using System.Collections.Generic;
using RimWorld;
using rjw;
using Verse;
using Verse.AI;
namespace rjwwhoring
{
public class JobDriver_WhoreInvitingVisitors : JobDriver
{
// List of jobs that can be interrupted by whores.
public static readonly List<JobDef> allowedJobs = new List<JobDef> { null, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.Clean, JobDefOf.ClearSnow,
JobDefOf.CutPlant, JobDefOf.HaulToCell, JobDefOf.Deconstruct, JobDefOf.Harvest, JobDefOf.LayDown, JobDefOf.Research, JobDefOf.SmoothFloor, JobDefOf.SmoothWall,
JobDefOf.StandAndBeSociallyActive, JobDefOf.RemoveApparel, JobDefOf.Strip, JobDefOf.Tame, JobDefOf.Wait, JobDefOf.Wear, JobDefOf.FixBrokenDownBuilding,
JobDefOf.FillFermentingBarrel, JobDefOf.DoBill, JobDefOf.Sow, JobDefOf.Shear, JobDefOf.BuildRoof, JobDefOf.DeliverFood, JobDefOf.HaulToContainer, JobDefOf.Hunt, JobDefOf.Mine,
JobDefOf.OperateDeepDrill, JobDefOf.OperateScanner, JobDefOf.RearmTurret, JobDefOf.Refuel, JobDefOf.RefuelAtomic, JobDefOf.RemoveFloor, JobDefOf.RemoveRoof, JobDefOf.Repair,
JobDefOf.TakeBeerOutOfFermentingBarrel, JobDefOf.Train, JobDefOf.Uninstall, xxx.Masturbate};
public bool successfulPass = true;
private Pawn Whore => GetActor();
private Pawn TargetPawn => TargetThingA as Pawn;
private Building_Bed TargetBed => TargetThingB as Building_Bed;
private readonly TargetIndex TargetPawnIndex = TargetIndex.A;
private readonly TargetIndex TargetBedIndex = TargetIndex.B;
private bool DoesTargetPawnAcceptAdvance()
{
if (WhoringBase.DebugWhoring) ModLog.Message($"JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() - {xxx.get_pawnname(TargetPawn)}");
//if (RJWSettings.WildMode) return true;
if (PawnUtility.EnemiesAreNearby(TargetPawn))
{
if (WhoringBase.DebugWhoring) ModLog.Message($" fail - enemy near");
return false;
}
if (!allowedJobs.Contains(TargetPawn.jobs.curJob.def))
{
if (WhoringBase.DebugWhoring) ModLog.Message($" fail - not allowed job");
return false;
}
if (WhoringBase.DebugWhoring)
{
ModLog.Message("Will try hookup " + WhoringHelper.WillPawnTryHookup(TargetPawn));
ModLog.Message("Is whore appealing " + WhoringHelper.IsHookupAppealing(TargetPawn, Whore));
ModLog.Message("Can afford whore " + WhoringHelper.CanAfford(TargetPawn, Whore));
ModLog.Message("Need sex " + (xxx.need_some_sex(TargetPawn) >= 1));
}
if (WhoringHelper.WillPawnTryHookup(TargetPawn) && WhoringHelper.IsHookupAppealing(TargetPawn, Whore) && WhoringHelper.CanAfford(TargetPawn, Whore) && xxx.need_some_sex(TargetPawn) >= 1f)
{
if (!Whore.IsPrisoner)
Whore.skills.Learn(SkillDefOf.Social, 1.2f);
return true;
}
return false;
}
public override bool TryMakePreToilReservations(bool errorOnFailed) => true;
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedOrNull(TargetPawnIndex);
this.FailOnDespawnedNullOrForbidden(TargetBedIndex);
this.FailOn(() => Whore is null || !WhoreBed_Utility.CanUseForWhoring(Whore, TargetBed));//|| !Whore.CanReserve(TargetPawn)
this.FailOn(() => pawn.Drafted);
if (!Whore.IsPrisoner)
{
yield return Toils_Goto.GotoThing(TargetPawnIndex, PathEndMode.Touch);
Toil TryItOn = new Toil();
TryItOn.AddFailCondition(() => !xxx.IsTargetPawnOkay(TargetPawn));
TryItOn.defaultCompleteMode = ToilCompleteMode.Delay;
TryItOn.initAction = delegate
{
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - TryItOn - initAction is called");
Whore.jobs.curDriver.ticksLeftThisToil = 50;
FleckMaker.ThrowMetaIcon(Whore.Position, Whore.Map, FleckDefOf.Heart);
};
yield return TryItOn;
}
Toil AwaitResponse = new Toil();
AwaitResponse.defaultCompleteMode = ToilCompleteMode.Delay;
AwaitResponse.defaultDuration = 10;
AwaitResponse.initAction = delegate
{
List<RulePackDef> extraSentencePacks = new List<RulePackDef>();
successfulPass = DoesTargetPawnAcceptAdvance();
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - AwaitResponse - initAction is called");
if (successfulPass)
{
FleckMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, FleckDefOf.Heart);
TargetPawn.jobs.EndCurrentJob(JobCondition.Incompletable);
if (xxx.RomanceDiversifiedIsActive)
{
extraSentencePacks.Add(RulePackDef.Named("HookupSucceeded"));
}
if (Whore.health.HasHediffsNeedingTend())
{
successfulPass = false;
string key = "RJW_VisitorSickWhore";
string text = key.Translate(TargetPawn.LabelIndefinite(), Whore.LabelIndefinite()).CapitalizeFirst();
Messages.Message(text, Whore, MessageTypeDefOf.TaskCompletion);
}
else
{
string key = "RJW_VisitorAcceptWhore";
if (Whore.IsPrisoner)
{
key = "RJW_VisitorSolicitWhore";
}
string text = key.Translate(TargetPawn.LabelIndefinite(), Whore.LabelIndefinite()).CapitalizeFirst();
Messages.Message(text, TargetPawn, MessageTypeDefOf.TaskCompletion);
}
}
if (!successfulPass)
{
// remove bed reservation
TargetBed.UnreserveForWhoring();
FleckMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, FleckDefOf.IncapIcon);
TargetPawn.needs.mood.thoughts.memories.TryGainMemory(
TargetPawn.Faction == Whore.Faction
? ThoughtDef.Named("RJWTurnedDownWhore")
: ThoughtDef.Named("RJWFailedSolicitation"), Whore);
if (xxx.RomanceDiversifiedIsActive)
{
Whore.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("RebuffedMyHookupAttempt"), TargetPawn);
TargetPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("FailedHookupAttemptOnMe"), Whore);
extraSentencePacks.Add(RulePackDef.Named("HookupFailed"));
}
//Disabled rejection notifications
//Messages.Message("RJW_VisitorRejectWhore".Translate(new object[] { xxx.get_pawnname(TargetPawn), xxx.get_pawnname(Whore) }), TargetPawn, MessageTypeDefOf.SilentInput);
}
if (xxx.RomanceDiversifiedIsActive)
{
Find.PlayLog.Add(new PlayLogEntry_Interaction(DefDatabase<InteractionDef>.GetNamed("TriedHookupWith"), pawn, TargetPawn, extraSentencePacks));
}
//Log.Message("[RJW] AwaitResponse initAction - successfulPass: " + successfulPass.ToString());
};
yield return AwaitResponse;
Toil BothGoToBed = new Toil();
BothGoToBed.AddFailCondition(() => !successfulPass || !WhoreBed_Utility.CanUseForWhoring(Whore, TargetBed));
BothGoToBed.defaultCompleteMode = ToilCompleteMode.Instant;
BothGoToBed.initAction = delegate
{
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called0");
if (!successfulPass) return;
if (!WhoreBed_Utility.CanUseForWhoring(Whore, TargetBed) && Whore.CanReserve(TargetPawn, 1, 0))
{
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - cannot use the whore bed");
return;
}
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called1");
TargetBed.ReserveForWhoring(Whore, 1800);//is 1800 ticks long enough to go to the bed (until next reservation is made?)
Whore.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.whore_is_serving_visitors, TargetPawn, TargetBed));
//TargetPawn.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WhoreIsServingVisitors"), Whore, TargetBed, (TargetBed.MaxAssignedPawnsCount>1)?TargetBed.GetSleepingSlotPos(1): TargetBed.)), null);
Whore.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
//TargetPawn.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
};
yield return BothGoToBed;
}
}
}

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using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
//using Multiplayer.API;
using rjw;
namespace rjwwhoring
{
public class JobDriver_WhoreIsServingVisitors : JobDriver_SexBaseInitiator
{
public IntVec3 SleepSpot => Bed.SleepPosOfAssignedPawn(pawn);
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed);
}
//[SyncMethod]
protected override IEnumerable<Toil> MakeNewToils()
{
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":MakeNewToils() - making toils");
setup_ticks();
var PartnerJob = xxx.gettin_loved;
this.FailOnDespawnedOrNull(iTarget);
this.FailOnDespawnedNullOrForbidden(iBed);
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":fail conditions check " + !WhoreBed_Utility.CanUseForWhoring(pawn, Bed) + " " + !pawn.CanReserve(Partner));
this.FailOn(() => !WhoreBed_Utility.CanUseForWhoring(pawn, Bed) || !pawn.CanReserve(Partner));
this.FailOn(() => pawn.Drafted);
this.FailOn(() => Partner.IsFighting());
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
int basePrice = WhoringHelper.PriceOfWhore(pawn);
float bedMult = WhoreBed_Utility.CalculatePriceFactor(Bed);
//yield return Toils_Reserve.Reserve(BedInd, Bed.SleepingSlotsCount, 0);
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":generate job toils");
Toil gotoBed = new Toil();
gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival;
gotoBed.FailOnBedNoLongerUsable(iBed, Bed);
gotoBed.AddFailCondition(() => Partner.Downed);
gotoBed.FailOn(() => !Partner.CanReach(Bed, PathEndMode.Touch, Danger.Deadly));
gotoBed.initAction = delegate
{
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":gotoWhoreBed");
pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell);
Partner.jobs.StopAll();
Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot);
Partner.jobs.StartJob(job, JobCondition.InterruptForced);
};
yield return gotoBed;
ticks_left = (int)(2000.0f * Rand.Range(0.30f, 1.30f));
Toil waitInBed = new Toil();
waitInBed.initAction = delegate
{
ticksLeftThisToil = 5000;
};
waitInBed.tickAction = delegate
{
pawn.GainComfortFromCellIfPossible();
if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld)
{
ReadyForNextToil();
}
};
waitInBed.defaultCompleteMode = ToilCompleteMode.Delay;
yield return waitInBed;
Toil StartPartnerJob = new Toil();
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
StartPartnerJob.socialMode = RandomSocialMode.Off;
StartPartnerJob.initAction = delegate
{
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":StartPartnerJob");
var gettin_loved = JobMaker.MakeJob(PartnerJob, pawn, Bed);
Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
};
yield return StartPartnerJob;
Toil SexToil = new Toil();
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
SexToil.socialMode = RandomSocialMode.Off;
SexToil.handlingFacing = true;
SexToil.FailOn(() => Partner.Dead);
SexToil.FailOn(() => Partner.CurJob.def != PartnerJob);
SexToil.initAction = delegate
{
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":SexToil start");
// refresh bed reservation
Bed.ReserveForWhoring(pawn, ticks_left+100);
Start();
// TODO: replace this quick n dirty way
CondomUtility.GetCondomFromRoom(pawn);
// Try to use whore's condom first, then client's
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
if (!RJWSettings.HippieMode && xxx.HasNonPolyPartner(Partner, true))
{
Pawn lover = LovePartnerRelationUtility.ExistingLovePartner(Partner);
// We have to do a few other checks because the pawn might have multiple lovers and ExistingLovePartner() might return the wrong one
if (lover != null && pawn != lover && !lover.Dead && (lover.Map == Partner.Map || Rand.Value < 0.25) && GenSight.LineOfSight(lover.Position, Partner.Position, lover.Map))
{
lover.needs.mood.thoughts.memories.TryGainMemory(RimWorld.ThoughtDefOf.CheatedOnMe, Partner);
}
}
};
SexToil.AddPreTickAction(delegate
{
if (pawn.IsHashIntervalTick(ticks_between_hearts))
if (xxx.is_nympho(pawn))
FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, FleckDefOf.Heart);
else
FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, xxx.mote_noheart);
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left % 100 == 0)
Bed.ReserveForWhoring(pawn, ticks_left + 100); // without this, reservation sometimes expires before sex is finished
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
Toil afterSex = new Toil
{
initAction = delegate
{
// Adding interactions, social logs, etc
SexUtility.ProcessSex(Sexprops);
Bed.UnreserveForWhoring();
if (!(Partner.IsColonist && (pawn.IsPrisonerOfColony || pawn.IsColonist)))
{
if (pawn.WhoringData().WhoringPolicy == WhoringData.WhoringType.Silver)
{
int netPrice = (int) (basePrice * bedMult);
if (netPrice == 0)
netPrice += 1;
int bedTip = netPrice - basePrice;
int defect = WhoringHelper.PayPriceToWhore(Partner, netPrice, pawn);
if (WhoringBase.DebugWhoring)
{
ModLog.Message($"{GetType()}:afterSex toil - {Partner} tried to pay {basePrice}(whore price) + {bedTip}(room modifier) silver to {pawn}");
if (defect <= 0)
ModLog.Message(" Paid full price");
else if (defect <= bedTip)
ModLog.Message(" Could not pay full tip");
else
ModLog.Message(" Failed to pay base price");
}
WhoringHelper.UpdateRecords(pawn, netPrice - defect);
}
else
{
int bedTip = 1;
ModLog.Message($"{GetType()}:afterSex toil - {Partner} tried to pay {bedTip} goodwill to {pawn}");
WhoringHelper.PayRespectToWhore(Partner, bedTip, pawn);
}
}
if (SexUtility.ConsiderCleaning(pawn))
{
LocalTargetInfo cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);
Job clean = JobMaker.MakeJob(JobDefOf.Clean);
clean.AddQueuedTarget(TargetIndex.A, cum);
pawn.jobs.jobQueue.EnqueueFirst(clean);
}
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield return afterSex;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using HugsLib.Utils;
using RimWorld;
using rjw;
using Verse;
using Verse.AI;
//using Multiplayer.API;
namespace rjwwhoring
{
public class JobGiver_WhoreInvitingVisitors : ThinkNode_JobGiver
{
// Checks if pawn has a memory.
// Maybe not the best place for function, might be useful elsewhere too.
public static bool MemoryChecker(Pawn pawn, ThoughtDef thought)
{
Thought_Memory val = pawn.needs.mood.thoughts.memories.Memories.Find((Thought_Memory x) => (object)x.def == thought);
return val == null ? false : true;
}
public static Thought_Memory GetMemory(Pawn pawn, Pawn target, ThoughtDef thought)
{
Thought_Memory val = pawn.needs.mood.thoughts.memories.Memories.Find(
(Thought_Memory x) =>
{
if (x.def != thought)
return false;
if (x.otherPawn == null || x.otherPawn != target)
return false;
return true;
}
);
return val;
}
//[SyncMethod]
private static bool Roll_to_skip(Pawn client, Pawn whore)
{
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
float fuckability = SexAppraiser.would_fuck(client, whore); // 0.0 to 1.
// More likely to skip other whores, because they're supposed to be working.
if (client.IsDesignatedService())
fuckability *= 0.6f;
if (WhoringBase.ClientAlwaysAccept)
{
return fuckability >= 0.1f && xxx.need_some_sex(client) >= 1f;
}
else
return fuckability >= 0.1f && xxx.need_some_sex(client) >= 1f && Rand.Chance(0.5f);
}
/*
public static Pawn Find_pawn_to_fuck(Pawn whore, Map map)
{
Pawn best_fuckee = null;
float best_distance = 1.0e6f;
foreach (Pawn q in map.mapPawns.FreeColonists)
if ((q != whore) &&
xxx.need_some_sex(q)>0 &&
whore.CanReserve(q, 1, 0) &&
q.CanReserve(whore, 1, 0) &&
Roll_to_skip(whore, q) &&
(!q.Position.IsForbidden(whore)) &&
xxx.is_healthy(q))
{
var dis = whore.Position.DistanceToSquared(q.Position);
if (dis < best_distance)
{
best_fuckee = q;
best_distance = dis;
}
}
return best_fuckee;
}
*/
private sealed class FindAttractivePawnHelper
{
internal Pawn whore;
internal bool TraitCheckFail(Pawn client)
{
if (!xxx.is_human(client))
return true;
if (!xxx.has_traits(client))
return true;
if (!(xxx.can_fuck(client) || xxx.can_be_fucked(client)) || !xxx.IsTargetPawnOkay(client))
return true;
//Log.Message("client:" + client + " whore:" + whore);
if (CompRJW.CheckPreference(client, whore) == false)
return true;
return false; // Everything ok.
}
//Use this check when client is not in the same faction as the whore
internal bool FactionCheckPass(Pawn client)
{
return ((client.Map == whore.Map) && (client.Faction != null && client.Faction != whore.Faction) && !client.IsPrisoner && !xxx.is_slave(client) && !client.HostileTo(whore));
}
//Use this check when client is in the same faction as the whore
//[SyncMethod]
internal bool RelationCheckPass(Pawn client)
{
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
if (xxx.IsSingleOrPartnersNotHere(client) || xxx.is_lecher(client) || Rand.Value < 0.9f)
{
if (client != LovePartnerRelationUtility.ExistingLovePartner(whore))
{ //Exception for prisoners to account for PrisonerWhoreSexualEmergencyTree, which allows prisoners to try to hook up with anyone who's around (mostly other prisoners or warden)
return (client != whore) & (client.Map == whore.Map) && (client.Faction == whore.Faction || whore.IsPrisoner) && (client.IsColonist || whore.IsPrisoner) && WhoringHelper.IsHookupAppealing(whore, client);
}
}
return false;
}
}
//[SyncMethod]
public static Pawn FindAttractivePawn(Pawn whore, out int price)
{
price = 0;
if (whore == null || xxx.is_asexual(whore))
{
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(whore)} is asexual, abort");
return null;
}
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
FindAttractivePawnHelper client = new FindAttractivePawnHelper
{
whore = whore
};
price = WhoringHelper.PriceOfWhore(whore);
int priceOfWhore = price;
IntVec3 pos = whore.Position;
IEnumerable<Pawn> potentialClients = whore.Map.mapPawns.AllPawnsSpawned;
potentialClients = potentialClients.Where(x
=> x != whore
&& !x.IsForbidden(whore)
&& !x.HostileTo(whore)
&& !x.IsPrisoner
&& !xxx.is_slave(x)
&& !x.IsColonist
//&& (!x.IsColonist || x.guest?.GuestStatus == GuestStatus.Guest)
&& x.Position.DistanceTo(pos) < 100
&& xxx.is_healthy_enough(x));
potentialClients = potentialClients.Except(potentialClients.Where(client.TraitCheckFail));
if (!whore.IsPrisoner)
potentialClients = potentialClients.Except(potentialClients.Where(x => !whore.CanReserveAndReach(x, PathEndMode.ClosestTouch, Danger.Some, 1)));
else
potentialClients = potentialClients.Except(potentialClients.Where(x => !x.CanReserveAndReach(whore, PathEndMode.ClosestTouch, Danger.Some, 1)));
if (!potentialClients.Any()) return null;
if (WhoringBase.DebugWhoring) ModLog.Message($" FindAttractivePawn number of all potential clients {potentialClients.Count()}");
//if (WhoringBase.DebugWhoring) ModLog.Message($" FindAttractivePawn number of all potential clients {potentialClients.ListElements()}");
List<Pawn> valid_targets = new List<Pawn>();
if (!whore.IsPrisoner)
foreach (Pawn target in potentialClients)
{
if(Pather_Utility.cells_to_target_casual(whore, target.Position))
if (Pather_Utility.can_path_to_target(whore, target.Position))
valid_targets.Add(target);
}
else
foreach (Pawn target in potentialClients)
{
if (Pather_Utility.cells_to_target_casual(target, whore.Position))
if (Pather_Utility.can_path_to_target(target, whore.Position))
valid_targets.Add(target);
}
if (WhoringBase.DebugWhoring) ModLog.Message($" number of reachable clients {valid_targets.Count()}");
//if (WhoringBase.DebugWhoring) ModLog.Message($" number of reachable clients {valid_targets.ListElements()}");
//IEnumerable<Pawn> guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
// && WhoringHelper.CanAfford(x, whore, priceOfWhore));
//if (RJWSettings.DebugWhoring) ModLog.Message($" number of clients can afford {guestsSpawned.Count()}");
//guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
// && x != LovePartnerRelationUtility.ExistingLovePartner(whore));
//if (RJWSettings.DebugWhoring) ModLog.Message($" number of relations OK {guestsSpawned.Count()}");
//guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
// && !MemoryChecker(x, ThoughtDef.Named("RJWFailedSolicitation")));
//if (RJWSettings.DebugWhoring) ModLog.Message($" number of clients can memory OK {guestsSpawned.Count()}");
List<Pawn> guestsSpawned = new List<Pawn>();
foreach(Pawn x in valid_targets)
{
bool canAfford = WhoringHelper.CanAfford(x, whore, priceOfWhore);
Thought_Memory refusedMmeory = GetMemory(x, whore, ThoughtDef.Named("RJWFailedSolicitation"));
bool refused = refusedMmeory != null;
DirectPawnRelation relationship = LovePartnerRelationUtility.ExistingLoveRealtionshipBetween(whore, x);
bool relation = relationship != null;
bool differentFaction = x.Faction != whore.Faction;
bool finalResult = canAfford && !refused && !relation && differentFaction;
if (WhoringBase.DebugWhoring)
{
ModLog.Message($"Pawn {x.Name} is an {(finalResult ? "acceptable" : "unacceptable")} client for {whore.Name}. Explanation: canAfford {canAfford.ToString()} refused: {refused.ToString()} relation: {relation.ToString()} differentFaction: {differentFaction.ToString()}");
}
if (canAfford && !refused && !relation && differentFaction)
guestsSpawned.Add(x);
}
if (guestsSpawned.Any())
{
if (WhoringBase.DebugWhoring) ModLog.Message($" number of all acceptable Guests {guestsSpawned.Count()}");
return guestsSpawned.RandomElement();
}
return null;
//use casual sex for colonist hooking
if (WhoringBase.DebugWhoring) ModLog.Message($" found no guests, trying colonists");
if (!WhoringHelper.WillPawnTryHookup(whore))// will hookup colonists?
{
return null;
}
IEnumerable<Pawn> freeColonists = valid_targets.Where(x => x.Faction == whore.Faction
&& Roll_to_skip(x, whore));
if (WhoringBase.DebugWhoring) ModLog.Message($" number of free colonists {freeColonists.Count()}");
freeColonists = freeColonists.Where(x => client.RelationCheckPass(x) && !MemoryChecker(x, ThoughtDef.Named("RJWTurnedDownWhore")));
if (freeColonists.Any())
{
if (WhoringBase.DebugWhoring) ModLog.Message($" number of all acceptable Colonists {freeColonists.Count()}");
return freeColonists.RandomElement();
}
return null;
}
protected override Job TryGiveJob(Pawn pawn)
{
// Most things are now checked in the ThinkNode_ConditionalWhore.
if (pawn.Drafted) return null;
//if (MP.IsInMultiplayer) return null; //fix error someday, maybe
if (pawn.jobs.curDriver is JobDriver_Sex || pawn.jobs.curDriver is JobDriver_WhoreInvitingVisitors) return null; // already having sex
if (!SexUtility.ReadyForLovin(pawn))
{
//Whores need rest too, but this'll reduxe the wait a bit every it triggers.
pawn.mindState.canLovinTick -= 40;
return null;
}
if (WhoringBase.DebugWhoring) ModLog.Message($"JobGiver_WhoreInvitingVisitors.TryGiveJob:({xxx.get_pawnname(pawn)})");
int price;
Pawn client = FindAttractivePawn(pawn, out price);
if (client == null)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" no clients found");
return null;
}
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(client)} is client");
Building_Bed whorebed = WhoreBed_Utility.FindBed(pawn, client);
if (whorebed == null)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(pawn)} + {xxx.get_pawnname(client)} - no usable bed found");
return null;
}
whorebed.ReserveForWhoring(pawn, 600); // reserve for a short while until whore can actually ask customer
return JobMaker.MakeJob(xxx.whore_inviting_visitors, client, whorebed);
}
}
}

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using Verse;
using RimWorld;
namespace rjwwhoring
{
public class RoomRoleWorker_Brothel : RoomRoleWorker
{
public override float GetScore(Room room)
{
int num = 0;
var allContainedThings = room.ContainedAndAdjacentThings;
foreach (var thing in allContainedThings)
{
var building_Bed = thing as Building_Bed;
if (building_Bed?.def.building.bed_humanlike == true)
{
if (building_Bed.ForPrisoners) return 0;
if (building_Bed.IsAllowedForWhoringAll()) num++;
}
}
if (num < 1) return 0;
return num * 110001; // higher than guest beds or "regular" beds when counting barracks
}
}
}

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namespace rjwwhoring
{
//This class is not used now.
/*
public class ThinkNode_ChancePerHour_Whore : ThinkNode_ChancePerHour
{
protected override float MtbHours(Pawn pawn)
{
// Use the fappin mtb hours as the base number b/c it already accounts for things like age
var base_mtb = xxx.config.whore_mtbh_mul * ThinkNode_ChancePerHour_Fappin.get_fappin_mtb_hours(pawn);
if (base_mtb < 0.0f)
return -1.0f;
float desire_factor;
{
var need_sex = pawn.needs.TryGetNeed<Need_Sex>();
if (need_sex != null)
{
if (need_sex.CurLevel <= need_sex.thresh_frustrated())
desire_factor = 0.15f;
else if (need_sex.CurLevel <= need_sex.thresh_horny())
desire_factor = 0.60f;
else
desire_factor = 1.00f;
}
else
desire_factor = 1.00f;
}
float personality_factor;
{
personality_factor = 1.0f;
if (pawn.story != null)
{
foreach (var trait in pawn.story.traits.allTraits)
{
if (trait.def == xxx.nymphomaniac) personality_factor *= 0.25f;
else if (trait.def == TraitDefOf.Greedy) personality_factor *= 0.50f;
else if (xxx.RomanceDiversifiedIsActive&&(trait.def==xxx.philanderer || trait.def == xxx.polyamorous)) personality_factor *= 0.75f;
else if (xxx.RomanceDiversifiedIsActive && (trait.def == xxx.faithful)&& LovePartnerRelationUtility.HasAnyLovePartner(pawn)) personality_factor *= 30f;
}
}
}
float fun_factor;
{
if ((pawn.needs.joy != null) && (xxx.is_nympho(pawn)))
fun_factor = Mathf.Clamp01(0.50f + pawn.needs.joy.CurLevel);
else
fun_factor = 1.00f;
}
var gender_factor = (pawn.gender == Gender.Male) ? 1.0f : 3.0f;
return base_mtb * desire_factor * personality_factor * fun_factor * gender_factor;
}
}
*/
}

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using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace rjwwhoring
{
/// <summary>
/// Whore/prisoner look for customers
/// </summary>
public class ThinkNode_ConditionalWhore : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
// No animal whorin' for now.
if (xxx.is_animal(p))
return false;
if (!InteractionUtility.CanInitiateInteraction(p))
return false;
return xxx.is_whore(p);
}
}
}

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using RimWorld;
using Verse;
using System.Collections.Generic;
namespace rjwwhoring
{
/// <summary>
/// Extends the standard thought to add a counter for the whore stages
/// </summary>
public class ThoughtDef_Whore : ThoughtDef
{
public List<int> stageCounts = new List<int>();
public int storyOffset = 0;
}
public class ThoughtWorker_Whore : Thought_Memory
{
public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
protected List<int> Stages => ((ThoughtDef_Whore) def).stageCounts;
protected int StoryOffset => ((ThoughtDef_Whore) def).storyOffset;
public override int CurStageIndex
{
get
{
int timesWhored = pawn.records.GetAsInt(RecordDefOf.CountOfWhore);
if (backstories.Contains(pawn.story?.Adulthood?.titleShort))
{
timesWhored += StoryOffset;
}
if (timesWhored > Stages[Stages.Count - 1])
{
return Stages.Count - 1;
}
return Stages.FindLastIndex(v => timesWhored > v) + 1;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>rjwwhoring</RootNamespace>
<AssemblyName>RimJobWorldWhoring</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.3.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.2.3.3\lib\net472\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.5\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\..\rjw\1.5\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Properties\AssemblyInfo.cs" />
<Compile Include="Data\BedData.cs" />
<Compile Include="Data\DataStore.cs" />
<Compile Include="Data\StringListDef.cs" />
<Compile Include="Data\WhoringData.cs" />
<Compile Include="DefOf\RecordDefDefOf.cs" />
<Compile Include="harmony_Building_BedPatches.cs" />
<Compile Include="harmony_AftersexPatch.cs" />
<Compile Include="harmony_RJWTab_patch.cs" />
<Compile Include="JobDrivers\JobDriver_WhoreInvitingVisitors.cs" />
<Compile Include="JobDrivers\JobDriver_WhoreIsServingVisitors.cs" />
<Compile Include="JobGivers\JobGiver_WhoreInvitingVisitors.cs" />
<Compile Include="Location\Brothel_Room.cs" />
<Compile Include="Data\PawnExtensions.cs" />
<Compile Include="WhoringTab\WhoringPolicyUIUtility.cs" />
<Compile Include="WhoringTab\PawnColumnCheckbox_Whore.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_AverageMoneyByWhore.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_CountOfWhore.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_EarnedMoneyByWhore.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_IsWhore.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_Mood.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_PriceRangeOfWhore.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_TextCenter.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_WhoreExperience.cs" />
<Compile Include="WhoringTab\PawnColumnWorker_WhoringPolicy.cs" />
<Compile Include="WhoringTab\PawnTable_Whores.cs" />
<Compile Include="WhoringTab\WhoreCheckbox.cs" />
<Compile Include="ThinkTreeNodes\ThinkNode_ChancePerHour_Whore.cs" />
<Compile Include="ThinkTreeNodes\ThinkNode_ConditionalWhore.cs" />
<Compile Include="Thoughts\ThoughtWorker_Whore.cs" />
<Compile Include="DefOf\ThoughtDefOf.cs" />
<Compile Include="WhoringBase.cs" />
<Compile Include="Whoring_Bed_Utilities.cs" />
<Compile Include="Whoring_Helper.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using HugsLib;
using HugsLib.Settings;
using RimWorld;
using Verse;
namespace rjwwhoring
{
public class WhoringBase : ModBase
{
public override string ModIdentifier
{
get
{
return "RJW_Whoring";
}
}
public static DataStore DataStore;//reference to savegame data, hopefully
public override void SettingsChanged()
{
//ToggleTabIfNeeded();
}
public override void WorldLoaded()
{
DataStore = Find.World.GetComponent<DataStore>();
//ToggleTabIfNeeded();
}
private void ToggleTabIfNeeded()
{
//DefDatabase<MainButtonDef>.GetNamed("RJW_Brothel").buttonVisible = whoringtab_enabled;
}
//public static SettingHandle<bool> whoringtab_enabled;
public static SettingHandle<bool> show_whore_price_factor_on_bed;
public static SettingHandle<bool> show_whore_widgets_on_bed;
public static SettingHandle<bool> DebugWhoring;
public static SettingHandle<bool> MoneyPrinting;
public static SettingHandle<bool> ClientAlwaysAccept;
public override void DefsLoaded()
{
//whoringtab_enabled = Settings.GetHandle("whoringtab_enabled",
// "whoringtab_enabled".Translate(),
// "whoringtab_enabled_desc".Translate(),
// true);
show_whore_price_factor_on_bed = Settings.GetHandle("show_whore_price_factor_on_bed",
"show_whore_price_factor_on_bed".Translate(),
"show_whore_price_factor_on_bed_desc".Translate(),
false);
show_whore_widgets_on_bed = Settings.GetHandle("show_whore_widgets_on_bed",
"show_whore_widgets_on_bed".Translate(),
"show_whore_widgets_on_bed_desc".Translate(),
false);
MoneyPrinting = Settings.GetHandle("MoneyPrinting",
"MoneyPrinting".Translate(),
"MoneyPrinting_desc".Translate(),
false);
ClientAlwaysAccept = Settings.GetHandle("ClientAlwaysAccept",
"ClientAlwaysAccept".Translate(),
"ClientAlwaysAccept_desc".Translate(),
false);
DebugWhoring = Settings.GetHandle("DebugWhoring",
"DebugWhoring".Translate(),
"DebugWhoring_desc".Translate(),
false);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using UnityEngine;
using RimWorld;
using Verse.Sound;
using rjw;
namespace rjwwhoring.MainTab
{
public abstract class PawnColumnCheckbox_Whore : PawnColumnWorker
{
public const int HorizontalPadding = 2;
public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
{
if (!this.HasCheckbox(pawn))
{
return;
}
int num = (int)((rect.width - 24f) / 2f);
int num2 = Mathf.Max(3, 0);
Vector2 vector = new Vector2(rect.x + (float)num, rect.y + (float)num2);
Rect rect2 = new Rect(vector.x, vector.y, 24f, 24f);
if (Find.TickManager.TicksGame % 60 == 0)
{
pawn.UpdatePermissions();
//Log.Message("GetDisabled UpdateCanDesignateService for " + xxx.get_pawnname(pawn));
//Log.Message("UpdateCanDesignateService " + pawn.UpdateCanDesignateService());
//Log.Message("CanDesignateService " + pawn.CanDesignateService());
//Log.Message("GetDisabled " + GetDisabled(pawn));
}
bool disabled = this.GetDisabled(pawn);
bool value;
if (disabled)
{
value = false;
}
else
{
value = this.GetValue(pawn);
}
bool flag = value;
Vector2 topLeft = vector;
WhoreCheckbox.Checkbox(topLeft, ref value, 24f, disabled, WhoreCheckbox.WhoreCheckboxOnTex, WhoreCheckbox.WhoreCheckboxOffTex, WhoreCheckbox.WhoreCheckboxDisabledTex);
if (Mouse.IsOver(rect2))
{
string tip = this.GetTip(pawn);
if (!tip.NullOrEmpty())
{
TooltipHandler.TipRegion(rect2, tip);
}
}
if (value != flag)
{
this.SetValue(pawn, value);
}
}
public override int GetMinWidth(PawnTable table)
{
return Mathf.Max(base.GetMinWidth(table), 28);
}
public override int GetMaxWidth(PawnTable table)
{
return Mathf.Min(base.GetMaxWidth(table), this.GetMinWidth(table));
}
public override int GetMinCellHeight(Pawn pawn)
{
return Mathf.Max(base.GetMinCellHeight(pawn), 24);
}
public override int Compare(Pawn a, Pawn b)
{
return this.GetValueToCompare(a).CompareTo(this.GetValueToCompare(b));
}
private int GetValueToCompare(Pawn pawn)
{
if (!this.HasCheckbox(pawn))
{
return 0;
}
if (!this.GetValue(pawn))
{
return 1;
}
return 2;
}
protected virtual string GetTip(Pawn pawn)
{
return null;
}
protected virtual bool HasCheckbox(Pawn pawn)
{
return true;
}
protected abstract bool GetValue(Pawn pawn);
protected abstract void SetValue(Pawn pawn, bool value);
protected abstract bool GetDisabled(Pawn pawn);
protected override void HeaderClicked(Rect headerRect, PawnTable table)
{
base.HeaderClicked(headerRect, table);
if (Event.current.shift)
{
List<Pawn> pawnsListForReading = table.PawnsListForReading;
for (int i = 0; i < pawnsListForReading.Count; i++)
{
if (this.HasCheckbox(pawnsListForReading[i]))
{
if (Event.current.button == 0)
{
if (!this.GetValue(pawnsListForReading[i]))
{
this.SetValue(pawnsListForReading[i], true);
}
}
else if (Event.current.button == 1 && this.GetValue(pawnsListForReading[i]))
{
this.SetValue(pawnsListForReading[i], false);
}
}
}
if (Event.current.button == 0)
{
SoundDefOf.Checkbox_TurnedOn.PlayOneShotOnCamera(null);
}
else if (Event.current.button == 1)
{
SoundDefOf.Checkbox_TurnedOff.PlayOneShotOnCamera(null);
}
}
}
protected override string GetHeaderTip(PawnTable table)
{
return base.GetHeaderTip(table) + "\n" + "CheckboxShiftClickTip".Translate();
}
}
}

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using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_AverageMoneyByWhore : PawnColumnWorker_TextCenter
{
protected override string GetTextFor(Pawn pawn)
{
return ((int)GetValueToCompare(pawn)).ToString();
}
public override int Compare(Pawn a, Pawn b)
{
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
}
private float GetValueToCompare(Pawn pawn)
{
float total = pawn.records.GetValue(RecordDefOf.EarnedMoneyByWhore);
float count = pawn.records.GetValue(RecordDefOf.CountOfWhore);
if ((int)count == 0)
{
return 0;
}
return (total / count);
}
}
}

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using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_CountOfWhore : PawnColumnWorker_TextCenter
{
protected override string GetTextFor(Pawn pawn)
{
return GetValueToCompare(pawn).ToString();
}
public override int Compare(Pawn a, Pawn b)
{
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
}
private int GetValueToCompare(Pawn pawn)
{
return pawn.records.GetAsInt(RecordDefOf.CountOfWhore);
}
}
}

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using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_EarnedMoneyByWhore : PawnColumnWorker_TextCenter
{
protected override string GetTextFor(Pawn pawn)
{
return GetValueToCompare(pawn).ToString();
}
public override int Compare(Pawn a, Pawn b)
{
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
}
private int GetValueToCompare(Pawn pawn)
{
return pawn.records.GetAsInt(RecordDefOf.EarnedMoneyByWhore);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using RimWorld.Planet;
using rjw;
using UnityEngine;
using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_IsWhore : PawnColumnCheckbox_Whore
{
protected override bool GetDisabled(Pawn pawn)
{
return !pawn.CanDesignateService();
}
protected override bool GetValue(Pawn pawn)
{
return pawn.IsDesignatedService() && xxx.is_human(pawn);
}
protected override void SetValue(Pawn pawn, bool value)
{
if (value == this.GetValue(pawn)) return;
pawn.ToggleService();
}
/*
private static readonly Texture2D serviceOn = ContentFinder<Texture2D>.Get("UI/Tab/Service_on");
private static readonly Texture2D serviceOff = ContentFinder<Texture2D>.Get("UI/Tab/Service_off");
protected override Texture2D GetIconFor(Pawn pawn)
{
return pawn.IsDesignatedService() ? serviceOn : null;
}*/
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using RimWorld.Planet;
using UnityEngine;
using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_Mood : PawnColumnWorker_TextCenter
{
protected override string GetTextFor(Pawn pawn)
{
return GetValueToCompare(pawn).ToStringPercent();
}
public override int Compare(Pawn a, Pawn b)
{
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
}
private float GetValueToCompare(Pawn pawn)
{
return pawn.needs.mood.CurLevelPercentage;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using RimWorld.Planet;
using UnityEngine;
using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_PriceRangeOfWhore : PawnColumnWorker_TextCenter
{
protected internal int min;
protected internal int max;
protected override string GetTextFor(Pawn pawn)
{
if (pawn.WhoringData().WhoringPolicy == WhoringData.WhoringType.Silver)
{
min = WhoringHelper.WhoreMinPrice(pawn);
max = WhoringHelper.WhoreMaxPrice(pawn);
}
else
{
min = 1;
max = 1;
}
return string.Format("{0} - {1}", min, max);
}
public override int Compare(Pawn a, Pawn b)
{
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
}
protected override string GetTip(Pawn pawn)
{
if (pawn.WhoringData().WhoringPolicy == WhoringData.WhoringType.Silver)
{
string minPriceTip = string.Format(
" Base: {0}\n Traits: {1}",
WhoringHelper.baseMinPrice,
(WhoringHelper.WhoreTraitAdjustmentMin(pawn) - 1f).ToStringPercent()
);
string maxPriceTip = string.Format(
" Base: {0}\n Traits: {1}",
WhoringHelper.baseMaxPrice,
(WhoringHelper.WhoreTraitAdjustmentMax(pawn) - 1f).ToStringPercent()
);
string bothTip = string.Format(
" Gender: {0}\n Age: {1}\n Injuries: {2}",
(WhoringHelper.WhoreGenderAdjustment(pawn) - 1f).ToStringPercent(),
(WhoringHelper.WhoreAgeAdjustment(pawn) - 1f).ToStringPercent(),
(WhoringHelper.WhoreInjuryAdjustment(pawn) - 1f).ToStringPercent()
);
return string.Format("Min:\n{0}\nMax:\n{1}\nBoth:\n{2}", minPriceTip, maxPriceTip, bothTip);
}
else
{
return string.Format("Raise Goodwill by 1");
}
}
private int GetValueToCompare(Pawn pawn)
{
return min;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using RimWorld.Planet;
using UnityEngine;
using Verse;
namespace rjwwhoring.MainTab
{
public abstract class PawnColumnWorker_TextCenter : PawnColumnWorker_Text
{
public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
{
Rect rect2 = new Rect(rect.x, rect.y, rect.width, Mathf.Min(rect.height, 30f));
string textFor = GetTextFor(pawn);
if (textFor != null)
{
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.MiddleCenter;
Text.WordWrap = false;
Widgets.Label(rect2, textFor);
Text.WordWrap = true;
Text.Anchor = TextAnchor.UpperLeft;
string tip = GetTip(pawn);
if (!tip.NullOrEmpty())
{
TooltipHandler.TipRegion(rect2, tip);
}
}
}
}
}

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using System.Collections.Generic;
using Verse;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_WhoreExperience : PawnColumnWorker_TextCenter
{
public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
protected override string GetTextFor(Pawn pawn)
{
int b = backstories.Contains(pawn.story?.Adulthood?.titleShort) ? 30 : 0;
int score = pawn.records.GetAsInt(RecordDefOf.CountOfWhore);
return (score + b).ToString();
}
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using RimWorld.Planet;
using UnityEngine;
using Verse;
using Verse.Sound;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public class PawnColumnWorker_WhoringPolicy : PawnColumnWorker
{
public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
{
if (pawn.drugs != null)
{
WhoringPolicyUIUtility.DoAssignWhoringPolicyButtons(rect, pawn);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using rjw;
using Verse;
namespace rjwwhoring.MainTab
{
public class PawnTable_Whores : PawnTable_PlayerPawns
{
public PawnTable_Whores(PawnTableDef def, Func<IEnumerable<Pawn>> pawnsGetter, int uiWidth, int uiHeight) : base(def, pawnsGetter, uiWidth, uiHeight) { }
//default sorting
protected override IEnumerable<Pawn> LabelSortFunction(IEnumerable<Pawn> input)
{
//return input.OrderBy(p => p.Name);
foreach (Pawn p in input)
p.UpdatePermissions();
return input.OrderByDescending(p => (p.IsPrisonerOfColony || p.IsSlaveOfColony) != false).ThenBy(p => xxx.get_pawnname(p));
//return input.OrderByDescending(p => (p.IsPrisonerOfColony || p.IsSlaveOfColony) != false).ThenBy(p => (p.Name.ToStringShort.Colorize(Color.yellow)));
//return input.OrderBy(p => xxx.get_pawnname(p));
}
protected override IEnumerable<Pawn> PrimarySortFunction(IEnumerable<Pawn> input)
{
foreach (Pawn p in input)
p.UpdatePermissions();
return input;
//return base.PrimarySortFunction(input);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using UnityEngine;
using RimWorld;
using Verse.Sound;
namespace rjwwhoring.MainTab
{
[StaticConstructorOnStartup]
public static class WhoreCheckbox
{
public static readonly Texture2D WhoreCheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_on");
public static readonly Texture2D WhoreCheckboxOffTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_off");
public static readonly Texture2D WhoreCheckboxDisabledTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_Refuse");
private static bool checkboxPainting;
private static bool checkboxPaintingState;
public static void Checkbox(Vector2 topLeft, ref bool checkOn, float size = 24f, bool disabled = false, Texture2D texChecked = null, Texture2D texUnchecked = null, Texture2D texDisabled = null)
{
WhoreCheckbox.Checkbox(topLeft.x, topLeft.y, ref checkOn, size, disabled, texChecked, texUnchecked);
}
public static void Checkbox(float x, float y, ref bool checkOn, float size = 24f, bool disabled = false, Texture2D texChecked = null, Texture2D texUnchecked = null, Texture2D texDisabled = null)
{
Rect rect = new Rect(x, y, size, size);
WhoreCheckbox.CheckboxDraw(x, y, checkOn, disabled, size, texChecked, texUnchecked,texDisabled);
if (!disabled)
{
MouseoverSounds.DoRegion(rect);
bool flag = false;
Widgets.DraggableResult draggableResult = Widgets.ButtonInvisibleDraggable(rect, false);
if (draggableResult == Widgets.DraggableResult.Pressed)
{
checkOn = !checkOn;
flag = true;
}
else if (draggableResult == Widgets.DraggableResult.Dragged)
{
checkOn = !checkOn;
flag = true;
WhoreCheckbox.checkboxPainting = true;
WhoreCheckbox.checkboxPaintingState = checkOn;
}
if (Mouse.IsOver(rect) && WhoreCheckbox.checkboxPainting && Input.GetMouseButton(0) && checkOn != WhoreCheckbox.checkboxPaintingState)
{
checkOn = WhoreCheckbox.checkboxPaintingState;
flag = true;
}
if (flag)
{
if (checkOn)
{
SoundDefOf.Checkbox_TurnedOn.PlayOneShotOnCamera(null);
}
else
{
SoundDefOf.Checkbox_TurnedOff.PlayOneShotOnCamera(null);
}
}
}
}
private static void CheckboxDraw(float x, float y, bool active, bool disabled, float size = 24f, Texture2D texChecked = null, Texture2D texUnchecked = null, Texture2D texDisabled = null)
{
Texture2D image;
if (disabled)
{
image = ((!(texDisabled != null)) ? WhoreCheckbox.WhoreCheckboxDisabledTex : texDisabled);
}
else if (active)
{
image = ((!(texChecked != null)) ? WhoreCheckbox.WhoreCheckboxOnTex : texChecked);
}
else
{
image = ((!(texUnchecked != null)) ? WhoreCheckbox.WhoreCheckboxOffTex : texUnchecked);
}
Rect position = new Rect(x, y, size, size);
GUI.DrawTexture(position, image);
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using UnityEngine;
using Verse;
namespace rjwwhoring
{
public static class WhoringPolicyUIUtility
{
//public const string AssigningDrugsTutorHighlightTag = "ButtonAssignDrugs";
public static void DoAssignWhoringPolicyButtons(Rect rect, Pawn pawn)
{
int num = Mathf.FloorToInt(rect.width);
float x = rect.x;
Rect rect2 = new Rect(x, rect.y + 2f, num, rect.height - 4f);
string text = pawn.WhoringData().WhoringPolicy.ToStringSafe();
Widgets.Dropdown(rect2, pawn, (Pawn p) => p.WhoringData().WhoringPolicy, Button_GenerateMenu, text.Truncate(rect2.width), paintable: true);
//Widgets.Dropdown(rect2, pawn, (Pawn p) => p.drugs.CurrentPolicy, Button_GenerateMenu, text.Truncate(((Rect)(ref rect2)).get_width()), null, pawn.drugs.CurrentPolicy.label, null, delegate
//{
// PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.DrugPolicies, KnowledgeAmount.Total);
//}, paintable: true);
x += num;
x += 4f;
//UIHighlighter.HighlightOpportunity(rect2, "ButtonAssignDrugs");
}
private static IEnumerable<Widgets.DropdownMenuElement<Enum>> Button_GenerateMenu(Pawn pawn)
{
foreach (WhoringData.WhoringType option in Enum.GetValues(typeof(WhoringData.WhoringType)))
{
yield return new Widgets.DropdownMenuElement<Enum>
{
option = new FloatMenuOption(option.ToString(), delegate
{
pawn.WhoringData().WhoringPolicy = option;
}),
payload = option
};
}
}
}
}

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using Verse;
using Verse.AI;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using System;
using UnityEngine;
using rjw;
namespace rjwwhoring
{
public static class WhoreBed_Utility
{
public static readonly RoomRoleDef roleDefBrothel = DefDatabase<RoomRoleDef>.GetNamed("Brothel");
// find the best bed for a customer; whore is needed as parameter to only select beds that are reachable
public static Building_Bed FindBed(Pawn whore, Pawn customer)
{
List<Building_Bed> b = FindReachableAndAvailableWhoreBeds(whore, customer);
return GetBestBedForCustomer(customer, b);
}
public static bool CanUseForWhoring(Pawn pawn, Building_Bed bed)
{
bool flag = bed.IsAvailableForWhoring(pawn) && pawn.CanReserveAndReach(bed, PathEndMode.InteractionCell, Danger.Unspecified) && !bed.IsForbidden(pawn);
return flag;
}
public static Building_Bed GetBestBedForCustomer(Pawn customer, List<Building_Bed> beds)
{
if (beds != null && beds.Any())
{
return beds.MaxBy(bed => CalculateBedScore(customer, bed));
}
else
{
return null;
}
}
public static float GetCheapestBedFactor(Pawn whore, Pawn customer)
{
List<Building_Bed> beds = FindReachableAndAvailableWhoreBeds(whore, customer);
return GetCheapestBedFactor(beds);
}
public static float GetCheapestBedFactor(List<Building_Bed> beds)
{
if (beds != null && beds.Any())
{
return CalculatePriceFactor(beds.MinBy(bed => CalculatePriceFactor(bed)));
}
else
{
return 0f;
}
}
// unused
/*public static float GetMostExpensiveBedFactor(List<Building_Bed> beds)
{
if (beds != null && beds.Any())
{
return CalculatePriceFactor(beds.MaxBy(bed => CalculatePriceFactor(bed)));
}
else
{
return 0f;
}
}//*/
public static float CalculateRoomFactor(Room room, int num_humanlike_beds)
{
if (room == null || room.Role == RoomRoleDefOf.None || room.OutdoorsForWork)
return 0.1f;
float room_multiplier = 1f;
if (room.Role == roleDefBrothel)
{
room_multiplier *= (float)Math.Pow(0.8, num_humanlike_beds - 1);
}
else // if(room.Role == RoomRoleDefOf.Barracks)
{
room_multiplier /= 2 * (num_humanlike_beds - 1) + 1;
}
int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(room.GetStat(RoomStatDefOf.Impressiveness));
//Room impressiveness factor
//0 < scoreStageIndex < 10 (Last time checked)
//3 is mediocore
room_multiplier *= (float)(scoreStageIndex <= 3 ? .4f + scoreStageIndex * .2f : 1f + .3f * (scoreStageIndex - 3));
return Mathf.Max(room_multiplier, 0);
}
public static float CalculateBedFactorsForRoom(Room room, Building_Bed except_this_bed = null)
{
float room_factor = 0.1f;
if (room == null)
return room_factor;
// get eligible beds
IEnumerable<Building_Bed> humanlike_beds = room.ContainedBeds.Where(b => b.def.building.bed_humanlike);
int num_humanlike_beds = humanlike_beds.Count();
if (num_humanlike_beds <= 0)
{
return room_factor;
}
IEnumerable<Building_Bed> whoring_beds = humanlike_beds.Where(b => b.IsAllowedForWhoringOwner());
if (whoring_beds.Any())
{
// if beds exist, calculate room score
room_factor = CalculateRoomFactor(room, num_humanlike_beds);
// and update all beds
foreach (Building_Bed b in whoring_beds)
{
// except the bed given as parameter (will be calculated in that bed's function)
if (except_this_bed == null || b.thingIDNumber != except_this_bed.thingIDNumber)
CalculatePriceFactor(b, room_factor);
}
}
return room_factor;
}
public static void ResetTicksUntilUpdate(Room room)
{
IEnumerable<Building_Bed> whoring_beds = room.ContainedBeds.Where(b => b.IsAllowedForWhoringOwner());
foreach (Building_Bed bed in whoring_beds)
{
// set all to 0
// if one is needed, it updates all the other beds
// if none is needed, it doesn't matter
// only setting one bed to update has the risk that a different bed's value is required that doesn't trigger an update
WhoringBase.DataStore.GetBedData(bed).scoreUpdateTickDelay = 0;
}
}
public static float CalculatePriceFactor(Building_Bed bed, float room_multiplier = -1f)
{
BedData saved_bed_data = WhoringBase.DataStore.GetBedData(bed);
// cache result (no need for saving): if no result available, calculate; otherwise save tick at which it has been calculated.
// additional parameter "room_multiplier" to skip room analysis
if ((room_multiplier == -1 || room_multiplier >= 0 && room_multiplier == saved_bed_data.roomScore)
&& saved_bed_data.bedScore >= 0f
&& saved_bed_data.lastScoreUpdateTick >
GenTicks.TicksGame - saved_bed_data.scoreUpdateTickDelay)
{
if (room_multiplier >= 0 && saved_bed_data.scoreUpdateTickDelay < 720)
{
// if saved value is used due to unchanged room multiplier, increase recalc delay
saved_bed_data.scoreUpdateTickDelay += 60 + Rand.Int % 10;
}
//Log.Message("[RJW] lastScoreUpdateTick: " + BukkakeBase.DataStore.GetBedData(bed).lastScoreUpdateTick.ToString() + " / TicksGame: "+ GenTicks.TicksGame.ToString());
return saved_bed_data.bedScore;
}
if (room_multiplier < 0)
{
Room room = bed.Map != null && bed.Map.regionAndRoomUpdater.Enabled ? bed.GetRoom() : null;
room_multiplier = CalculateBedFactorsForRoom(room, bed);
}
// uncomfortable beds reduce price, comfortable beds make customers pay a tip
float comfort = bed.GetStatValue(StatDefOf.Comfort);
float price_factor = room_multiplier * comfort;
// delay recalculation if result is the same as before
// Rand.Int % 10 flattens the spike over time if many beds are toggled at once
if (price_factor == saved_bed_data.bedScore)
{
if (saved_bed_data.scoreUpdateTickDelay < 720)
{
// slowly increase recalculation delay to two seconds on speed 3
saved_bed_data.scoreUpdateTickDelay += 60 + Rand.Int % 10;
}
}
else
{
// reset recalculation delay
saved_bed_data.scoreUpdateTickDelay = 60 + Rand.Int % 10;
}
// update bed data
saved_bed_data.lastScoreUpdateTick = GenTicks.TicksGame;
saved_bed_data.bedScore = price_factor;
saved_bed_data.roomScore = room_multiplier;
// this is quite spammy
//if (RJWSettings.DebugWhoring)
// Log.Message("[RJW]CalculatePriceFactor for bed " + bed.thingIDNumber.ToString() + ": "
// + "room_multiplier (num beds, impressiveness) ("+room_multiplier.ToString() +") * "
// + "comfort (" + comfort.ToString() + ") = " + price_factor.ToString());
return price_factor;
}
// customers would want the best bed
// TODO: price as factor, rebalance
public static float CalculateBedScore(Pawn customer, Building_Bed bed)
{
float basePriceFactor = CalculatePriceFactor(bed);
// ascetic pawns want the least impressive room
if (customer.story.traits.HasTrait(TraitDefOf.Ascetic))
{
float comfort = bed.GetStatValue(StatDefOf.Comfort);
basePriceFactor = comfort * comfort / basePriceFactor; // inverse room effects - may be cheap, but should still be comfortable. ascetic isn't masochistic!
if (WhoringBase.DebugWhoring)
Log.Message("[RJW]CalculateBedScore - Customer is ascetic");
}
basePriceFactor *= 200; // make a larger number for better distance scaling (and random effect)
// horny pawns are in a hurry and want a closer bed
int distance = 0;
if (xxx.is_hornyorfrustrated(customer))
{
distance = (int)bed.Position.DistanceTo(customer.Position);
//if (RJWSettings.DebugWhoring)
// Log.Message("[RJW]CalculateBedScore - Pawn is horny - distance = "+distance.ToString());
}
int random_factor = Rand.Int % 100;
float score = basePriceFactor - distance + random_factor;
if (WhoringBase.DebugWhoring)
Log.Message("[RJW]CalculateBedScore for bed " + bed.thingIDNumber.ToString() + ": "
+ "score from price (" + basePriceFactor.ToString() + ") "
+ "- distance (" + distance.ToString() + ") "
+ "+ randomness (" + random_factor.ToString() + ") "
+ "= " + score.ToString());
return score;
}
public static List<Building_Bed> FindReachableAndAvailableWhoreBeds(Pawn whore, Pawn customer)
{
List<Building_Bed> wb = new List<Building_Bed>();
wb = whore.MapHeld.GetWhoreBeds().Where(bed =>
!bed.IsForbidden(whore) &&
!bed.IsForbidden(customer) &&
!bed.IsBurning() &&
bed.WhoringIsAllowedForPawn(whore) &&
bed.IsAvailableForWhoring(whore) &&
whore.CanReserveAndReach(bed, PathEndMode.OnCell, Danger.Unspecified) &&
customer.CanReach(bed, PathEndMode.OnCell, Danger.Some)
// TODO: price/affordable?
).ToList();
if (WhoringBase.DebugWhoring)
Log.Message("[RJW]FindReachableAndAvailableWhoreBeds - found " + wb.Count().ToString() + " beds");
return wb;
}
public static IEnumerable<Building_Bed> GetWhoreBeds(this Map map, Area area = null)
{
if (map == null) return new Building_Bed[0];
if (area == null) return map.listerBuildings.AllBuildingsColonistOfClass<Building_Bed>();
return map.listerBuildings.AllBuildingsColonistOfClass<Building_Bed>().Where(b => area[b.Position]);
}
public static bool WhoringIsAllowedForPawn(this Building_Bed bed, Pawn pawn)
{
if (bed.IsAllowedForWhoringAll())
return true;
if (bed == pawn.ownership.OwnedBed && bed.IsAllowedForWhoringOwner())
return true;
return false;
}
public static void SetAllowedForWhoringOwner(this Building_Bed bed, bool isAllowed)
{
if (!isAllowed)
{
// if whoring is disallowed for owner, also disallow for all
bed.SetAllowedForWhoringAll(false);
}
WhoringBase.DataStore.GetBedData(bed).allowedForWhoringOwner = isAllowed;
}
public static void ToggleAllowedForWhoringOwner(this Building_Bed bed)
{
bed.SetAllowedForWhoringOwner(!WhoringBase.DataStore.GetBedData(bed).allowedForWhoringOwner);
}
public static bool IsAllowedForWhoringOwner(this Building_Bed bed)
{
if (!bed.def.building.bed_humanlike ||
bed.Faction != Faction.OfPlayerSilentFail ||
bed.Medical ||
bed.def.defName.Contains("Guest") ||
bed.def.defName.Contains("Android") )
{
return false;
}
if (bed.ForPrisoners)
{
// no toggle on prisoner beds, they may always use their own bed (if they are supposed to whore, anyway)
return true;
}
return WhoringBase.DataStore.GetBedData(bed).allowedForWhoringOwner;
}
public static void SetAllowedForWhoringAll(this Building_Bed bed, bool isAllowed)
{
if (isAllowed)
{
// if whoring is allowed for all, also visibly allow for owner
bed.SetAllowedForWhoringOwner(true);
// if bed is designated for whoring, disable prisoner/medical use
bed.ForPrisoners = false;
bed.Medical = false;
}
WhoringBase.DataStore.GetBedData(bed).allowedForWhoringAll = isAllowed;
bed.GetRoom()?.Notify_BedTypeChanged();
bed.Notify_ColorChanged();
}
public static void ToggleAllowedForWhoringAll(this Building_Bed bed)
{
bed.SetAllowedForWhoringAll(!WhoringBase.DataStore.GetBedData(bed).allowedForWhoringAll);
}
public static bool IsAllowedForWhoringAll(this Building_Bed bed)
{
if (WhoringBase.DataStore.GetBedData(bed).allowedForWhoringAll)
{
if (!bed.def.building.bed_humanlike ||
bed.Faction != Faction.OfPlayerSilentFail ||
bed.Medical ||
bed.ForPrisoners ||
bed.def.defName.Contains("Guest") ||
bed.def.defName.Contains("Android") ||
bed.GetRoom()?.IsPrisonCell == true)
{
return false;
}
return true;
}
return false;
}
public static void ReserveForWhoring(this Building_Bed bed, Pawn p, int num_ticks)
{
WhoringBase.DataStore.GetBedData(bed).reservedUntilGameTick = GenTicks.TicksGame + num_ticks;
WhoringBase.DataStore.GetBedData(bed).reservedForPawnID = p.thingIDNumber;
}
public static void UnreserveForWhoring(this Building_Bed bed)
{
WhoringBase.DataStore.GetBedData(bed).reservedUntilGameTick = 0;
WhoringBase.DataStore.GetBedData(bed).reservedForPawnID = 0;
}
public static bool IsAvailableForWhoring(this Building_Bed bed, Pawn p)
{
// check for active reservation
if (WhoringBase.DataStore.GetBedData(bed).reservedUntilGameTick > GenTicks.TicksGame)
{
if (WhoringBase.DataStore.GetBedData(bed).reservedForPawnID != p.thingIDNumber)
{
// a different pawn has reserved this bed
return false;
}
}
if (bed.OwnersForReading.Any())
{
for (int i = 0; i < bed.OwnersForReading.Count; i++)
{
if (bed.OwnersForReading[i].InBed() && bed.OwnersForReading[i].CurrentBed() == bed)
{
// someone sleeping in this bed
return false;
}
}
}
return true;
}
}
}

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// #define TESTMODE // Uncomment to enable logging.
using Verse;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using System;
using UnityEngine;
using Verse.AI.Group;
//using Multiplayer.API;
using rjw;
namespace rjwwhoring
{
/// <summary>
/// Helper for whoring related stuff
/// </summary>
public class WhoringHelper
{
public const float baseMinPrice = 10f;
public const float baseMaxPrice = 20f;
public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
public static int WhoreMinPrice(Pawn whore)
{
float min_price = baseMinPrice;
min_price *= WhoreAgeAdjustment(whore);
min_price *= WhoreGenderAdjustment(whore);
min_price *= WhoreInjuryAdjustment(whore);
min_price *= WhoreAbilityAdjustmentMin(whore);
//min_price *= WhoreRoomAdjustment(whore);
if (xxx.has_traits(whore))
min_price *= WhoreTraitAdjustmentMin(whore);
return (int)min_price;
}
public static int WhoreMaxPrice(Pawn whore)
{
float max_price = baseMaxPrice;
max_price *= WhoreAgeAdjustment(whore);
max_price *= WhoreGenderAdjustment(whore);
max_price *= WhoreInjuryAdjustment(whore);
max_price *= WhoreAbilityAdjustmentMax(whore);
//max_price *= WhoreRoomAdjustment(whore);
if (xxx.has_traits(whore))
max_price *= WhoreTraitAdjustmentMax(whore);
return (int)max_price;
}
public static float WhoreGenderAdjustment(Pawn whore)
{
if (GenderHelper.GetSex(whore) == GenderHelper.Sex.futa)
return 1.2f;
return 1f;
}
public static float WhoreAgeAdjustment(Pawn whore)
{
return AgeConfigDef.Instance.whoringPriceByAge.Evaluate(SexUtility.ScaleToHumanAge(whore));
}
public static float WhoreInjuryAdjustment(Pawn whore)
{
float modifier = 1.0f;
int injuries = whore.health.hediffSet.hediffs.Count(x => x.Visible && x.def.everCurableByItem && x.IsPermanent());
if (injuries == 0) return modifier;
while (injuries > 0)
{
modifier *= 0.85f;
injuries--;
}
return modifier;
}
public static float WhoreAbilityAdjustmentMin(Pawn whore)
{
int b = backstories.Contains(whore.story?.Adulthood?.titleShort) ? 30 : 0;
int score = whore.records.GetAsInt(RecordDefOf.EarnedMoneyByWhore);
float multiplier = (score + b) / 100;
multiplier = Math.Min(multiplier, 2);
multiplier = (multiplier - 0.5f) * 0.5f + 1;
return multiplier;
}
public static float WhoreAbilityAdjustmentMax(Pawn whore)
{
int b = backstories.Contains(whore.story?.Adulthood?.titleShort) ? 30 : 0;
int score = whore.records.GetAsInt(RecordDefOf.CountOfWhore);
float multiplier = (score + b) / 100;
multiplier = Math.Min(multiplier, 2);
multiplier = (multiplier - 0.5f) * 0.5f + 1;
return multiplier;
}
public static float WhoreTraitAdjustmentMin(Pawn whore)
{
float multiplier = WhoreTraitAdjustment(whore);
if (xxx.is_masochist(whore)) // Won't haggle, may settle for low price
multiplier *= 0.7f;
if (xxx.is_nympho(whore)) // Same as above
multiplier *= 0.4f;
if (whore.story.traits.HasTrait(TraitDefOf.Wimp)) // Same as above
multiplier *= 0.4f;
return multiplier;
}
public static float WhoreTraitAdjustmentMax(Pawn whore)
{
float multiplier = WhoreTraitAdjustment(whore);
if (xxx.IndividualityIsActive && whore.story.traits.HasTrait(xxx.SYR_Haggler))
multiplier *= 1.5f;
if (whore.story.traits.HasTrait(TraitDefOf.Greedy))
multiplier *= 2f;
return multiplier;
}
public static float WhoreTraitAdjustment(Pawn whore)
{
float multiplier = 1f;
if (xxx.has_traits(whore))
{
if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 2) // Industrious
multiplier *= 1.2f;
if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 1) // Hard Worker
multiplier *= 1.1f;
if (whore.story.traits.HasTrait(TraitDefOf.CreepyBreathing))
multiplier *= 0.75f;
if (whore.GetStatValue(StatDefOf.PawnBeauty) >= 2)
multiplier *= 3.5f;
else if (whore.GetStatValue(StatDefOf.PawnBeauty) >= 1)
multiplier *= 2f;
else if (whore.GetStatValue(StatDefOf.PawnBeauty) < 0)
if (whore.GetStatValue(StatDefOf.PawnBeauty) >= -1)
multiplier *= 0.8f;
else
multiplier *= 0.6f;
}
return multiplier;
}
/*public static float WhoreRoomAdjustment(Pawn whore)
{
float room_multiplier = 1f;
Room ownedRoom = whore.ownership.OwnedRoom;
if (ownedRoom == null) return 0f;
//Room sharing is not liked by patrons
room_multiplier = room_multiplier / (2 * (ownedRoom.Owners.Count() - 1) + 1);
int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(ownedRoom.GetStat(RoomStatDefOf.Impressiveness));
//Room impressiveness factor
//0 < scoreStageIndex < 10 (Last time checked)
//3 is mediocore
if (scoreStageIndex == 0)
{
room_multiplier *= 0.3f;
}
else if (scoreStageIndex > 3)
{
room_multiplier *= 1 + ((float)scoreStageIndex - 3) / 3.5f;
} //top room triples the price
return room_multiplier;
}//*/
//[SyncMethod]
public static int PriceOfWhore(Pawn whore)
{
float NeedSexFactor = xxx.is_hornyorfrustrated(whore) ? 1 - xxx.need_some_sex(whore) / 8 : 1f;
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
float price = Rand.Range(WhoreMinPrice(whore), WhoreMaxPrice(whore));
price *= NeedSexFactor;
//--ModLog.Message(" xxx::PriceOfWhore - price is " + price);
return (int)Math.Round(price);
}
public static bool CanAfford(Pawn targetPawn, Pawn whore, int priceOfWhore = -1)
{
//if (targetPawn.Faction == whore.Faction) return true;
if (whore.WhoringData().WhoringPolicy == WhoringData.WhoringType.Goodwill) return true;
if (WhoringBase.MoneyPrinting) return true;
//if (RJWSettings.DebugWhoring) ModLog.Message($"CanAfford for client {xxx.get_pawnname(targetPawn)}");
int price = priceOfWhore < 0 ? PriceOfWhore(whore) : priceOfWhore;
if (price == 0)
return true;
// can customer afford the cheapest bed? - skip check, should rarely make a difference
//float bed_factor = WhoreBed_Utility.GetCheapestBedFactor(whore, targetPawn);
//price = (int)(price * bed_factor);
//if (RJWSettings.DebugWhoring) ModLog.Message($" whore price {price}");
Lord lord = targetPawn.GetLord();
Faction faction = targetPawn.Faction;
int clientAmountOfSilvers = targetPawn.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver);
int totalAmountOfSilvers = clientAmountOfSilvers;
if (faction != null)
{
List<Pawn> caravanMembers = targetPawn.Map.mapPawns.PawnsInFaction(targetPawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer?.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();
if (!caravanMembers.Any())
{
//if (RJWSettings.DebugWhoring) ModLog.Message($" client not in caravan");
//if (RJWSettings.DebugWhoring) ModLog.Message("CanAfford::(" + xxx.get_pawnname(targetPawn) + "," + xxx.get_pawnname(whore) + ") - totalAmountOfSilvers is " + totalAmountOfSilvers);
return totalAmountOfSilvers >= price;
}
totalAmountOfSilvers += caravanMembers.Sum(member => member.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver));
}
//if (RJWSettings.DebugWhoring) ModLog.Message($" client silver = {clientAmountOfSilvers} caravan silver = {totalAmountOfSilvers - clientAmountOfSilvers}");
//if (RJWSettings.DebugWhoring) ModLog.Message("CanAfford:: can afford the whore: " + (totalAmountOfSilvers >= price));
return totalAmountOfSilvers >= price;
}
//priceOfWhore is assumed >=0, and targetPawn is assumed to be able to pay the price(either by caravan, or by himself)
//This means that targetPawn has total stackcount of silvers >= priceOfWhore.
public static int PayPriceToWhore(Pawn targetPawn, int priceOfWhore, Pawn whore)
{
if (WhoringBase.DebugWhoring) ModLog.Message($"PayPriceToWhore for client {xxx.get_pawnname(targetPawn)}");
if (WhoringBase.MoneyPrinting)
{
DebugThingPlaceHelper.DebugSpawn(ThingDefOf.Silver, whore.PositionHeld, priceOfWhore, false, null);
if (WhoringBase.DebugWhoring) ModLog.Message($" MoneyPrinting " + priceOfWhore + " silver to pay price");
return 0;
}
int AmountLeft = priceOfWhore;
if ((targetPawn.Faction == whore.Faction && targetPawn.GuestStatus != GuestStatus.Guest) || priceOfWhore == 0)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" No need to pay price");
return AmountLeft;
}
Lord lord = targetPawn.GetLord();
//Caravan guestCaravan = Find.WorldObjects.Caravans.Where(x => x.Spawned && x.ContainsPawn(targetPawn) && x.Faction == targetPawn.Faction && !x.IsPlayerControlled).FirstOrDefault();
List<Pawn> caravan = targetPawn.Map.mapPawns.PawnsInFaction(targetPawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer != null && x.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();
IEnumerable<Thing> TraderSilvers;
if (!caravan.Any())
{
if (WhoringBase.DebugWhoring) ModLog.Message($" (not a caravan member), try to pay with own silver");
TraderSilvers = targetPawn.inventory.innerContainer.Where(x => x.def == ThingDefOf.Silver);
foreach (Thing silver in TraderSilvers)
{
if (AmountLeft <= 0)
break;
int dropAmount = silver.stackCount >= AmountLeft ? AmountLeft : silver.stackCount;
if (targetPawn.inventory.innerContainer.TryDrop(silver, whore.Position, whore.Map, ThingPlaceMode.Near, dropAmount, out Thing resultingSilvers))
{
if (resultingSilvers is null)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" have no silver");
continue;
}
AmountLeft -= resultingSilvers.stackCount;
if (AmountLeft <= 0)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(targetPawn)} paid {resultingSilvers.stackCount} silver");
break;
}
}
else
{
if (WhoringBase.DebugWhoring) ModLog.Message($" TryDrop failed");
break;
}
}
if (WhoringBase.DebugWhoring) ModLog.Message($" price: {priceOfWhore}, paid: {priceOfWhore - AmountLeft}");
}
else
{
if (WhoringBase.DebugWhoring) ModLog.Message($" (caravan member), try to pay {AmountLeft} silver with caravan silver");
foreach (Pawn caravanMember in caravan)
{
TraderSilvers = caravanMember.inventory.innerContainer.Where(x => x.def == ThingDefOf.Silver);
if (WhoringBase.DebugWhoring) ModLog.Message($" try to pay with {xxx.get_pawnname(caravanMember)} silver");
foreach (Thing silver in TraderSilvers)
{
if (AmountLeft <= 0)
break;
int dropAmount = silver.stackCount >= AmountLeft ? AmountLeft : silver.stackCount;
if (caravanMember.inventory.innerContainer.TryDrop(silver, whore.Position, whore.Map, ThingPlaceMode.Near, dropAmount, out Thing resultingSilvers))
{
if (resultingSilvers is null)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" have no silver");
continue;
}
AmountLeft -= resultingSilvers.stackCount;
if (AmountLeft <= 0)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(caravanMember)} paid {resultingSilvers.stackCount} silver");
break;
}
}
}
}
}
if (WhoringBase.DebugWhoring) ModLog.Message($" price: {priceOfWhore}, paid: {priceOfWhore - AmountLeft}");
return AmountLeft;
}
public static int PayRespectToWhore(Pawn targetPawn, int priceOfWhore, Pawn whore)
{
if (targetPawn.Faction == whore.Faction)
{
if (WhoringBase.DebugWhoring) ModLog.Message($" No need to pay respect");
return 0;
}
targetPawn.Faction.TryAffectGoodwillWith(Faction.OfPlayer, priceOfWhore);
if (WhoringBase.DebugWhoring) ModLog.Message($" price: {priceOfWhore}, paid: {priceOfWhore}");
return priceOfWhore;
}
//[SyncMethod]
public static bool IsHookupAppealing(Pawn target, Pawn whore)
{
if (PawnUtility.WillSoonHaveBasicNeed(target))
{
//Log.Message("IsHookupAppealing - fail: " + xxx.get_pawnname(target) + " has need to do");
return false;
}
if (WhoringBase.ClientAlwaysAccept)
{
return true;
}
float num = target.relations.SecondaryRomanceChanceFactor(whore) / 1.5f;
if (xxx.is_frustrated(target))
{
num *= 3.0f;
}
else if (xxx.is_hornyorfrustrated(target))
{
num *= 2.0f;
}
if (xxx.is_zoophile(target) && !xxx.is_animal(whore))
{
num *= 0.5f;
}
if (xxx.AlienFrameworkIsActive)
{
if (xxx.is_xenophile(target))
{
if (target.def.defName == whore.def.defName)
num *= 0.5f; // Same species, xenophile less interested.
else
num *= 1.5f; // Different species, xenophile more interested.
}
else if (xxx.is_xenophobe(target))
{
if (target.def.defName != whore.def.defName)
num *= 0.25f; // Different species, xenophobe less interested.
}
}
num *= 0.8f + (float)whore.skills.GetSkill(SkillDefOf.Social).Level / 40; // 0.8 to 1.3
num *= Mathf.InverseLerp(-100f, 0f, target.relations.OpinionOf(whore)); // 1 to 0 reduce score by negative opinion/relations to whore
//Log.Message("IsHookupAppealing - score: " + num);
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
return Rand.Range(0.05f, 1f) < num;
}
/// <summary>
/// Check if the pawn is willing to hook up. Checked for both target and the whore(when hooking colonists).
/// </summary>
//[SyncMethod]
public static bool WillPawnTryHookup(Pawn target)
{
if (WhoringBase.ClientAlwaysAccept)
{
return true;
}
if (target.story.traits.HasTrait(TraitDefOf.Asexual))
{
return false;
}
Pawn lover = LovePartnerRelationUtility.ExistingMostLikedLovePartner(target, false);
if (lover == null)
{
return true;
}
float num = target.relations.OpinionOf(lover);
float num2 = Mathf.InverseLerp(30f, -80f, num);
if (xxx.is_prude(target))
{
num2 = 0f;
}
else if (xxx.is_lecher(target))
{
//Lechers are always up for it.
num2 = Mathf.InverseLerp(100f, 50f, num);
}
else if (target.Map == lover.Map)
{
//Less likely to cheat if the lover is on the same map.
num2 = Mathf.InverseLerp(70f, 15f, num);
}
//else default values
if (xxx.is_frustrated(target))
{
num2 *= 1.8f;
}
else if (xxx.is_hornyorfrustrated(target))
{
num2 *= 1.4f;
}
num2 /= 1.5f;
//Rand.PopState();
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
return Rand.Range(0f, 1f) < num2;
}
/// <summary>
/// Updates records for whoring.
/// </summary>
public static void UpdateRecords(Pawn pawn, int price)
{
pawn.records.AddTo(RecordDefOf.EarnedMoneyByWhore, price);
pawn.records.Increment(RecordDefOf.CountOfWhore);
//this is added by normal outcome
//pawn.records.Increment(CountOfSex);
}
}
}

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using Verse;
using HarmonyLib;
using rjw;
using System;
using RimWorld;
namespace rjwwhoring
{
[HarmonyPatch(typeof(AfterSexUtility), "think_about_sex", new Type[] {typeof(Pawn), typeof(Pawn), typeof(bool), typeof(SexProps), typeof(bool)})]
[StaticConstructorOnStartup]
static class Aftersex_WhoringhoughtApply
{
[HarmonyPostfix]
private static void ThinkAboutWhoringPatch(Pawn pawn, Pawn partner, bool isReceiving, SexProps props, bool whoring = false)
{
try
{
AfterSexUtilityPatch.ThinkAboutWhoring(pawn, partner, isReceiving, props, whoring);
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
}
static class AfterSexUtilityPatch
{
///<summary>
///add aftersex thoughts for whoring
///</summary>
public static void ThinkAboutWhoring(Pawn pawn, Pawn partner, bool isReceiving, SexProps props, bool whoring = false)
{
//no whoring in vanilla sex
if (props.isCoreLovin)
return;
//masturbation?
if (pawn == null || partner == null)
return;
//necro
if (pawn.Dead || partner.Dead)
return;
//bestiality
if (!(xxx.is_human(pawn) && xxx.is_human(partner)))
return;
//whoring, initiator is whore
if (whoring && !props.isReceiver)
{
ThoughtDef memory;
if (pawn.IsPrisoner || xxx.is_slave(pawn))
memory = ThoughtDefOf.Whorish_Thoughts_Captive;
else
memory = ThoughtDefOf.Whorish_Thoughts;
pawn.needs.mood.thoughts.memories.TryGainMemory(memory);
}
}
}
}

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using HarmonyLib;
using Verse;
using System;
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using rjw;
/// <summary>
/// patches Building_Bed to add stuff for WhoreBeds
///
/// Also contains smaller patches for RoomRoleWorker_Barracks (don't count whore beds) (disabled), Toils_LayDown.ApplyBedThoughts (slept in brothel thought) and RestUtility (don't automatically claim brothel beds)
/// </summary>
namespace rjwwhoring
{
public static class harmony_Building_BedPatches
{
private static readonly Color sheetColorForWhores = new Color(181 / 255f, 55 / 255f, 109 / 255f);
// Set color for whore beds
[HarmonyPatch(typeof(Building_Bed))]
[HarmonyPatch(nameof(Building_Bed.DrawColorTwo), MethodType.Getter)]
public static class Building_Bed_DrawColor_Patch
{
[HarmonyPostfix]
public static void Postfix(Building_Bed __instance, ref Color __result)
{
if (__instance.IsAllowedForWhoringAll())
{
__result = sheetColorForWhores;
}
}
}
// add whoring toggles to beds
[HarmonyPatch(typeof(Building_Bed), nameof(Building_Bed.GetGizmos))]
public static class Building_Bed_GetGizmos_Patch
{
[HarmonyPostfix]
public static void Postfix(Building_Bed __instance, ref IEnumerable<Gizmo> __result)
{
if (!WhoringBase.show_whore_widgets_on_bed)
{
return;
}
__result = Process(__instance, __result);
}
private static IEnumerable<Gizmo> Process(Building_Bed __instance, IEnumerable<Gizmo> __result)
{
var isPrisonCell = __instance.GetRoom()?.IsPrisonCell == true;
if (!__instance.ForPrisoners &&
!__instance.Medical &&
__instance.def.building.bed_humanlike &&
__instance.Faction == Faction.OfPlayerSilentFail &&
!__instance.def.defName.Contains("Guest") &&
!__instance.def.defName.Contains("Android") &&
!isPrisonCell)
{
yield return
new Command_Toggle
{
defaultLabel = "CommandBedAllowWhoringLabel".Translate(),
defaultDesc = "CommandBedAllowWhoringDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/AsWhore"),
isActive = __instance.IsAllowedForWhoringOwner,
toggleAction = __instance.ToggleAllowedForWhoringOwner,
hotKey = KeyBindingDefOf.Misc5, // Guest Beds uses Misc4
Disabled = !__instance.def.HasAssignableCompFrom(typeof(CompAssignableToPawn_Bed)),
disabledReason = "This bed type is not assignable to pawns."
};
yield return
new Command_Toggle
{
defaultLabel = "CommandBedSetAsWhoreBedLabel".Translate(),
defaultDesc = "CommandBedSetAsWhoreBedDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/AsWhoreMany"),
isActive = __instance.IsAllowedForWhoringAll,
toggleAction = __instance.ToggleAllowedForWhoringAll,
hotKey = KeyBindingDefOf.Misc6, // Guest Beds uses Misc4
Disabled = !__instance.def.HasAssignableCompFrom(typeof(CompAssignableToPawn_Bed)),
disabledReason = "This bed type is not assignable to pawns."
};
}
foreach (var gizmo in __result)
{
if (__instance.IsAllowedForWhoringAll())
{
if (gizmo is Command_Toggle && ((Command_Toggle)gizmo).defaultLabel == "CommandBedSetAsGuestLabel".Translate())
{
// hide set as guest bed
continue;
};
// old: instead of hiding, just disable
/*switch (gizmo)
{
case Command_Toggle toggle:
{
// Disable prisoner and medical, and guest buttons
if (//toggle.defaultLabel == "CommandBedSetForPrisonersLabel".Translate() ||
//toggle.defaultLabel == "CommandBedSetAsMedicalLabel".Translate() ||
toggle.defaultLabel == "CommandBedSetAsGuestLabel".Translate()) gizmo.Disable();
break;
}
}//*/
}
yield return gizmo;
}
}
}
// add description of whore price factor to inspect string (bottom left corner if item selected)
[HarmonyPatch(typeof(Building_Bed), nameof(Building_Bed.GetInspectString))]
public static class Building_Bed_GetInspectString_Patch
{
[HarmonyPostfix]
public static void Postfix(Building_Bed __instance, ref string __result)
{
if (__instance.def.building.bed_humanlike && __instance.Faction == Faction.OfPlayerSilentFail && (__instance.IsAllowedForWhoringAll() || __instance.IsAllowedForWhoringOwner()))
{
__result = __result + "\n" + "WhorePriceCalcDesc".Translate(WhoreBed_Utility.CalculatePriceFactor(__instance).ToString("F2"));
if (WhoringBase.DebugWhoring)
{
__result = __result + "\nbed.thingIDNumber: " + __instance.thingIDNumber.ToString();
__result = __result + "\nscoreUpdateTickDelay: " + WhoringBase.DataStore.GetBedData(__instance).scoreUpdateTickDelay.ToString();
if (WhoringBase.DataStore.GetBedData(__instance).reservedUntilGameTick > GenTicks.TicksGame)
{
__result = __result + "\nreserved by pawn id: " + WhoringBase.DataStore.GetBedData(__instance).reservedForPawnID.ToString();
}
}
}
}
}
// add whore price factor as overlay
[HarmonyPatch(typeof(Building_Bed), nameof(Building_Bed.DrawGUIOverlay))]
public static class Building_Bed_DrawGUIOverlay_Patch
{
[HarmonyPrefix]
public static bool Prefix(Building_Bed __instance)
{
if (WhoringBase.show_whore_price_factor_on_bed && __instance.def.building.bed_humanlike && __instance.Faction == Faction.OfPlayerSilentFail) {
// if whore bed, print price factor on it
if (Find.CameraDriver.CurrentZoom == CameraZoomRange.Closest
&& ((__instance.IsAllowedForWhoringOwner() && __instance.OwnersForReading.Any<Pawn>())
|| __instance.IsAllowedForWhoringAll()))
{
Color defaultThingLabelColor = GenMapUI.DefaultThingLabelColor;
// make string
float whore_price_factor = WhoreBed_Utility.CalculatePriceFactor(__instance);
string wpf;
if (Math.Abs(whore_price_factor) >= 100)
{
wpf = ((int)whore_price_factor).ToString("D");
}
else if (Math.Abs(whore_price_factor) >= 10)
{
wpf = whore_price_factor.ToString("F1");
}
else
{
wpf = whore_price_factor.ToString("F2");
}
// get dimensions of text and make it appear above names
Vector2 textsize = Text.CalcSize(wpf);
Vector2 baseLabelPos = GenMapUI.LabelDrawPosFor(__instance, -0.4f); // -0.4f is copied from vanilla code
baseLabelPos.y -= textsize.y * 0.75f;
GenMapUI.DrawThingLabel(baseLabelPos, wpf, defaultThingLabelColor);
if (__instance.IsAllowedForWhoringAll() && !__instance.OwnersForReading.Any<Pawn>())
{
// hide "Unowned" if whore bed with no owner
return false;
}
}
}
// after drawing whore price factor, draw the actual names
// could have been done as a postfix, but I started with a prefix, hoping I could get by with only one draw call
return true;
}
}
// barracks don't count whore beds, so room type switches to brothel sooner
// disabled - barracks have their own slept in ~ debuff; doesn't really matter; put some effort in your brothels!
/*[HarmonyPatch(typeof(RoomRoleWorker_Barracks), nameof(RoomRoleWorker_Barracks.GetScore))]
public static class RoomRoleWorker_Barracks_GetScore_Patch
{
public static bool Prefix(Room room, ref float __result)
{
int num = 0;
int num2 = 0;
List<Thing> containedAndAdjacentThings = room.ContainedAndAdjacentThings;
for (int i = 0; i < containedAndAdjacentThings.Count; i++)
{
Building_Bed building_Bed = containedAndAdjacentThings[i] as Building_Bed;
if (building_Bed != null && building_Bed.def.building.bed_humanlike)
{
if (building_Bed.ForPrisoners)
{
__result = 0f;
return false;
}
num++;
if (!building_Bed.Medical && !building_Bed.IsAllowedForWhoringAll())
{
num2++;
}
}
}
if (num <= 1)
{
__result = 0f;
return false;
}
__result = (float)num2 * 100100f;
return false;
}
}*/
// if pawns sleep in a brothel or a whoring bed, they get a thought
[HarmonyPatch(typeof(Toils_LayDown), "ApplyBedThoughts")]
public class Toils_LayDown_ApplyBedThoughts_Patch
{
[HarmonyPostfix]
public static void Postfix(Pawn actor)
{
if (actor?.needs?.mood == null) return;
Building_Bed building_Bed = actor.CurrentBed();
actor?.needs?.mood?.thoughts?.memories?.RemoveMemoriesOfDef(ThoughtDefOf.SleptInBrothel);
if (building_Bed == null) return;
if (building_Bed?.GetRoom()?.Role == WhoreBed_Utility.roleDefBrothel || building_Bed.IsAllowedForWhoringAll())
{
var memoryHandler = actor.needs.mood.thoughts.memories;
int thoughtStage = 0;
foreach (var thoughtDef in DefDatabase<ThoughtDef_Whore>.AllDefsListForReading)
{
var memory = memoryHandler.GetFirstMemoryOfDef(thoughtDef);
if (memory?.CurStageIndex >= thoughtDef.stages.Count - 1)
{
thoughtStage = 1;
break;
}
}
memoryHandler.TryGainMemory(ThoughtMaker.MakeThought(ThoughtDefOf.SleptInBrothel, thoughtStage));
}
}
}
// if room stats are updated, update beds within
// "necessary" if beds are toggled during pause
[HarmonyPatch(typeof(Room), "UpdateRoomStatsAndRole")]
public class Room_UpdateRoomStatsAndRole_Patch
{
[HarmonyPostfix]
public static void Postfix(Room __instance)
{
// note: with room stat display enabled, this get's called quite often for whatever room the mouse hovers over
// even large outdoor areas
// where iterating over all things to find all beds (even if there are none) is expensive
// for now, skip doing anything if even the game decides it's not worth it
// (game sets role to None if region count >36 or something)
// - the beds will update eventually
if (/*Find.PlaySettings.showRoomStats && */__instance.Role == RoomRoleDefOf.None)
return;
if (Find.TickManager.Paused)
{
// if paused, update immediately
WhoreBed_Utility.CalculateBedFactorsForRoom(__instance);
}
else
{
// else, just make beds update as soon as needed
WhoreBed_Utility.ResetTicksUntilUpdate(__instance);
}
}
}
/// <summary>
///Prevents automatic claiming of brothel beds (beds that allow anyone to use for whoring)
///Note, that intent is not verified here, and this works because bed usage for actual whoring does not rely on IsValidBedFor call.
///Should above change in future, this patch needs to be removed or adjusted
///If the bed is already claimed (for example - assigned manually to pawn), it will still be used.
///<returns>Modifies __result to false, if bed is set to allow anyone for whroing AND is not already claimed.</returns>
/// </summary>
[HarmonyPatch(typeof(RestUtility), nameof(RestUtility.IsValidBedFor))]
public class RestUtility_IsValidBedFor_Patch
{
[HarmonyPostfix]
public static void Postfix(Pawn sleeper, Thing bedThing, ref bool __result)
{
if (!__result) return;
Building_Bed building_Bed = bedThing as Building_Bed;
bool isOwner = sleeper.ownership != null && sleeper.ownership.OwnedBed == bedThing;
if (building_Bed.IsAllowedForWhoringAll() && !isOwner ) __result = false;
}
}
}
}

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using Verse;
using HarmonyLib;
using rjw;
using System;
using RimWorld;
using System.Collections.Generic;
using UnityEngine;
using rjw.MainTab.DefModExtensions;
using System.Linq;
using System.Reflection;
namespace rjwwhoring
{
[HarmonyPatch(typeof(rjw.MainTab.MainTabWindow))]
[HarmonyPatch(nameof(rjw.MainTab.MainTabWindow.MakeOptions))]
static class RJWTab_Brothel
{
[HarmonyPostfix]
private static void MakeOptionsPatch(rjw.MainTab.MainTabWindow __instance, ref List<FloatMenuOption> __result)
{
try
{
RJWTab_Brothel_Patch.MakeOptionsPatch(__instance, ref __result);
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
}
static class RJWTab_Brothel_Patch
{
public static List<FloatMenuOption> MakeOptionsPatch(rjw.MainTab.MainTabWindow __instance, ref List<FloatMenuOption> __result)
{
PawnTableDef RJW_Brothel = DefDatabase<PawnTableDef>.GetNamed("RJW_Brothel");
ModLog.Message("0");
__result.Add(new FloatMenuOption(RJW_Brothel.GetModExtension<RJW_PawnTable>().label, () =>
{
ModLog.Message("1");
__instance.pawnTableDef = RJW_Brothel;
ModLog.Message("2");
__instance.pawns = Find.CurrentMap.mapPawns.AllPawns.Where(p => xxx.is_human(p) && (p.IsColonist || p.IsPrisonerOfColony));
ModLog.Message("3");
__instance.Notify_ResolutionChanged();
ModLog.Message("4");
rjw.MainTab.MainTabWindow.Reloadtab();
ModLog.Message("5");
}, MenuOptionPriority.Default));
return __result;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.3.3" targetFramework="net472" />
</packages>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RimJobWorld Whoring")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RimJobWorld Whoring")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c2825019-7f0b-456d-85a3-479c1a2a8805")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

25
1.5/Source/mod.sln Normal file
View file

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30907.101
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Whoring", "Mod\Whoring.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@ -7,6 +7,7 @@
<supportedVersions> <supportedVersions>
<li>1.3</li> <li>1.3</li>
<li>1.4</li> <li>1.4</li>
<li>1.5</li>
</supportedVersions> </supportedVersions>
<packageId>rjw.whoring</packageId> <packageId>rjw.whoring</packageId>
<modDependencies> <modDependencies>