support for 1.4
|
@ -40,7 +40,7 @@
|
|||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="HugsLib">
|
||||
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.3\Assemblies\HugsLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="RJW">
|
||||
|
|
BIN
1.4/Assemblies/RimJobWorldWhoring.dll
Normal file
17
1.4/Defs/JobDefs/Jobs_Whoring.xml
Normal file
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<JobDef>
|
||||
<defName>WhoreIsServingVisitors</defName>
|
||||
<driverClass>rjwwhoring.JobDriver_WhoreIsServingVisitors</driverClass>
|
||||
<reportString>serving visitors</reportString>
|
||||
<casualInterruptible>false</casualInterruptible>
|
||||
</JobDef>
|
||||
|
||||
<JobDef>
|
||||
<defName>WhoreInvitingVisitors</defName>
|
||||
<driverClass>rjwwhoring.JobDriver_WhoreInvitingVisitors</driverClass>
|
||||
<reportString>attempting hookup</reportString>
|
||||
<casualInterruptible>false</casualInterruptible>
|
||||
</JobDef>
|
||||
</Defs>
|
18
1.4/Defs/RecordDefs/Records.xml
Normal file
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<!--Counts whoring stuff -->
|
||||
<RecordDef>
|
||||
<defName>CountOfWhore</defName>
|
||||
<label>times whored</label>
|
||||
<description>The number of times I whored myself.</description>
|
||||
<type>Int</type>
|
||||
</RecordDef>
|
||||
|
||||
<RecordDef>
|
||||
<defName>EarnedMoneyByWhore</defName>
|
||||
<label>silvers earned as a whore</label>
|
||||
<description>The amount of silvers I have earned as a whore.</description>
|
||||
<type>Int</type>
|
||||
</RecordDef>
|
||||
</Defs>
|
17
1.4/Defs/Rooms/RoomRoles.xml
Normal file
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<RoomRoleDef>
|
||||
<defName>Brothel</defName>
|
||||
<label>brothel</label>
|
||||
<workerClass>rjwwhoring.RoomRoleWorker_Brothel</workerClass>
|
||||
<relatedStats>
|
||||
<li>Beauty</li>
|
||||
<li>Cleanliness</li>
|
||||
<li>Wealth</li>
|
||||
<li>Space</li>
|
||||
<li>Impressiveness</li>
|
||||
</relatedStats>
|
||||
</RoomRoleDef>
|
||||
|
||||
</Defs>
|
22
1.4/Defs/ThinkTreeDefs/ThinkTrees_Prisoner.xml
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<ThinkTreeDef>
|
||||
<defName>PrisonerWhoreSexualEmergencyTree</defName>
|
||||
<insertTag>Humanlike_PostDuty</insertTag>
|
||||
<insertPriority>100</insertPriority>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<li Class="rjw.ThinkNode_ConditionalSexChecks">
|
||||
<subNodes>
|
||||
<li Class="rjwwhoring.ThinkNode_ConditionalWhore">
|
||||
<subNodes>
|
||||
<li Class="rjwwhoring.JobGiver_WhoreInvitingVisitors" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
</Defs>
|
43
1.4/Defs/ThinkTreeDefs/ThinkTrees_Whore.xml
Normal file
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<!-- Whores will find visitors before looking for work to do -->
|
||||
<ThinkTreeDef>
|
||||
<defName>WhoreSexualEmergencyTree</defName>
|
||||
<insertTag>Humanlike_PreMain</insertTag>
|
||||
<insertPriority>15</insertPriority>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<li Class="rjw.ThinkNode_ConditionalSexChecks">
|
||||
<subNodes>
|
||||
<li Class="rjwwhoring.ThinkNode_ConditionalWhore">
|
||||
<subNodes>
|
||||
<li Class="rjwwhoring.JobGiver_WhoreInvitingVisitors" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<!-- Whores will always look for sex if they have nothing else to do -->
|
||||
<ThinkTreeDef>
|
||||
<defName>WhoreJobTree</defName>
|
||||
<insertTag>Humanlike_PostMain</insertTag>
|
||||
<insertPriority>15</insertPriority>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<li Class="rjw.ThinkNode_ConditionalSexChecks">
|
||||
<subNodes>
|
||||
<li Class="rjwwhoring.ThinkNode_ConditionalWhore">
|
||||
<subNodes>
|
||||
<li Class="rjwwhoring.JobGiver_WhoreInvitingVisitors" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
</Defs>
|
125
1.4/Defs/ThoughtDefs/Thoughts_Whore.xml
Normal file
|
@ -0,0 +1,125 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<rjwwhoring.ThoughtDef_Whore>
|
||||
<defName>Whorish_Thoughts</defName>
|
||||
<thoughtClass>rjwwhoring.ThoughtWorker_Whore</thoughtClass>
|
||||
<durationDays>2.0</durationDays>
|
||||
<stackLimit>10</stackLimit>
|
||||
<stackedEffectMultiplier>0.4</stackedEffectMultiplier>
|
||||
<!--Numbers of whoring times needed to pass to next stage, one less than the stages count-->
|
||||
<!--I couldn't find a way to move them to thoughtStageDefs, fo a better code structure-->
|
||||
<stageCounts>
|
||||
<li>30</li>
|
||||
<li>50</li>
|
||||
</stageCounts>
|
||||
<storyOffset>30</storyOffset><!--Special stories count as this much experience to grow accustomed-->
|
||||
<stages>
|
||||
<li>
|
||||
<label>Resentful whore</label>
|
||||
<description>We just need money! I'm not a ...</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>Whore</label>
|
||||
<description>Well, at least it pays well...</description>
|
||||
<baseMoodEffect>-1</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>WHORE</label>
|
||||
<description>This job isn't so bad afterall!</description>
|
||||
<baseMoodEffect>2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</rjwwhoring.ThoughtDef_Whore>
|
||||
|
||||
<rjwwhoring.ThoughtDef_Whore>
|
||||
<defName>Whorish_Thoughts_Captive</defName>
|
||||
<thoughtClass>rjwwhoring.ThoughtWorker_Whore</thoughtClass>
|
||||
<durationDays>4.0</durationDays>
|
||||
<stackLimit>10</stackLimit>
|
||||
<stackedEffectMultiplier>0.4</stackedEffectMultiplier>
|
||||
<!--Numbers of whoring times needed to pass to next stage, one less than the stages count-->
|
||||
<!--I couldn't find a way to move them to thoughtStageDefs, for a better code structure-->
|
||||
<stageCounts>
|
||||
<li>30</li>
|
||||
<li>40</li>
|
||||
<li>80</li>
|
||||
</stageCounts>
|
||||
<storyOffset>10</storyOffset>
|
||||
<!--Special stories count as this much experience to grow accustomed-->
|
||||
<stages>
|
||||
<li>
|
||||
<label>Forced whore</label>
|
||||
<description>They forced me to serve as a sex toy!</description>
|
||||
<baseMoodEffect>-20</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>Unwilling whore</label>
|
||||
<description>I'm not just a rental ride!</description>
|
||||
<baseMoodEffect>-10</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>Accustomed whore</label>
|
||||
<description>Just no beatings, please.</description>
|
||||
<baseMoodEffect>-1</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>Complete whore</label>
|
||||
<description>I could get more clients if not these restraints!</description>
|
||||
<baseMoodEffect>2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</rjwwhoring.ThoughtDef_Whore>
|
||||
|
||||
<!--Used to keep track of customers, so a whore doesn't repeatedly solicit the same guest-->
|
||||
<ThoughtDef>
|
||||
<defName>RJWFailedSolicitation</defName>
|
||||
<thoughtClass>Thought_MemorySocial</thoughtClass>
|
||||
<durationDays>0.4</durationDays>
|
||||
<stackLimit>100</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stackedEffectMultiplier>0.5</stackedEffectMultiplier>
|
||||
<stages>
|
||||
<li>
|
||||
<label>tried to solicit me</label>
|
||||
<baseOpinionOffset>-1</baseOpinionOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--Same as above, but for colonists-->
|
||||
<ThoughtDef>
|
||||
<defName>RJWTurnedDownWhore</defName>
|
||||
<thoughtClass>Thought_MemorySocial</thoughtClass>
|
||||
<durationDays>0.2</durationDays>
|
||||
<stackLimit>1</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stackedEffectMultiplier>0.5</stackedEffectMultiplier>
|
||||
<stages>
|
||||
<li>
|
||||
<label>bothered me</label>
|
||||
<baseOpinionOffset>-1</baseOpinionOffset>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>SleptInBrothel</defName>
|
||||
<durationDays>1</durationDays>
|
||||
<stackedEffectMultiplier>1</stackedEffectMultiplier>
|
||||
<stackLimit>1</stackLimit>
|
||||
<stages>
|
||||
<li>
|
||||
<label>slept in brothel</label>
|
||||
<description>Eww, the sheets were all sticky.</description>
|
||||
<baseMoodEffect>-10</baseMoodEffect>
|
||||
</li>
|
||||
<li>
|
||||
<label>slept in brothel!</label>
|
||||
<description>I just love this place, the smell, the sounds...</description>
|
||||
<baseMoodEffect>2</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
13
1.4/Defs/TipSetDefs/Tips.xml
Normal file
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TipSetDef>
|
||||
<defName>RjwWhoringTips</defName>
|
||||
<tips>
|
||||
<!-- UI -->
|
||||
<li>Whoring price is visible in the "show sexuality" menu on the bio tab (the icon looks like a heart).</li>
|
||||
|
||||
<!-- Mechanics -->
|
||||
<li>Condoms can be automatically used if placed in a stockpile next to a bed - it might be a good idea to have some around if you intend on whoring your colonists out.</li>
|
||||
</tips>
|
||||
</TipSetDef>
|
||||
</Defs>
|
30
1.4/Defs/WhoreBackstories.xml
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<!--Provide bonus exp/less penalties for whores-->
|
||||
<rjwwhoring.StringListDef>
|
||||
<defName>WhoreBackstories</defName>
|
||||
<strings>
|
||||
<!--Story Short names-->
|
||||
<!--Only adult stories are checked-->
|
||||
<!--Due to some genius(that is not compliment) encrypting backstories in the game executable, there is no reliable way to determine them-->
|
||||
<!--Will have to do string match along the names, this can have unexpected results-->
|
||||
<li>Sex slave</li>
|
||||
<li>Courtesean</li>
|
||||
<li>Housemate</li><!--filthy MILF whores-->
|
||||
<li>Model</li><!--in fashion business they are either whores or gays... or both-->
|
||||
<li>idol</li><!--same as above-->
|
||||
<!--rjw own-->
|
||||
<li>Nymph</li>
|
||||
<!--ChJees Androids-->
|
||||
<li>Pleasure</li>
|
||||
<li>Courtesan</li>
|
||||
<!--Orassan-->
|
||||
<li>Dancer</li>
|
||||
<li>Holo-star</li>
|
||||
<!--Nihal-->
|
||||
<li>Prostitute</li>
|
||||
<li>Breeder</li>
|
||||
</strings>
|
||||
</rjwwhoring.StringListDef>
|
||||
</Defs>
|
52
1.4/Defs/WhoringTab/PawnColumnDefs/PawnColumns.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_IsWhore</defName>
|
||||
<headerTip>Whores</headerTip>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_IsWhore</workerClass>
|
||||
<sortable>true</sortable>
|
||||
<width>80</width>
|
||||
</PawnColumnDef>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_WhoreExperience</defName>
|
||||
<headerTip>Whoring experience</headerTip>
|
||||
<label>Experience</label>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_WhoreExperience</workerClass>
|
||||
<width>100</width>
|
||||
</PawnColumnDef>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_PriceRangeOfWhore</defName>
|
||||
<headerTip>Price range for whore</headerTip>
|
||||
<label>Price</label>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_PriceRangeOfWhore</workerClass>
|
||||
<width>100</width>
|
||||
</PawnColumnDef>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_EarnedMoneyByWhore</defName>
|
||||
<headerTip>Money earned(total)</headerTip>
|
||||
<label>Earned</label>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_EarnedMoneyByWhore</workerClass>
|
||||
<width>100</width>
|
||||
</PawnColumnDef>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_CountOfWhore</defName>
|
||||
<headerTip>Clients served</headerTip>
|
||||
<label>Clients</label>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_CountOfWhore</workerClass>
|
||||
<width>100</width>
|
||||
</PawnColumnDef>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_AverageMoneyByWhore</defName>
|
||||
<headerTip>Money earned(average)</headerTip>
|
||||
<label>Average</label>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_AverageMoneyByWhore</workerClass>
|
||||
<width>100</width>
|
||||
</PawnColumnDef>
|
||||
<PawnColumnDef>
|
||||
<defName>RJW_WhoreMood</defName>
|
||||
<headerTip>Mood of pawn</headerTip>
|
||||
<label>Mood</label>
|
||||
<workerClass>rjwwhoring.MainTab.PawnColumnWorker_Mood</workerClass>
|
||||
<width>100</width>
|
||||
</PawnColumnDef>
|
||||
</Defs>
|
33
1.4/Defs/WhoringTab/PawnTableDefs.xml
Normal file
|
@ -0,0 +1,33 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<PawnTableDef>
|
||||
<defName>RJW_Brothel</defName>
|
||||
<workerClass>rjwwhoring.MainTab.PawnTable_Whores</workerClass>
|
||||
<columns>
|
||||
<li>Label</li>
|
||||
<li>GapTiny</li>
|
||||
<li>RJW_Gender</li>
|
||||
<li>GapTiny</li>
|
||||
<li>LifeStage</li>
|
||||
<li>GapTiny</li>
|
||||
<li>RJW_IsPrisoner</li>
|
||||
<li>RJW_IsSlave</li>
|
||||
<li>GapTiny</li>
|
||||
<li>RJW_IsWhore</li>
|
||||
<li>RJW_WhoreMood</li>
|
||||
<li>RJW_CountOfWhore</li>
|
||||
<li>RJW_WhoreExperience</li>
|
||||
<li>RJW_EarnedMoneyByWhore</li>
|
||||
<li>RJW_AverageMoneyByWhore</li>
|
||||
<li>RJW_PriceRangeOfWhore</li>
|
||||
<li>RemainingSpace</li>
|
||||
</columns>
|
||||
<modExtensions>
|
||||
<li Class="rjw.MainTab.DefModExtensions.RJW_PawnTable">
|
||||
<label>Brothel</label>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</PawnTableDef>
|
||||
|
||||
</Defs>
|
43
1.4/Languages/English/Keyed/Whoring.xml
Normal file
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
<whoringtab_enabled>Enable whoring tab</whoringtab_enabled>
|
||||
<whoringtab_enabled_desc>Shows/hide whoring tab</whoringtab_enabled_desc>
|
||||
<show_whore_price_factor_on_bed>Show whore price factor on beds</show_whore_price_factor_on_bed>
|
||||
<show_whore_price_factor_on_bed_desc>Show whore price factor as a label on beds that are enabled for whoring.</show_whore_price_factor_on_bed_desc>
|
||||
<show_whore_widgets_on_bed>Show bed widgets</show_whore_widgets_on_bed>
|
||||
<show_whore_widgets_on_bed_desc>Show bed widgets to mark beds for public/private for whoring.</show_whore_widgets_on_bed_desc>
|
||||
|
||||
<MoneyPrinting>Money Printing</MoneyPrinting>
|
||||
<MoneyPrinting_desc>Clients will spawn silver instead of using their own/caravan</MoneyPrinting_desc>
|
||||
<ClientAlwaysAccept>Client RNG disable</ClientAlwaysAccept>
|
||||
<ClientAlwaysAccept_desc>Instead of doing rng roll, Clients always accept solicitation.</ClientAlwaysAccept_desc>
|
||||
|
||||
<DebugWhoring>Debug log whoring info</DebugWhoring>
|
||||
<DebugWhoring_desc>Enables some very spamming debug logs to help find bugs in Whoring solicitation operations.</DebugWhoring_desc>
|
||||
|
||||
<!--Whore Activities-->
|
||||
<RJW_VisitorAcceptWhore>{0} accepted the deal {1} offered.</RJW_VisitorAcceptWhore>
|
||||
<RJW_VisitorSolicitWhore>{0} wants to be serviced by {1}.</RJW_VisitorSolicitWhore>
|
||||
<RJW_VisitorRejectWhore>{0} rejected the deal {1} offered.</RJW_VisitorRejectWhore>
|
||||
<RJW_VisitorSickWhore>{0} rejected the offer because {1} does not look healthy</RJW_VisitorSickWhore>
|
||||
|
||||
<!--Whore designators-->
|
||||
<ForService>Assign to whorin'</ForService> <!-- This field is not visible -->
|
||||
<ForServiceDesc><![CDATA[Mark for whoring
|
||||
- Will try to hook up with visitors.
|
||||
- Entertains other colonists if not busy.
|
||||
- Tries to refrain from masturbation while on the job, may cause frustration.
|
||||
]]></ForServiceDesc>
|
||||
<ForServiceRefuseDesc>Won't agree to be a whore</ForServiceRefuseDesc>
|
||||
|
||||
<!--Bed designators-->
|
||||
<CommandBedSetAsWhoreBedLabel>Allow everyone to whore</CommandBedSetAsWhoreBedLabel>
|
||||
<CommandBedSetAsWhoreBedDesc>Allow all whores to use this bed to entertain customers.</CommandBedSetAsWhoreBedDesc>
|
||||
<CommandBedAllowWhoringLabel>Allow owner to whore</CommandBedAllowWhoringLabel>
|
||||
<CommandBedAllowWhoringDesc>Whether owner(s) are allowed to use this bed for whoring.</CommandBedAllowWhoringDesc>
|
||||
<WhorePriceCalcDesc>Whoring price factor (based on comfort, room impressiveness and number of beds in room: {0}</WhorePriceCalcDesc>
|
||||
|
||||
<WhorePrice>Whoring price range: </WhorePrice>
|
||||
<BrothelTabIsPrisoner>Prisoner</BrothelTabIsPrisoner>
|
||||
<BrothelTabIsSlave>Slave</BrothelTabIsSlave>
|
||||
</LanguageData>
|
27
1.4/Patches/FacialAnimation_compatibility.xml
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>[NL] Facial Animation - WIP</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
|
||||
<success>Always</success>
|
||||
<value>
|
||||
<li>WhoreIsServingVisitors</li>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
|
||||
<success>Always</success>
|
||||
<value>
|
||||
<li>WhoreInvitingVisitors</li>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
39
1.4/Source/Mod/Data/BedData.cs
Normal file
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Verse;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public class BedData : IExposable
|
||||
{
|
||||
public Building_Bed bed = null;
|
||||
public bool allowedForWhoringOwner = true;
|
||||
public bool allowedForWhoringAll = false;
|
||||
public int reservedUntilGameTick = 0;
|
||||
public int reservedForPawnID = 0;
|
||||
|
||||
public int lastScoreUpdateTick = -70; // GenTicks.TicksGame
|
||||
public float bedScore = -1f;
|
||||
public int scoreUpdateTickDelay = 60;
|
||||
|
||||
public float roomScore = -1f;
|
||||
|
||||
public BedData() { }
|
||||
public BedData(Building_Bed bed)
|
||||
{
|
||||
this.bed = bed;
|
||||
}
|
||||
|
||||
public void ExposeData()
|
||||
{
|
||||
Scribe_References.Look(ref bed, "Bed");
|
||||
Scribe_Values.Look(ref allowedForWhoringOwner, "allowedForWhoringOwner", true, true);
|
||||
Scribe_Values.Look(ref allowedForWhoringAll, "allowedForWhoringAll", false, true);
|
||||
Scribe_Values.Look(ref reservedUntilGameTick, "lastUsed", 0, true);
|
||||
Scribe_Values.Look(ref reservedForPawnID, "lastUsedBy", 0, true);
|
||||
}
|
||||
|
||||
public bool IsValid { get { return bed != null; } }
|
||||
}
|
||||
}
|
50
1.4/Source/Mod/Data/DataStore.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Rimworld object for storing the world/save info
|
||||
/// </summary>
|
||||
public class DataStore : WorldComponent
|
||||
{
|
||||
public Dictionary<int, BedData> bedData = new Dictionary<int, BedData>();
|
||||
|
||||
public DataStore(World world) : base(world)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
if (Scribe.mode == LoadSaveMode.Saving)
|
||||
{
|
||||
bedData.RemoveAll(item => item.Value == null || !item.Value.IsValid);
|
||||
}
|
||||
|
||||
base.ExposeData();
|
||||
Scribe_Collections.Look(ref bedData, "BedData", LookMode.Value, LookMode.Deep);
|
||||
if (Scribe.mode == LoadSaveMode.LoadingVars)
|
||||
{
|
||||
if (bedData == null) bedData = new Dictionary<int, BedData>();
|
||||
}
|
||||
}
|
||||
|
||||
public BedData GetBedData(Building_Bed bed)
|
||||
{
|
||||
BedData res;
|
||||
var filled = bedData.TryGetValue(bed.thingIDNumber, out res);
|
||||
if ((res == null) || (!res.IsValid))
|
||||
{
|
||||
if (filled)
|
||||
{
|
||||
bedData.Remove(bed.thingIDNumber);
|
||||
}
|
||||
res = new BedData(bed);
|
||||
bedData.Add(bed.thingIDNumber, res);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
14
1.4/Source/Mod/Data/StringListDef.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Whore backstories from xml GET!
|
||||
/// Just a simplest form of passing data from xml to the code
|
||||
/// </summary>
|
||||
public class StringListDef : Def
|
||||
{
|
||||
public List<string> strings = new List<string>();
|
||||
}
|
||||
}
|
12
1.4/Source/Mod/DefOf/RecordDefDefOf.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
[DefOf]
|
||||
public static class RecordDefOf
|
||||
{
|
||||
public static RecordDef EarnedMoneyByWhore;
|
||||
public static RecordDef CountOfWhore;
|
||||
}
|
||||
}
|
19
1.4/Source/Mod/DefOf/ThoughtDefOf.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
[DefOf]
|
||||
public static class ThoughtDefOf
|
||||
{
|
||||
public static ThoughtDef_Whore Whorish_Thoughts;
|
||||
|
||||
public static ThoughtDef_Whore Whorish_Thoughts_Captive;
|
||||
|
||||
public static ThoughtDef SleptInBrothel;
|
||||
|
||||
public static ThoughtDef RJWFailedSolicitation;
|
||||
|
||||
public static ThoughtDef RJWTurnedDownWhore;
|
||||
}
|
||||
}
|
172
1.4/Source/Mod/JobDrivers/JobDriver_WhoreInvitingVisitors.cs
Normal file
|
@ -0,0 +1,172 @@
|
|||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public class JobDriver_WhoreInvitingVisitors : JobDriver
|
||||
{
|
||||
// List of jobs that can be interrupted by whores.
|
||||
public static readonly List<JobDef> allowedJobs = new List<JobDef> { null, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.Clean, JobDefOf.ClearSnow,
|
||||
JobDefOf.CutPlant, JobDefOf.HaulToCell, JobDefOf.Deconstruct, JobDefOf.Harvest, JobDefOf.LayDown, JobDefOf.Research, JobDefOf.SmoothFloor, JobDefOf.SmoothWall,
|
||||
JobDefOf.SocialRelax, JobDefOf.StandAndBeSociallyActive, JobDefOf.RemoveApparel, JobDefOf.Strip, JobDefOf.Tame, JobDefOf.Wait, JobDefOf.Wear, JobDefOf.FixBrokenDownBuilding,
|
||||
JobDefOf.FillFermentingBarrel, JobDefOf.DoBill, JobDefOf.Sow, JobDefOf.Shear, JobDefOf.BuildRoof, JobDefOf.DeliverFood, JobDefOf.HaulToContainer, JobDefOf.Hunt, JobDefOf.Mine,
|
||||
JobDefOf.OperateDeepDrill, JobDefOf.OperateScanner, JobDefOf.RearmTurret, JobDefOf.Refuel, JobDefOf.RefuelAtomic, JobDefOf.RemoveFloor, JobDefOf.RemoveRoof, JobDefOf.Repair,
|
||||
JobDefOf.TakeBeerOutOfFermentingBarrel, JobDefOf.Train, JobDefOf.Uninstall, xxx.Masturbate};
|
||||
|
||||
public bool successfulPass = true;
|
||||
|
||||
private Pawn Whore => GetActor();
|
||||
private Pawn TargetPawn => TargetThingA as Pawn;
|
||||
private Building_Bed TargetBed => TargetThingB as Building_Bed;
|
||||
|
||||
private readonly TargetIndex TargetPawnIndex = TargetIndex.A;
|
||||
private readonly TargetIndex TargetBedIndex = TargetIndex.B;
|
||||
|
||||
private bool DoesTargetPawnAcceptAdvance()
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($"JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() - {xxx.get_pawnname(TargetPawn)}");
|
||||
//if (RJWSettings.WildMode) return true;
|
||||
|
||||
if (PawnUtility.EnemiesAreNearby(TargetPawn))
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" fail - enemy near");
|
||||
return false;
|
||||
}
|
||||
if (!allowedJobs.Contains(TargetPawn.jobs.curJob.def))
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" fail - not allowed job");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (WhoringBase.DebugWhoring)
|
||||
{
|
||||
ModLog.Message("Will try hookup " + WhoringHelper.WillPawnTryHookup(TargetPawn));
|
||||
ModLog.Message("Is whore appealing " + WhoringHelper.IsHookupAppealing(TargetPawn, Whore));
|
||||
ModLog.Message("Can afford whore " + WhoringHelper.CanAfford(TargetPawn, Whore));
|
||||
ModLog.Message("Need sex " + (xxx.need_some_sex(TargetPawn) >= 1));
|
||||
}
|
||||
if (WhoringHelper.WillPawnTryHookup(TargetPawn) && WhoringHelper.IsHookupAppealing(TargetPawn, Whore) && WhoringHelper.CanAfford(TargetPawn, Whore) && xxx.need_some_sex(TargetPawn) >= 1f)
|
||||
{
|
||||
if (!Whore.IsPrisoner)
|
||||
Whore.skills.Learn(SkillDefOf.Social, 1.2f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed) => true;
|
||||
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
this.FailOnDespawnedOrNull(TargetPawnIndex);
|
||||
this.FailOnDespawnedNullOrForbidden(TargetBedIndex);
|
||||
this.FailOn(() => Whore is null || !WhoreBed_Utility.CanUseForWhoring(Whore, TargetBed));//|| !Whore.CanReserve(TargetPawn)
|
||||
this.FailOn(() => pawn.Drafted);
|
||||
|
||||
if (!Whore.IsPrisoner)
|
||||
{
|
||||
yield return Toils_Goto.GotoThing(TargetPawnIndex, PathEndMode.Touch);
|
||||
|
||||
|
||||
Toil TryItOn = new Toil();
|
||||
TryItOn.AddFailCondition(() => !xxx.IsTargetPawnOkay(TargetPawn));
|
||||
TryItOn.defaultCompleteMode = ToilCompleteMode.Delay;
|
||||
TryItOn.initAction = delegate
|
||||
{
|
||||
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - TryItOn - initAction is called");
|
||||
Whore.jobs.curDriver.ticksLeftThisToil = 50;
|
||||
FleckMaker.ThrowMetaIcon(Whore.Position, Whore.Map, FleckDefOf.Heart);
|
||||
};
|
||||
yield return TryItOn;
|
||||
}
|
||||
|
||||
Toil AwaitResponse = new Toil();
|
||||
AwaitResponse.defaultCompleteMode = ToilCompleteMode.Delay;
|
||||
AwaitResponse.defaultDuration = 10;
|
||||
AwaitResponse.initAction = delegate
|
||||
{
|
||||
List<RulePackDef> extraSentencePacks = new List<RulePackDef>();
|
||||
successfulPass = DoesTargetPawnAcceptAdvance();
|
||||
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - AwaitResponse - initAction is called");
|
||||
if (successfulPass)
|
||||
{
|
||||
FleckMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, FleckDefOf.Heart);
|
||||
TargetPawn.jobs.EndCurrentJob(JobCondition.Incompletable);
|
||||
if (xxx.RomanceDiversifiedIsActive)
|
||||
{
|
||||
extraSentencePacks.Add(RulePackDef.Named("HookupSucceeded"));
|
||||
}
|
||||
if (Whore.health.HasHediffsNeedingTend())
|
||||
{
|
||||
successfulPass = false;
|
||||
string key = "RJW_VisitorSickWhore";
|
||||
string text = key.Translate(TargetPawn.LabelIndefinite(), Whore.LabelIndefinite()).CapitalizeFirst();
|
||||
Messages.Message(text, Whore, MessageTypeDefOf.TaskCompletion);
|
||||
}
|
||||
else
|
||||
{
|
||||
string key = "RJW_VisitorAcceptWhore";
|
||||
if (Whore.IsPrisoner)
|
||||
{
|
||||
key = "RJW_VisitorSolicitWhore";
|
||||
}
|
||||
string text = key.Translate(TargetPawn.LabelIndefinite(), Whore.LabelIndefinite()).CapitalizeFirst();
|
||||
Messages.Message(text, TargetPawn, MessageTypeDefOf.TaskCompletion);
|
||||
}
|
||||
}
|
||||
if (!successfulPass)
|
||||
{
|
||||
// remove bed reservation
|
||||
TargetBed.UnreserveForWhoring();
|
||||
|
||||
FleckMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, FleckDefOf.IncapIcon);
|
||||
TargetPawn.needs.mood.thoughts.memories.TryGainMemory(
|
||||
TargetPawn.Faction == Whore.Faction
|
||||
? ThoughtDef.Named("RJWTurnedDownWhore")
|
||||
: ThoughtDef.Named("RJWFailedSolicitation"), Whore);
|
||||
|
||||
if (xxx.RomanceDiversifiedIsActive)
|
||||
{
|
||||
Whore.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("RebuffedMyHookupAttempt"), TargetPawn);
|
||||
TargetPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("FailedHookupAttemptOnMe"), Whore);
|
||||
extraSentencePacks.Add(RulePackDef.Named("HookupFailed"));
|
||||
}
|
||||
//Disabled rejection notifications
|
||||
//Messages.Message("RJW_VisitorRejectWhore".Translate(new object[] { xxx.get_pawnname(TargetPawn), xxx.get_pawnname(Whore) }), TargetPawn, MessageTypeDefOf.SilentInput);
|
||||
}
|
||||
if (xxx.RomanceDiversifiedIsActive)
|
||||
{
|
||||
Find.PlayLog.Add(new PlayLogEntry_Interaction(DefDatabase<InteractionDef>.GetNamed("TriedHookupWith"), pawn, TargetPawn, extraSentencePacks));
|
||||
}
|
||||
//Log.Message("[RJW] AwaitResponse initAction - successfulPass: " + successfulPass.ToString());
|
||||
};
|
||||
yield return AwaitResponse;
|
||||
|
||||
Toil BothGoToBed = new Toil();
|
||||
BothGoToBed.AddFailCondition(() => !successfulPass || !WhoreBed_Utility.CanUseForWhoring(Whore, TargetBed));
|
||||
BothGoToBed.defaultCompleteMode = ToilCompleteMode.Instant;
|
||||
BothGoToBed.initAction = delegate
|
||||
{
|
||||
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called0");
|
||||
if (!successfulPass) return;
|
||||
if (!WhoreBed_Utility.CanUseForWhoring(Whore, TargetBed) && Whore.CanReserve(TargetPawn, 1, 0))
|
||||
{
|
||||
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - cannot use the whore bed");
|
||||
return;
|
||||
}
|
||||
//ModLog.Message("JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called1");
|
||||
|
||||
TargetBed.ReserveForWhoring(Whore, 1800);//is 1800 ticks long enough to go to the bed (until next reservation is made?)
|
||||
|
||||
Whore.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.whore_is_serving_visitors, TargetPawn, TargetBed));
|
||||
//TargetPawn.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WhoreIsServingVisitors"), Whore, TargetBed, (TargetBed.MaxAssignedPawnsCount>1)?TargetBed.GetSleepingSlotPos(1): TargetBed.)), null);
|
||||
Whore.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
|
||||
//TargetPawn.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
|
||||
};
|
||||
yield return BothGoToBed;
|
||||
}
|
||||
}
|
||||
}
|
183
1.4/Source/Mod/JobDrivers/JobDriver_WhoreIsServingVisitors.cs
Normal file
|
@ -0,0 +1,183 @@
|
|||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
//using Multiplayer.API;
|
||||
using rjw;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public class JobDriver_WhoreIsServingVisitors : JobDriver_SexBaseInitiator
|
||||
{
|
||||
public IntVec3 SleepSpot => Bed.SleepPosOfAssignedPawn(pawn);
|
||||
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed)
|
||||
{
|
||||
return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed);
|
||||
}
|
||||
|
||||
//[SyncMethod]
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":MakeNewToils() - making toils");
|
||||
setup_ticks();
|
||||
var PartnerJob = xxx.gettin_loved;
|
||||
|
||||
this.FailOnDespawnedOrNull(iTarget);
|
||||
this.FailOnDespawnedNullOrForbidden(iBed);
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":fail conditions check " + !WhoreBed_Utility.CanUseForWhoring(pawn, Bed) + " " + !pawn.CanReserve(Partner));
|
||||
this.FailOn(() => !WhoreBed_Utility.CanUseForWhoring(pawn, Bed) || !pawn.CanReserve(Partner));
|
||||
this.FailOn(() => pawn.Drafted);
|
||||
this.FailOn(() => Partner.IsFighting());
|
||||
|
||||
yield return Toils_Reserve.Reserve(iTarget, 1, 0);
|
||||
int basePrice = WhoringHelper.PriceOfWhore(pawn);
|
||||
float bedMult = WhoreBed_Utility.CalculatePriceFactor(Bed);
|
||||
//yield return Toils_Reserve.Reserve(BedInd, Bed.SleepingSlotsCount, 0);
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":generate job toils");
|
||||
Toil gotoBed = new Toil();
|
||||
gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival;
|
||||
gotoBed.FailOnBedNoLongerUsable(iBed, Bed);
|
||||
gotoBed.AddFailCondition(() => Partner.Downed);
|
||||
gotoBed.FailOn(() => !Partner.CanReach(Bed, PathEndMode.Touch, Danger.Deadly));
|
||||
gotoBed.initAction = delegate
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":gotoWhoreBed");
|
||||
pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell);
|
||||
Partner.jobs.StopAll();
|
||||
Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot);
|
||||
Partner.jobs.StartJob(job, JobCondition.InterruptForced);
|
||||
};
|
||||
yield return gotoBed;
|
||||
|
||||
ticks_left = (int)(2000.0f * Rand.Range(0.30f, 1.30f));
|
||||
|
||||
Toil waitInBed = new Toil();
|
||||
waitInBed.initAction = delegate
|
||||
{
|
||||
ticksLeftThisToil = 5000;
|
||||
};
|
||||
waitInBed.tickAction = delegate
|
||||
{
|
||||
pawn.GainComfortFromCellIfPossible();
|
||||
if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld)
|
||||
{
|
||||
ReadyForNextToil();
|
||||
}
|
||||
};
|
||||
waitInBed.defaultCompleteMode = ToilCompleteMode.Delay;
|
||||
yield return waitInBed;
|
||||
|
||||
Toil StartPartnerJob = new Toil();
|
||||
StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
|
||||
StartPartnerJob.socialMode = RandomSocialMode.Off;
|
||||
StartPartnerJob.initAction = delegate
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":StartPartnerJob");
|
||||
var gettin_loved = JobMaker.MakeJob(PartnerJob, pawn, Bed);
|
||||
Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
|
||||
};
|
||||
yield return StartPartnerJob;
|
||||
|
||||
Toil SexToil = new Toil();
|
||||
SexToil.defaultCompleteMode = ToilCompleteMode.Never;
|
||||
SexToil.socialMode = RandomSocialMode.Off;
|
||||
SexToil.handlingFacing = true;
|
||||
SexToil.FailOn(() => Partner.Dead);
|
||||
SexToil.FailOn(() => Partner.CurJob.def != PartnerJob);
|
||||
SexToil.initAction = delegate
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message("" + this.GetType().ToString() + ":SexToil start");
|
||||
|
||||
// refresh bed reservation
|
||||
Bed.ReserveForWhoring(pawn, ticks_left+100);
|
||||
|
||||
Start();
|
||||
|
||||
// TODO: replace this quick n dirty way
|
||||
CondomUtility.GetCondomFromRoom(pawn);
|
||||
// Try to use whore's condom first, then client's
|
||||
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
|
||||
|
||||
if (!RJWSettings.HippieMode && xxx.HasNonPolyPartner(Partner, true))
|
||||
{
|
||||
Pawn lover = LovePartnerRelationUtility.ExistingLovePartner(Partner);
|
||||
// We have to do a few other checks because the pawn might have multiple lovers and ExistingLovePartner() might return the wrong one
|
||||
if (lover != null && pawn != lover && !lover.Dead && (lover.Map == Partner.Map || Rand.Value < 0.25) && GenSight.LineOfSight(lover.Position, Partner.Position, lover.Map))
|
||||
{
|
||||
lover.needs.mood.thoughts.memories.TryGainMemory(RimWorld.ThoughtDefOf.CheatedOnMe, Partner);
|
||||
}
|
||||
}
|
||||
};
|
||||
SexToil.AddPreTickAction(delegate
|
||||
{
|
||||
if (pawn.IsHashIntervalTick(ticks_between_hearts))
|
||||
if (xxx.is_nympho(pawn))
|
||||
FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, FleckDefOf.Heart);
|
||||
else
|
||||
FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, xxx.mote_noheart);
|
||||
SexTick(pawn, Partner);
|
||||
SexUtility.reduce_rest(Partner, 1);
|
||||
SexUtility.reduce_rest(pawn, 2);
|
||||
if (ticks_left % 100 == 0)
|
||||
Bed.ReserveForWhoring(pawn, ticks_left + 100); // without this, reservation sometimes expires before sex is finished
|
||||
if (ticks_left <= 0)
|
||||
ReadyForNextToil();
|
||||
});
|
||||
SexToil.AddFinishAction(delegate
|
||||
{
|
||||
End();
|
||||
});
|
||||
yield return SexToil;
|
||||
|
||||
Toil afterSex = new Toil
|
||||
{
|
||||
initAction = delegate
|
||||
{
|
||||
// Adding interactions, social logs, etc
|
||||
SexUtility.ProcessSex(Sexprops);
|
||||
|
||||
Bed.UnreserveForWhoring();
|
||||
|
||||
if (!(Partner.IsColonist && (pawn.IsPrisonerOfColony || pawn.IsColonist)))
|
||||
{
|
||||
int netPrice = (int) (basePrice * bedMult);
|
||||
if (netPrice == 0)
|
||||
netPrice += 1;
|
||||
|
||||
int bedTip = netPrice - basePrice;
|
||||
int defect = WhoringHelper.PayPriceToWhore(Partner, netPrice, pawn);
|
||||
|
||||
if (WhoringBase.DebugWhoring)
|
||||
{
|
||||
ModLog.Message($"{GetType()}:afterSex toil - {Partner} tried to pay {basePrice}(whore price) + {bedTip}(room modifier) silver to {pawn}");
|
||||
|
||||
if (defect <= 0)
|
||||
ModLog.Message(" Paid full price");
|
||||
else if (defect <= bedTip)
|
||||
ModLog.Message(" Could not pay full tip");
|
||||
else
|
||||
ModLog.Message(" Failed to pay base price");
|
||||
}
|
||||
|
||||
WhoringHelper.UpdateRecords(pawn, netPrice - defect);
|
||||
}
|
||||
|
||||
if (SexUtility.ConsiderCleaning(pawn))
|
||||
{
|
||||
LocalTargetInfo cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);
|
||||
|
||||
Job clean = JobMaker.MakeJob(JobDefOf.Clean);
|
||||
clean.AddQueuedTarget(TargetIndex.A, cum);
|
||||
|
||||
pawn.jobs.jobQueue.EnqueueFirst(clean);
|
||||
}
|
||||
},
|
||||
defaultCompleteMode = ToilCompleteMode.Instant
|
||||
};
|
||||
yield return afterSex;
|
||||
}
|
||||
}
|
||||
}
|
260
1.4/Source/Mod/JobGivers/JobGiver_WhoreInvitingVisitors.cs
Normal file
|
@ -0,0 +1,260 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public class JobGiver_WhoreInvitingVisitors : ThinkNode_JobGiver
|
||||
{
|
||||
// Checks if pawn has a memory.
|
||||
// Maybe not the best place for function, might be useful elsewhere too.
|
||||
public static bool MemoryChecker(Pawn pawn, ThoughtDef thought)
|
||||
{
|
||||
Thought_Memory val = pawn.needs.mood.thoughts.memories.Memories.Find((Thought_Memory x) => (object)x.def == thought);
|
||||
return val == null ? false : true;
|
||||
}
|
||||
|
||||
//[SyncMethod]
|
||||
private static bool Roll_to_skip(Pawn client, Pawn whore)
|
||||
{
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
float fuckability = SexAppraiser.would_fuck(client, whore); // 0.0 to 1.
|
||||
|
||||
// More likely to skip other whores, because they're supposed to be working.
|
||||
if (client.IsDesignatedService())
|
||||
fuckability *= 0.6f;
|
||||
if (WhoringBase.ClientAlwaysAccept)
|
||||
{
|
||||
return fuckability >= 0.1f && xxx.need_some_sex(client) >= 1f;
|
||||
}
|
||||
else
|
||||
return fuckability >= 0.1f && xxx.need_some_sex(client) >= 1f && Rand.Chance(0.5f);
|
||||
}
|
||||
|
||||
/*
|
||||
public static Pawn Find_pawn_to_fuck(Pawn whore, Map map)
|
||||
{
|
||||
Pawn best_fuckee = null;
|
||||
float best_distance = 1.0e6f;
|
||||
foreach (Pawn q in map.mapPawns.FreeColonists)
|
||||
if ((q != whore) &&
|
||||
xxx.need_some_sex(q)>0 &&
|
||||
whore.CanReserve(q, 1, 0) &&
|
||||
q.CanReserve(whore, 1, 0) &&
|
||||
Roll_to_skip(whore, q) &&
|
||||
(!q.Position.IsForbidden(whore)) &&
|
||||
xxx.is_healthy(q))
|
||||
{
|
||||
var dis = whore.Position.DistanceToSquared(q.Position);
|
||||
if (dis < best_distance)
|
||||
{
|
||||
best_fuckee = q;
|
||||
best_distance = dis;
|
||||
}
|
||||
}
|
||||
return best_fuckee;
|
||||
}
|
||||
*/
|
||||
|
||||
private sealed class FindAttractivePawnHelper
|
||||
{
|
||||
internal Pawn whore;
|
||||
|
||||
internal bool TraitCheckFail(Pawn client)
|
||||
{
|
||||
if (!xxx.is_human(client))
|
||||
return true;
|
||||
if (!xxx.has_traits(client))
|
||||
return true;
|
||||
if (!(xxx.can_fuck(client) || xxx.can_be_fucked(client)) || !xxx.IsTargetPawnOkay(client))
|
||||
return true;
|
||||
|
||||
//Log.Message("client:" + client + " whore:" + whore);
|
||||
if (CompRJW.CheckPreference(client, whore) == false)
|
||||
return true;
|
||||
return false; // Everything ok.
|
||||
}
|
||||
|
||||
//Use this check when client is not in the same faction as the whore
|
||||
internal bool FactionCheckPass(Pawn client)
|
||||
{
|
||||
return ((client.Map == whore.Map) && (client.Faction != null && client.Faction != whore.Faction) && !client.IsPrisoner && !xxx.is_slave(client) && !client.HostileTo(whore));
|
||||
}
|
||||
|
||||
//Use this check when client is in the same faction as the whore
|
||||
//[SyncMethod]
|
||||
internal bool RelationCheckPass(Pawn client)
|
||||
{
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
if (xxx.isSingleOrPartnerNotHere(client) || xxx.is_lecher(client) || Rand.Value < 0.9f)
|
||||
{
|
||||
if (client != LovePartnerRelationUtility.ExistingLovePartner(whore))
|
||||
{ //Exception for prisoners to account for PrisonerWhoreSexualEmergencyTree, which allows prisoners to try to hook up with anyone who's around (mostly other prisoners or warden)
|
||||
return (client != whore) & (client.Map == whore.Map) && (client.Faction == whore.Faction || whore.IsPrisoner) && (client.IsColonist || whore.IsPrisoner) && WhoringHelper.IsHookupAppealing(whore, client);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//[SyncMethod]
|
||||
public static Pawn FindAttractivePawn(Pawn whore, out int price)
|
||||
{
|
||||
price = 0;
|
||||
if (whore == null || xxx.is_asexual(whore))
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(whore)} is asexual, abort");
|
||||
return null;
|
||||
}
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
|
||||
FindAttractivePawnHelper client = new FindAttractivePawnHelper
|
||||
{
|
||||
whore = whore
|
||||
};
|
||||
price = WhoringHelper.PriceOfWhore(whore);
|
||||
int priceOfWhore = price;
|
||||
|
||||
IntVec3 pos = whore.Position;
|
||||
|
||||
IEnumerable<Pawn> potentialClients = whore.Map.mapPawns.AllPawnsSpawned;
|
||||
potentialClients = potentialClients.Where(x
|
||||
=> x != whore
|
||||
&& !x.IsForbidden(whore)
|
||||
&& !x.HostileTo(whore)
|
||||
&& !x.IsPrisoner
|
||||
&& !xxx.is_slave(x)
|
||||
&& !x.IsColonist
|
||||
&& x.Position.DistanceTo(pos) < 100
|
||||
&& xxx.is_healthy_enough(x));
|
||||
|
||||
|
||||
potentialClients = potentialClients.Except(potentialClients.Where(client.TraitCheckFail));
|
||||
|
||||
if (!whore.IsPrisoner)
|
||||
potentialClients = potentialClients.Except(potentialClients.Where(x => !whore.CanReserveAndReach(x, PathEndMode.ClosestTouch, Danger.Some, 1)));
|
||||
else
|
||||
potentialClients = potentialClients.Except(potentialClients.Where(x => !x.CanReserveAndReach(whore, PathEndMode.ClosestTouch, Danger.Some, 1)));
|
||||
|
||||
if (!potentialClients.Any()) return null;
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" FindAttractivePawn number of all potential clients {potentialClients.Count()}");
|
||||
|
||||
List<Pawn> valid_targets = new List<Pawn>();
|
||||
|
||||
if (!whore.IsPrisoner)
|
||||
foreach (Pawn target in potentialClients)
|
||||
{
|
||||
if(Pather_Utility.cells_to_target_casual(whore, target.Position))
|
||||
if (Pather_Utility.can_path_to_target(whore, target.Position))
|
||||
valid_targets.Add(target);
|
||||
}
|
||||
else
|
||||
foreach (Pawn target in potentialClients)
|
||||
{
|
||||
if (Pather_Utility.cells_to_target_casual(target, whore.Position))
|
||||
if (Pather_Utility.can_path_to_target(target, whore.Position))
|
||||
valid_targets.Add(target);
|
||||
}
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" number of reachable clients {valid_targets.Count()}");
|
||||
|
||||
|
||||
//IEnumerable<Pawn> guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
|
||||
// && WhoringHelper.CanAfford(x, whore, priceOfWhore));
|
||||
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($" number of clients can afford {guestsSpawned.Count()}");
|
||||
|
||||
//guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
|
||||
// && x != LovePartnerRelationUtility.ExistingLovePartner(whore));
|
||||
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($" number of relations OK {guestsSpawned.Count()}");
|
||||
//guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
|
||||
// && !MemoryChecker(x, ThoughtDef.Named("RJWFailedSolicitation")));
|
||||
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($" number of clients can memory OK {guestsSpawned.Count()}");
|
||||
|
||||
IEnumerable<Pawn> guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
|
||||
&& !MemoryChecker(x, ThoughtDef.Named("RJWFailedSolicitation"))
|
||||
&& WhoringHelper.CanAfford(x, whore, priceOfWhore)
|
||||
&& x != LovePartnerRelationUtility.ExistingLovePartner(whore));
|
||||
|
||||
if (guestsSpawned.Any())
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" number of all acceptable Guests {guestsSpawned.Count()}");
|
||||
return guestsSpawned.RandomElement();
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
//use casual sex for colonist hooking
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" found no guests, trying colonists");
|
||||
|
||||
if (!WhoringHelper.WillPawnTryHookup(whore))// will hookup colonists?
|
||||
{
|
||||
return null;
|
||||
}
|
||||
IEnumerable<Pawn> freeColonists = valid_targets.Where(x => x.Faction == whore.Faction
|
||||
&& Roll_to_skip(x, whore));
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" number of free colonists {freeColonists.Count()}");
|
||||
|
||||
freeColonists = freeColonists.Where(x => client.RelationCheckPass(x) && !MemoryChecker(x, ThoughtDef.Named("RJWTurnedDownWhore")));
|
||||
|
||||
if (freeColonists.Any())
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" number of all acceptable Colonists {freeColonists.Count()}");
|
||||
return freeColonists.RandomElement();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override Job TryGiveJob(Pawn pawn)
|
||||
{
|
||||
|
||||
// Most things are now checked in the ThinkNode_ConditionalWhore.
|
||||
|
||||
if (pawn.Drafted) return null;
|
||||
//if (MP.IsInMultiplayer) return null; //fix error someday, maybe
|
||||
|
||||
if (pawn.jobs.curDriver is JobDriver_Sex || pawn.jobs.curDriver is JobDriver_WhoreInvitingVisitors) return null; // already having sex
|
||||
|
||||
if (!SexUtility.ReadyForLovin(pawn))
|
||||
{
|
||||
//Whores need rest too, but this'll reduxe the wait a bit every it triggers.
|
||||
pawn.mindState.canLovinTick -= 40;
|
||||
return null;
|
||||
}
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($"JobGiver_WhoreInvitingVisitors.TryGiveJob:({xxx.get_pawnname(pawn)})");
|
||||
|
||||
int price;
|
||||
Pawn client = FindAttractivePawn(pawn, out price);
|
||||
if (client == null)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" no clients found");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(client)} is client");
|
||||
|
||||
Building_Bed whorebed = WhoreBed_Utility.FindBed(pawn, client);
|
||||
if (whorebed == null)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(pawn)} + {xxx.get_pawnname(client)} - no usable bed found");
|
||||
return null;
|
||||
}
|
||||
whorebed.ReserveForWhoring(pawn, 600); // reserve for a short while until whore can actually ask customer
|
||||
|
||||
return JobMaker.MakeJob(xxx.whore_inviting_visitors, client, whorebed);
|
||||
}
|
||||
}
|
||||
}
|
28
1.4/Source/Mod/Location/Brothel_Room.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
using Verse;
|
||||
using RimWorld;
|
||||
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
|
||||
public class RoomRoleWorker_Brothel : RoomRoleWorker
|
||||
{
|
||||
public override float GetScore(Room room)
|
||||
{
|
||||
int num = 0;
|
||||
var allContainedThings = room.ContainedAndAdjacentThings;
|
||||
foreach (var thing in allContainedThings)
|
||||
{
|
||||
var building_Bed = thing as Building_Bed;
|
||||
if (building_Bed?.def.building.bed_humanlike == true)
|
||||
{
|
||||
if (building_Bed.ForPrisoners) return 0;
|
||||
if (building_Bed.IsAllowedForWhoringAll()) num++;
|
||||
}
|
||||
}
|
||||
if (num < 1) return 0;
|
||||
return num * 110001; // higher than guest beds or "regular" beds when counting barracks
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
namespace rjwwhoring
|
||||
{
|
||||
//This class is not used now.
|
||||
/*
|
||||
public class ThinkNode_ChancePerHour_Whore : ThinkNode_ChancePerHour
|
||||
{
|
||||
protected override float MtbHours(Pawn pawn)
|
||||
{
|
||||
// Use the fappin mtb hours as the base number b/c it already accounts for things like age
|
||||
var base_mtb = xxx.config.whore_mtbh_mul * ThinkNode_ChancePerHour_Fappin.get_fappin_mtb_hours(pawn);
|
||||
if (base_mtb < 0.0f)
|
||||
return -1.0f;
|
||||
|
||||
float desire_factor;
|
||||
{
|
||||
var need_sex = pawn.needs.TryGetNeed<Need_Sex>();
|
||||
if (need_sex != null)
|
||||
{
|
||||
if (need_sex.CurLevel <= need_sex.thresh_frustrated())
|
||||
desire_factor = 0.15f;
|
||||
else if (need_sex.CurLevel <= need_sex.thresh_horny())
|
||||
desire_factor = 0.60f;
|
||||
else
|
||||
desire_factor = 1.00f;
|
||||
}
|
||||
else
|
||||
desire_factor = 1.00f;
|
||||
}
|
||||
|
||||
float personality_factor;
|
||||
{
|
||||
personality_factor = 1.0f;
|
||||
if (pawn.story != null)
|
||||
{
|
||||
foreach (var trait in pawn.story.traits.allTraits)
|
||||
{
|
||||
if (trait.def == xxx.nymphomaniac) personality_factor *= 0.25f;
|
||||
else if (trait.def == TraitDefOf.Greedy) personality_factor *= 0.50f;
|
||||
else if (xxx.RomanceDiversifiedIsActive&&(trait.def==xxx.philanderer || trait.def == xxx.polyamorous)) personality_factor *= 0.75f;
|
||||
else if (xxx.RomanceDiversifiedIsActive && (trait.def == xxx.faithful)&& LovePartnerRelationUtility.HasAnyLovePartner(pawn)) personality_factor *= 30f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float fun_factor;
|
||||
{
|
||||
if ((pawn.needs.joy != null) && (xxx.is_nympho(pawn)))
|
||||
fun_factor = Mathf.Clamp01(0.50f + pawn.needs.joy.CurLevel);
|
||||
else
|
||||
fun_factor = 1.00f;
|
||||
}
|
||||
|
||||
var gender_factor = (pawn.gender == Gender.Male) ? 1.0f : 3.0f;
|
||||
|
||||
return base_mtb * desire_factor * personality_factor * fun_factor * gender_factor;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
25
1.4/Source/Mod/ThinkTreeNodes/ThinkNode_ConditionalWhore.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using Verse;
|
||||
using Verse.AI;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Whore/prisoner look for customers
|
||||
/// </summary>
|
||||
public class ThinkNode_ConditionalWhore : ThinkNode_Conditional
|
||||
{
|
||||
protected override bool Satisfied(Pawn p)
|
||||
{
|
||||
// No animal whorin' for now.
|
||||
if (xxx.is_animal(p))
|
||||
return false;
|
||||
|
||||
if (!InteractionUtility.CanInitiateInteraction(p))
|
||||
return false;
|
||||
|
||||
return xxx.is_whore(p);
|
||||
}
|
||||
}
|
||||
}
|
43
1.4/Source/Mod/Thoughts/ThoughtWorker_Whore.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Extends the standard thought to add a counter for the whore stages
|
||||
/// </summary>
|
||||
public class ThoughtDef_Whore : ThoughtDef
|
||||
{
|
||||
public List<int> stageCounts = new List<int>();
|
||||
public int storyOffset = 0;
|
||||
}
|
||||
|
||||
public class ThoughtWorker_Whore : Thought_Memory
|
||||
{
|
||||
public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
|
||||
|
||||
protected List<int> Stages => ((ThoughtDef_Whore) def).stageCounts;
|
||||
protected int StoryOffset => ((ThoughtDef_Whore) def).storyOffset;
|
||||
|
||||
public override int CurStageIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
int timesWhored = pawn.records.GetAsInt(RecordDefOf.CountOfWhore);
|
||||
|
||||
if (backstories.Contains(pawn.story?.Adulthood?.titleShort))
|
||||
{
|
||||
timesWhored += StoryOffset;
|
||||
}
|
||||
|
||||
if (timesWhored > Stages[Stages.Count - 1])
|
||||
{
|
||||
return Stages.Count - 1;
|
||||
}
|
||||
|
||||
return Stages.FindLastIndex(v => timesWhored > v) + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
112
1.4/Source/Mod/Whoring.csproj
Normal file
|
@ -0,0 +1,112 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>rjwwhoring</RootNamespace>
|
||||
<AssemblyName>RimJobWorldWhoring</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\Assemblies\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\Assemblies\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.2.2.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Lib.Harmony.2.2.2\lib\net472\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="HugsLib">
|
||||
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="RJW">
|
||||
<HintPath>..\..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Data\BedData.cs" />
|
||||
<Compile Include="Data\DataStore.cs" />
|
||||
<Compile Include="Data\StringListDef.cs" />
|
||||
<Compile Include="DefOf\RecordDefDefOf.cs" />
|
||||
<Compile Include="harmony_Building_BedPatches.cs" />
|
||||
<Compile Include="harmony_AftersexPatch.cs" />
|
||||
<Compile Include="harmony_RJWTab_patch.cs" />
|
||||
<Compile Include="JobDrivers\JobDriver_WhoreInvitingVisitors.cs" />
|
||||
<Compile Include="JobDrivers\JobDriver_WhoreIsServingVisitors.cs" />
|
||||
<Compile Include="JobGivers\JobGiver_WhoreInvitingVisitors.cs" />
|
||||
<Compile Include="Location\Brothel_Room.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnCheckbox_Whore.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_AverageMoneyByWhore.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_CountOfWhore.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_EarnedMoneyByWhore.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_IsWhore.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_Mood.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_PriceRangeOfWhore.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_TextCenter.cs" />
|
||||
<Compile Include="WhoringTab\PawnColumnWorker_WhoreExperience.cs" />
|
||||
<Compile Include="WhoringTab\PawnTable_Whores.cs" />
|
||||
<Compile Include="WhoringTab\WhoreCheckbox.cs" />
|
||||
<Compile Include="ThinkTreeNodes\ThinkNode_ChancePerHour_Whore.cs" />
|
||||
<Compile Include="ThinkTreeNodes\ThinkNode_ConditionalWhore.cs" />
|
||||
<Compile Include="Thoughts\ThoughtWorker_Whore.cs" />
|
||||
<Compile Include="DefOf\ThoughtDefOf.cs" />
|
||||
<Compile Include="WhoringBase.cs" />
|
||||
<Compile Include="Whoring_Bed_Utilities.cs" />
|
||||
<Compile Include="Whoring_Helper.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
71
1.4/Source/Mod/WhoringBase.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using HugsLib;
|
||||
using HugsLib.Settings;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public class WhoringBase : ModBase
|
||||
{
|
||||
public override string ModIdentifier
|
||||
{
|
||||
get
|
||||
{
|
||||
return "RJW_Whoring";
|
||||
}
|
||||
}
|
||||
|
||||
public static DataStore DataStore;//reference to savegame data, hopefully
|
||||
|
||||
public override void SettingsChanged()
|
||||
{
|
||||
//ToggleTabIfNeeded();
|
||||
}
|
||||
public override void WorldLoaded()
|
||||
{
|
||||
DataStore = Find.World.GetComponent<DataStore>();
|
||||
//ToggleTabIfNeeded();
|
||||
}
|
||||
|
||||
private void ToggleTabIfNeeded()
|
||||
{
|
||||
//DefDatabase<MainButtonDef>.GetNamed("RJW_Brothel").buttonVisible = whoringtab_enabled;
|
||||
}
|
||||
|
||||
//public static SettingHandle<bool> whoringtab_enabled;
|
||||
public static SettingHandle<bool> show_whore_price_factor_on_bed;
|
||||
public static SettingHandle<bool> show_whore_widgets_on_bed;
|
||||
public static SettingHandle<bool> DebugWhoring;
|
||||
public static SettingHandle<bool> MoneyPrinting;
|
||||
public static SettingHandle<bool> ClientAlwaysAccept;
|
||||
|
||||
public override void DefsLoaded()
|
||||
{
|
||||
//whoringtab_enabled = Settings.GetHandle("whoringtab_enabled",
|
||||
// "whoringtab_enabled".Translate(),
|
||||
// "whoringtab_enabled_desc".Translate(),
|
||||
// true);
|
||||
show_whore_price_factor_on_bed = Settings.GetHandle("show_whore_price_factor_on_bed",
|
||||
"show_whore_price_factor_on_bed".Translate(),
|
||||
"show_whore_price_factor_on_bed_desc".Translate(),
|
||||
false);
|
||||
show_whore_widgets_on_bed = Settings.GetHandle("show_whore_widgets_on_bed",
|
||||
"show_whore_widgets_on_bed".Translate(),
|
||||
"show_whore_widgets_on_bed_desc".Translate(),
|
||||
false);
|
||||
MoneyPrinting = Settings.GetHandle("MoneyPrinting",
|
||||
"MoneyPrinting".Translate(),
|
||||
"MoneyPrinting_desc".Translate(),
|
||||
false);
|
||||
ClientAlwaysAccept = Settings.GetHandle("ClientAlwaysAccept",
|
||||
"ClientAlwaysAccept".Translate(),
|
||||
"ClientAlwaysAccept_desc".Translate(),
|
||||
false);
|
||||
DebugWhoring = Settings.GetHandle("DebugWhoring",
|
||||
"DebugWhoring".Translate(),
|
||||
"DebugWhoring_desc".Translate(),
|
||||
false);
|
||||
}
|
||||
}
|
||||
}
|
151
1.4/Source/Mod/WhoringTab/PawnColumnCheckbox_Whore.cs
Normal file
|
@ -0,0 +1,151 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
using RimWorld;
|
||||
using Verse.Sound;
|
||||
using rjw;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
public abstract class PawnColumnCheckbox_Whore : PawnColumnWorker
|
||||
{
|
||||
public const int HorizontalPadding = 2;
|
||||
|
||||
public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
|
||||
{
|
||||
if (!this.HasCheckbox(pawn))
|
||||
{
|
||||
return;
|
||||
}
|
||||
int num = (int)((rect.width - 24f) / 2f);
|
||||
int num2 = Mathf.Max(3, 0);
|
||||
Vector2 vector = new Vector2(rect.x + (float)num, rect.y + (float)num2);
|
||||
Rect rect2 = new Rect(vector.x, vector.y, 24f, 24f);
|
||||
if (Find.TickManager.TicksGame % 60 == 0)
|
||||
{
|
||||
pawn.UpdatePermissions();
|
||||
//Log.Message("GetDisabled UpdateCanDesignateService for " + xxx.get_pawnname(pawn));
|
||||
//Log.Message("UpdateCanDesignateService " + pawn.UpdateCanDesignateService());
|
||||
//Log.Message("CanDesignateService " + pawn.CanDesignateService());
|
||||
//Log.Message("GetDisabled " + GetDisabled(pawn));
|
||||
}
|
||||
bool disabled = this.GetDisabled(pawn);
|
||||
bool value;
|
||||
if (disabled)
|
||||
{
|
||||
value = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = this.GetValue(pawn);
|
||||
}
|
||||
|
||||
bool flag = value;
|
||||
Vector2 topLeft = vector;
|
||||
WhoreCheckbox.Checkbox(topLeft, ref value, 24f, disabled, WhoreCheckbox.WhoreCheckboxOnTex, WhoreCheckbox.WhoreCheckboxOffTex, WhoreCheckbox.WhoreCheckboxDisabledTex);
|
||||
if (Mouse.IsOver(rect2))
|
||||
{
|
||||
string tip = this.GetTip(pawn);
|
||||
if (!tip.NullOrEmpty())
|
||||
{
|
||||
TooltipHandler.TipRegion(rect2, tip);
|
||||
}
|
||||
}
|
||||
if (value != flag)
|
||||
{
|
||||
this.SetValue(pawn, value);
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetMinWidth(PawnTable table)
|
||||
{
|
||||
return Mathf.Max(base.GetMinWidth(table), 28);
|
||||
}
|
||||
|
||||
public override int GetMaxWidth(PawnTable table)
|
||||
{
|
||||
return Mathf.Min(base.GetMaxWidth(table), this.GetMinWidth(table));
|
||||
}
|
||||
|
||||
public override int GetMinCellHeight(Pawn pawn)
|
||||
{
|
||||
return Mathf.Max(base.GetMinCellHeight(pawn), 24);
|
||||
}
|
||||
|
||||
public override int Compare(Pawn a, Pawn b)
|
||||
{
|
||||
return this.GetValueToCompare(a).CompareTo(this.GetValueToCompare(b));
|
||||
}
|
||||
|
||||
private int GetValueToCompare(Pawn pawn)
|
||||
{
|
||||
if (!this.HasCheckbox(pawn))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (!this.GetValue(pawn))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
protected virtual string GetTip(Pawn pawn)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
protected virtual bool HasCheckbox(Pawn pawn)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected abstract bool GetValue(Pawn pawn);
|
||||
|
||||
protected abstract void SetValue(Pawn pawn, bool value);
|
||||
|
||||
protected abstract bool GetDisabled(Pawn pawn);
|
||||
|
||||
protected override void HeaderClicked(Rect headerRect, PawnTable table)
|
||||
{
|
||||
base.HeaderClicked(headerRect, table);
|
||||
if (Event.current.shift)
|
||||
{
|
||||
List<Pawn> pawnsListForReading = table.PawnsListForReading;
|
||||
for (int i = 0; i < pawnsListForReading.Count; i++)
|
||||
{
|
||||
if (this.HasCheckbox(pawnsListForReading[i]))
|
||||
{
|
||||
if (Event.current.button == 0)
|
||||
{
|
||||
if (!this.GetValue(pawnsListForReading[i]))
|
||||
{
|
||||
this.SetValue(pawnsListForReading[i], true);
|
||||
}
|
||||
}
|
||||
else if (Event.current.button == 1 && this.GetValue(pawnsListForReading[i]))
|
||||
{
|
||||
this.SetValue(pawnsListForReading[i], false);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Event.current.button == 0)
|
||||
{
|
||||
SoundDefOf.Checkbox_TurnedOn.PlayOneShotOnCamera(null);
|
||||
}
|
||||
else if (Event.current.button == 1)
|
||||
{
|
||||
SoundDefOf.Checkbox_TurnedOff.PlayOneShotOnCamera(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override string GetHeaderTip(PawnTable table)
|
||||
{
|
||||
return base.GetHeaderTip(table) + "\n" + "CheckboxShiftClickTip".Translate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_AverageMoneyByWhore : PawnColumnWorker_TextCenter
|
||||
{
|
||||
protected override string GetTextFor(Pawn pawn)
|
||||
{
|
||||
return ((int)GetValueToCompare(pawn)).ToString();
|
||||
}
|
||||
|
||||
public override int Compare(Pawn a, Pawn b)
|
||||
{
|
||||
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
|
||||
}
|
||||
|
||||
private float GetValueToCompare(Pawn pawn)
|
||||
{
|
||||
float total = pawn.records.GetValue(RecordDefOf.EarnedMoneyByWhore);
|
||||
float count = pawn.records.GetValue(RecordDefOf.CountOfWhore);
|
||||
if ((int)count == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return (total / count);
|
||||
}
|
||||
}
|
||||
}
|
23
1.4/Source/Mod/WhoringTab/PawnColumnWorker_CountOfWhore.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_CountOfWhore : PawnColumnWorker_TextCenter
|
||||
{
|
||||
protected override string GetTextFor(Pawn pawn)
|
||||
{
|
||||
return GetValueToCompare(pawn).ToString();
|
||||
}
|
||||
|
||||
public override int Compare(Pawn a, Pawn b)
|
||||
{
|
||||
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
|
||||
}
|
||||
|
||||
private int GetValueToCompare(Pawn pawn)
|
||||
{
|
||||
return pawn.records.GetAsInt(RecordDefOf.CountOfWhore);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_EarnedMoneyByWhore : PawnColumnWorker_TextCenter
|
||||
{
|
||||
protected override string GetTextFor(Pawn pawn)
|
||||
{
|
||||
return GetValueToCompare(pawn).ToString();
|
||||
}
|
||||
|
||||
public override int Compare(Pawn a, Pawn b)
|
||||
{
|
||||
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
|
||||
}
|
||||
|
||||
private int GetValueToCompare(Pawn pawn)
|
||||
{
|
||||
return pawn.records.GetAsInt(RecordDefOf.EarnedMoneyByWhore);
|
||||
}
|
||||
}
|
||||
}
|
40
1.4/Source/Mod/WhoringTab/PawnColumnWorker_IsWhore.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
using rjw;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_IsWhore : PawnColumnCheckbox_Whore
|
||||
{
|
||||
protected override bool GetDisabled(Pawn pawn)
|
||||
{
|
||||
return !pawn.CanDesignateService();
|
||||
}
|
||||
|
||||
protected override bool GetValue(Pawn pawn)
|
||||
{
|
||||
return pawn.IsDesignatedService() && xxx.is_human(pawn);
|
||||
}
|
||||
|
||||
protected override void SetValue(Pawn pawn, bool value)
|
||||
{
|
||||
if (value == this.GetValue(pawn)) return;
|
||||
|
||||
pawn.ToggleService();
|
||||
}
|
||||
/*
|
||||
private static readonly Texture2D serviceOn = ContentFinder<Texture2D>.Get("UI/Tab/Service_on");
|
||||
private static readonly Texture2D serviceOff = ContentFinder<Texture2D>.Get("UI/Tab/Service_off");
|
||||
|
||||
protected override Texture2D GetIconFor(Pawn pawn)
|
||||
{
|
||||
return pawn.IsDesignatedService() ? serviceOn : null;
|
||||
}*/
|
||||
}
|
||||
}
|
29
1.4/Source/Mod/WhoringTab/PawnColumnWorker_Mood.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_Mood : PawnColumnWorker_TextCenter
|
||||
{
|
||||
protected override string GetTextFor(Pawn pawn)
|
||||
{
|
||||
return GetValueToCompare(pawn).ToStringPercent();
|
||||
}
|
||||
|
||||
public override int Compare(Pawn a, Pawn b)
|
||||
{
|
||||
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
|
||||
}
|
||||
|
||||
private float GetValueToCompare(Pawn pawn)
|
||||
{
|
||||
return pawn.needs.mood.CurLevelPercentage;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_PriceRangeOfWhore : PawnColumnWorker_TextCenter
|
||||
{
|
||||
protected internal int min;
|
||||
protected internal int max;
|
||||
|
||||
protected override string GetTextFor(Pawn pawn)
|
||||
{
|
||||
min = WhoringHelper.WhoreMinPrice(pawn);
|
||||
max = WhoringHelper.WhoreMaxPrice(pawn);
|
||||
return string.Format("{0} - {1}", min, max);
|
||||
}
|
||||
|
||||
public override int Compare(Pawn a, Pawn b)
|
||||
{
|
||||
return GetValueToCompare(a).CompareTo(GetValueToCompare(b));
|
||||
}
|
||||
|
||||
protected override string GetTip(Pawn pawn)
|
||||
{
|
||||
string minPriceTip = string.Format(
|
||||
" Base: {0}\n Traits: {1}",
|
||||
WhoringHelper.baseMinPrice,
|
||||
(WhoringHelper.WhoreTraitAdjustmentMin(pawn) -1f).ToStringPercent()
|
||||
);
|
||||
string maxPriceTip = string.Format(
|
||||
" Base: {0}\n Traits: {1}",
|
||||
WhoringHelper.baseMaxPrice,
|
||||
(WhoringHelper.WhoreTraitAdjustmentMax(pawn) -1f).ToStringPercent()
|
||||
);
|
||||
string bothTip = string.Format(
|
||||
" Gender: {0}\n Age: {1}\n Injuries: {2}",
|
||||
(WhoringHelper.WhoreGenderAdjustment(pawn) - 1f).ToStringPercent(),
|
||||
(WhoringHelper.WhoreAgeAdjustment(pawn) - 1f).ToStringPercent(),
|
||||
(WhoringHelper.WhoreInjuryAdjustment(pawn) - 1f).ToStringPercent()
|
||||
);
|
||||
return string.Format("Min:\n{0}\nMax:\n{1}\nBoth:\n{2}", minPriceTip, maxPriceTip, bothTip);
|
||||
}
|
||||
|
||||
private int GetValueToCompare(Pawn pawn)
|
||||
{
|
||||
return min;
|
||||
}
|
||||
}
|
||||
}
|
33
1.4/Source/Mod/WhoringTab/PawnColumnWorker_TextCenter.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
public abstract class PawnColumnWorker_TextCenter : PawnColumnWorker_Text
|
||||
{
|
||||
public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
|
||||
{
|
||||
Rect rect2 = new Rect(rect.x, rect.y, rect.width, Mathf.Min(rect.height, 30f));
|
||||
string textFor = GetTextFor(pawn);
|
||||
if (textFor != null)
|
||||
{
|
||||
Text.Font = GameFont.Small;
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Text.WordWrap = false;
|
||||
Widgets.Label(rect2, textFor);
|
||||
Text.WordWrap = true;
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
string tip = GetTip(pawn);
|
||||
if (!tip.NullOrEmpty())
|
||||
{
|
||||
TooltipHandler.TipRegion(rect2, tip);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class PawnColumnWorker_WhoreExperience : PawnColumnWorker_TextCenter
|
||||
{
|
||||
public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
|
||||
|
||||
protected override string GetTextFor(Pawn pawn)
|
||||
{
|
||||
|
||||
int b = backstories.Contains(pawn.story?.Adulthood?.titleShort) ? 30 : 0;
|
||||
int score = pawn.records.GetAsInt(RecordDefOf.CountOfWhore);
|
||||
return (score + b).ToString();
|
||||
}
|
||||
}
|
||||
}
|
33
1.4/Source/Mod/WhoringTab/PawnTable_Whores.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
using Verse;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
public class PawnTable_Whores : PawnTable_PlayerPawns
|
||||
{
|
||||
public PawnTable_Whores(PawnTableDef def, Func<IEnumerable<Pawn>> pawnsGetter, int uiWidth, int uiHeight) : base(def, pawnsGetter, uiWidth, uiHeight) { }
|
||||
|
||||
//default sorting
|
||||
protected override IEnumerable<Pawn> LabelSortFunction(IEnumerable<Pawn> input)
|
||||
{
|
||||
//return input.OrderBy(p => p.Name);
|
||||
foreach (Pawn p in input)
|
||||
p.UpdatePermissions();
|
||||
return input.OrderByDescending(p => (p.IsPrisonerOfColony || p.IsSlaveOfColony) != false).ThenBy(p => xxx.get_pawnname(p));
|
||||
//return input.OrderByDescending(p => (p.IsPrisonerOfColony || p.IsSlaveOfColony) != false).ThenBy(p => (p.Name.ToStringShort.Colorize(Color.yellow)));
|
||||
//return input.OrderBy(p => xxx.get_pawnname(p));
|
||||
}
|
||||
|
||||
protected override IEnumerable<Pawn> PrimarySortFunction(IEnumerable<Pawn> input)
|
||||
{
|
||||
foreach (Pawn p in input)
|
||||
p.UpdatePermissions();
|
||||
return input;
|
||||
//return base.PrimarySortFunction(input);
|
||||
}
|
||||
}
|
||||
}
|
86
1.4/Source/Mod/WhoringTab/WhoreCheckbox.cs
Normal file
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
using RimWorld;
|
||||
using Verse.Sound;
|
||||
|
||||
namespace rjwwhoring.MainTab
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public static class WhoreCheckbox
|
||||
{
|
||||
public static readonly Texture2D WhoreCheckboxOnTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_on");
|
||||
public static readonly Texture2D WhoreCheckboxOffTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_off");
|
||||
public static readonly Texture2D WhoreCheckboxDisabledTex = ContentFinder<Texture2D>.Get("UI/Commands/Service_Refuse");
|
||||
|
||||
private static bool checkboxPainting;
|
||||
private static bool checkboxPaintingState;
|
||||
|
||||
public static void Checkbox(Vector2 topLeft, ref bool checkOn, float size = 24f, bool disabled = false, Texture2D texChecked = null, Texture2D texUnchecked = null, Texture2D texDisabled = null)
|
||||
{
|
||||
WhoreCheckbox.Checkbox(topLeft.x, topLeft.y, ref checkOn, size, disabled, texChecked, texUnchecked);
|
||||
}
|
||||
|
||||
public static void Checkbox(float x, float y, ref bool checkOn, float size = 24f, bool disabled = false, Texture2D texChecked = null, Texture2D texUnchecked = null, Texture2D texDisabled = null)
|
||||
{
|
||||
Rect rect = new Rect(x, y, size, size);
|
||||
WhoreCheckbox.CheckboxDraw(x, y, checkOn, disabled, size, texChecked, texUnchecked,texDisabled);
|
||||
if (!disabled)
|
||||
{
|
||||
MouseoverSounds.DoRegion(rect);
|
||||
bool flag = false;
|
||||
Widgets.DraggableResult draggableResult = Widgets.ButtonInvisibleDraggable(rect, false);
|
||||
if (draggableResult == Widgets.DraggableResult.Pressed)
|
||||
{
|
||||
checkOn = !checkOn;
|
||||
flag = true;
|
||||
}
|
||||
else if (draggableResult == Widgets.DraggableResult.Dragged)
|
||||
{
|
||||
checkOn = !checkOn;
|
||||
flag = true;
|
||||
WhoreCheckbox.checkboxPainting = true;
|
||||
WhoreCheckbox.checkboxPaintingState = checkOn;
|
||||
}
|
||||
if (Mouse.IsOver(rect) && WhoreCheckbox.checkboxPainting && Input.GetMouseButton(0) && checkOn != WhoreCheckbox.checkboxPaintingState)
|
||||
{
|
||||
checkOn = WhoreCheckbox.checkboxPaintingState;
|
||||
flag = true;
|
||||
}
|
||||
if (flag)
|
||||
{
|
||||
if (checkOn)
|
||||
{
|
||||
SoundDefOf.Checkbox_TurnedOn.PlayOneShotOnCamera(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundDefOf.Checkbox_TurnedOff.PlayOneShotOnCamera(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckboxDraw(float x, float y, bool active, bool disabled, float size = 24f, Texture2D texChecked = null, Texture2D texUnchecked = null, Texture2D texDisabled = null)
|
||||
{
|
||||
Texture2D image;
|
||||
if (disabled)
|
||||
{
|
||||
image = ((!(texDisabled != null)) ? WhoreCheckbox.WhoreCheckboxDisabledTex : texDisabled);
|
||||
}
|
||||
else if (active)
|
||||
{
|
||||
image = ((!(texChecked != null)) ? WhoreCheckbox.WhoreCheckboxOnTex : texChecked);
|
||||
}
|
||||
else
|
||||
{
|
||||
image = ((!(texUnchecked != null)) ? WhoreCheckbox.WhoreCheckboxOffTex : texUnchecked);
|
||||
}
|
||||
Rect position = new Rect(x, y, size, size);
|
||||
GUI.DrawTexture(position, image);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
371
1.4/Source/Mod/Whoring_Bed_Utilities.cs
Normal file
|
@ -0,0 +1,371 @@
|
|||
using Verse;
|
||||
using Verse.AI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using rjw;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public static class WhoreBed_Utility
|
||||
{
|
||||
public static readonly RoomRoleDef roleDefBrothel = DefDatabase<RoomRoleDef>.GetNamed("Brothel");
|
||||
|
||||
|
||||
// find the best bed for a customer; whore is needed as parameter to only select beds that are reachable
|
||||
public static Building_Bed FindBed(Pawn whore, Pawn customer)
|
||||
{
|
||||
List<Building_Bed> b = FindReachableAndAvailableWhoreBeds(whore, customer);
|
||||
return GetBestBedForCustomer(customer, b);
|
||||
}
|
||||
public static bool CanUseForWhoring(Pawn pawn, Building_Bed bed)
|
||||
{
|
||||
bool flag = bed.IsAvailableForWhoring(pawn) && pawn.CanReserveAndReach(bed, PathEndMode.InteractionCell, Danger.Unspecified) && !bed.IsForbidden(pawn);
|
||||
return flag;
|
||||
}
|
||||
|
||||
public static Building_Bed GetBestBedForCustomer(Pawn customer, List<Building_Bed> beds)
|
||||
{
|
||||
if (beds != null && beds.Any())
|
||||
{
|
||||
return beds.MaxBy(bed => CalculateBedScore(customer, bed));
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public static float GetCheapestBedFactor(Pawn whore, Pawn customer)
|
||||
{
|
||||
List<Building_Bed> beds = FindReachableAndAvailableWhoreBeds(whore, customer);
|
||||
return GetCheapestBedFactor(beds);
|
||||
}
|
||||
public static float GetCheapestBedFactor(List<Building_Bed> beds)
|
||||
{
|
||||
if (beds != null && beds.Any())
|
||||
{
|
||||
return CalculatePriceFactor(beds.MinBy(bed => CalculatePriceFactor(bed)));
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
// unused
|
||||
/*public static float GetMostExpensiveBedFactor(List<Building_Bed> beds)
|
||||
{
|
||||
if (beds != null && beds.Any())
|
||||
{
|
||||
return CalculatePriceFactor(beds.MaxBy(bed => CalculatePriceFactor(bed)));
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}//*/
|
||||
|
||||
public static float CalculateRoomFactor(Room room, int num_humanlike_beds)
|
||||
{
|
||||
if (room == null || room.Role == RoomRoleDefOf.None || room.OutdoorsForWork)
|
||||
return 0.1f;
|
||||
|
||||
float room_multiplier = 1f;
|
||||
|
||||
if (room.Role == roleDefBrothel)
|
||||
{
|
||||
room_multiplier *= (float)Math.Pow(0.8, num_humanlike_beds - 1);
|
||||
}
|
||||
else // if(room.Role == RoomRoleDefOf.Barracks)
|
||||
{
|
||||
room_multiplier /= 2 * (num_humanlike_beds - 1) + 1;
|
||||
}
|
||||
|
||||
int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(room.GetStat(RoomStatDefOf.Impressiveness));
|
||||
//Room impressiveness factor
|
||||
//0 < scoreStageIndex < 10 (Last time checked)
|
||||
//3 is mediocore
|
||||
room_multiplier *= (float)(scoreStageIndex <= 3 ? .4f + scoreStageIndex * .2f : 1f + .3f * (scoreStageIndex - 3));
|
||||
|
||||
return Mathf.Max(room_multiplier, 0);
|
||||
}
|
||||
|
||||
public static float CalculateBedFactorsForRoom(Room room, Building_Bed except_this_bed = null)
|
||||
{
|
||||
float room_factor = 0.1f;
|
||||
|
||||
if (room == null)
|
||||
return room_factor;
|
||||
|
||||
// get eligible beds
|
||||
IEnumerable<Building_Bed> humanlike_beds = room.ContainedBeds.Where(b => b.def.building.bed_humanlike);
|
||||
int num_humanlike_beds = humanlike_beds.Count();
|
||||
if (num_humanlike_beds <= 0)
|
||||
{
|
||||
return room_factor;
|
||||
}
|
||||
IEnumerable<Building_Bed> whoring_beds = humanlike_beds.Where(b => b.IsAllowedForWhoringOwner());
|
||||
|
||||
if (whoring_beds.Any())
|
||||
{
|
||||
// if beds exist, calculate room score
|
||||
room_factor = CalculateRoomFactor(room, num_humanlike_beds);
|
||||
|
||||
// and update all beds
|
||||
foreach (Building_Bed b in whoring_beds)
|
||||
{
|
||||
// except the bed given as parameter (will be calculated in that bed's function)
|
||||
if (except_this_bed == null || b.thingIDNumber != except_this_bed.thingIDNumber)
|
||||
CalculatePriceFactor(b, room_factor);
|
||||
}
|
||||
}
|
||||
return room_factor;
|
||||
}
|
||||
|
||||
public static void ResetTicksUntilUpdate(Room room)
|
||||
{
|
||||
IEnumerable<Building_Bed> whoring_beds = room.ContainedBeds.Where(b => b.IsAllowedForWhoringOwner());
|
||||
|
||||
foreach (Building_Bed bed in whoring_beds)
|
||||
{
|
||||
// set all to 0
|
||||
// if one is needed, it updates all the other beds
|
||||
// if none is needed, it doesn't matter
|
||||
// only setting one bed to update has the risk that a different bed's value is required that doesn't trigger an update
|
||||
WhoringBase.DataStore.GetBedData(bed).scoreUpdateTickDelay = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static float CalculatePriceFactor(Building_Bed bed, float room_multiplier = -1f)
|
||||
{
|
||||
|
||||
BedData saved_bed_data = WhoringBase.DataStore.GetBedData(bed);
|
||||
|
||||
// cache result (no need for saving): if no result available, calculate; otherwise save tick at which it has been calculated.
|
||||
// additional parameter "room_multiplier" to skip room analysis
|
||||
if ((room_multiplier == -1 || room_multiplier >= 0 && room_multiplier == saved_bed_data.roomScore)
|
||||
&& saved_bed_data.bedScore >= 0f
|
||||
&& saved_bed_data.lastScoreUpdateTick >
|
||||
GenTicks.TicksGame - saved_bed_data.scoreUpdateTickDelay)
|
||||
{
|
||||
if (room_multiplier >= 0 && saved_bed_data.scoreUpdateTickDelay < 720)
|
||||
{
|
||||
// if saved value is used due to unchanged room multiplier, increase recalc delay
|
||||
saved_bed_data.scoreUpdateTickDelay += 60 + Rand.Int % 10;
|
||||
}
|
||||
//Log.Message("[RJW] lastScoreUpdateTick: " + BukkakeBase.DataStore.GetBedData(bed).lastScoreUpdateTick.ToString() + " / TicksGame: "+ GenTicks.TicksGame.ToString());
|
||||
return saved_bed_data.bedScore;
|
||||
}
|
||||
|
||||
if (room_multiplier < 0)
|
||||
{
|
||||
Room room = bed.Map != null && bed.Map.regionAndRoomUpdater.Enabled ? bed.GetRoom() : null;
|
||||
room_multiplier = CalculateBedFactorsForRoom(room, bed);
|
||||
}
|
||||
|
||||
// uncomfortable beds reduce price, comfortable beds make customers pay a tip
|
||||
float comfort = bed.GetStatValue(StatDefOf.Comfort);
|
||||
float price_factor = room_multiplier * comfort;
|
||||
|
||||
// delay recalculation if result is the same as before
|
||||
// Rand.Int % 10 flattens the spike over time if many beds are toggled at once
|
||||
if (price_factor == saved_bed_data.bedScore)
|
||||
{
|
||||
if (saved_bed_data.scoreUpdateTickDelay < 720)
|
||||
{
|
||||
// slowly increase recalculation delay to two seconds on speed 3
|
||||
saved_bed_data.scoreUpdateTickDelay += 60 + Rand.Int % 10;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset recalculation delay
|
||||
saved_bed_data.scoreUpdateTickDelay = 60 + Rand.Int % 10;
|
||||
}
|
||||
|
||||
// update bed data
|
||||
saved_bed_data.lastScoreUpdateTick = GenTicks.TicksGame;
|
||||
saved_bed_data.bedScore = price_factor;
|
||||
saved_bed_data.roomScore = room_multiplier;
|
||||
|
||||
// this is quite spammy
|
||||
//if (RJWSettings.DebugWhoring)
|
||||
// Log.Message("[RJW]CalculatePriceFactor for bed " + bed.thingIDNumber.ToString() + ": "
|
||||
// + "room_multiplier (num beds, impressiveness) ("+room_multiplier.ToString() +") * "
|
||||
// + "comfort (" + comfort.ToString() + ") = " + price_factor.ToString());
|
||||
|
||||
return price_factor;
|
||||
}
|
||||
|
||||
// customers would want the best bed
|
||||
// TODO: price as factor, rebalance
|
||||
public static float CalculateBedScore(Pawn customer, Building_Bed bed)
|
||||
{
|
||||
float basePriceFactor = CalculatePriceFactor(bed);
|
||||
|
||||
// ascetic pawns want the least impressive room
|
||||
if (customer.story.traits.HasTrait(TraitDefOf.Ascetic))
|
||||
{
|
||||
float comfort = bed.GetStatValue(StatDefOf.Comfort);
|
||||
basePriceFactor = comfort * comfort / basePriceFactor; // inverse room effects - may be cheap, but should still be comfortable. ascetic isn't masochistic!
|
||||
if (WhoringBase.DebugWhoring)
|
||||
Log.Message("[RJW]CalculateBedScore - Customer is ascetic");
|
||||
}
|
||||
|
||||
basePriceFactor *= 200; // make a larger number for better distance scaling (and random effect)
|
||||
|
||||
// horny pawns are in a hurry and want a closer bed
|
||||
int distance = 0;
|
||||
if (xxx.is_hornyorfrustrated(customer))
|
||||
{
|
||||
distance = (int)bed.Position.DistanceTo(customer.Position);
|
||||
//if (RJWSettings.DebugWhoring)
|
||||
// Log.Message("[RJW]CalculateBedScore - Pawn is horny - distance = "+distance.ToString());
|
||||
}
|
||||
|
||||
int random_factor = Rand.Int % 100;
|
||||
float score = basePriceFactor - distance + random_factor;
|
||||
|
||||
if (WhoringBase.DebugWhoring)
|
||||
Log.Message("[RJW]CalculateBedScore for bed " + bed.thingIDNumber.ToString() + ": "
|
||||
+ "score from price (" + basePriceFactor.ToString() + ") "
|
||||
+ "- distance (" + distance.ToString() + ") "
|
||||
+ "+ randomness (" + random_factor.ToString() + ") "
|
||||
+ "= " + score.ToString());
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
public static List<Building_Bed> FindReachableAndAvailableWhoreBeds(Pawn whore, Pawn customer)
|
||||
{
|
||||
List<Building_Bed> wb = new List<Building_Bed>();
|
||||
|
||||
wb = whore.MapHeld.GetWhoreBeds().Where(bed =>
|
||||
!bed.IsForbidden(whore) &&
|
||||
!bed.IsForbidden(customer) &&
|
||||
!bed.IsBurning() &&
|
||||
bed.WhoringIsAllowedForPawn(whore) &&
|
||||
bed.IsAvailableForWhoring(whore) &&
|
||||
whore.CanReserveAndReach(bed, PathEndMode.OnCell, Danger.Unspecified) &&
|
||||
customer.CanReach(bed, PathEndMode.OnCell, Danger.Some)
|
||||
// TODO: price/affordable?
|
||||
).ToList();
|
||||
if (WhoringBase.DebugWhoring)
|
||||
Log.Message("[RJW]FindReachableAndAvailableWhoreBeds - found " + wb.Count().ToString() + " beds");
|
||||
return wb;
|
||||
}
|
||||
|
||||
public static IEnumerable<Building_Bed> GetWhoreBeds(this Map map, Area area = null)
|
||||
{
|
||||
if (map == null) return new Building_Bed[0];
|
||||
if (area == null) return map.listerBuildings.AllBuildingsColonistOfClass<Building_Bed>();
|
||||
return map.listerBuildings.AllBuildingsColonistOfClass<Building_Bed>().Where(b => area[b.Position]);
|
||||
}
|
||||
|
||||
public static bool WhoringIsAllowedForPawn(this Building_Bed bed, Pawn pawn)
|
||||
{
|
||||
if (bed.IsAllowedForWhoringAll())
|
||||
return true;
|
||||
if (bed == pawn.ownership.OwnedBed && bed.IsAllowedForWhoringOwner())
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void SetAllowedForWhoringOwner(this Building_Bed bed, bool isAllowed)
|
||||
{
|
||||
if (!isAllowed)
|
||||
{
|
||||
// if whoring is disallowed for owner, also disallow for all
|
||||
bed.SetAllowedForWhoringAll(false);
|
||||
}
|
||||
WhoringBase.DataStore.GetBedData(bed).allowedForWhoringOwner = isAllowed;
|
||||
}
|
||||
public static void ToggleAllowedForWhoringOwner(this Building_Bed bed)
|
||||
{
|
||||
bed.SetAllowedForWhoringOwner(!WhoringBase.DataStore.GetBedData(bed).allowedForWhoringOwner);
|
||||
}
|
||||
public static bool IsAllowedForWhoringOwner(this Building_Bed bed)
|
||||
{
|
||||
if (!bed.def.building.bed_humanlike || bed.Faction != Faction.OfPlayerSilentFail || bed.Medical || bed.def.defName.Contains("Guest"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (bed.ForPrisoners)
|
||||
{
|
||||
// no toggle on prisoner beds, they may always use their own bed (if they are supposed to whore, anyway)
|
||||
return true;
|
||||
}
|
||||
return WhoringBase.DataStore.GetBedData(bed).allowedForWhoringOwner;
|
||||
}
|
||||
|
||||
public static void SetAllowedForWhoringAll(this Building_Bed bed, bool isAllowed)
|
||||
{
|
||||
if (isAllowed)
|
||||
{
|
||||
// if whoring is allowed for all, also visibly allow for owner
|
||||
bed.SetAllowedForWhoringOwner(true);
|
||||
// if bed is designated for whoring, disable prisoner/medical use
|
||||
bed.ForPrisoners = false;
|
||||
bed.Medical = false;
|
||||
}
|
||||
WhoringBase.DataStore.GetBedData(bed).allowedForWhoringAll = isAllowed;
|
||||
|
||||
bed.GetRoom()?.Notify_BedTypeChanged();
|
||||
bed.Notify_ColorChanged();
|
||||
}
|
||||
public static void ToggleAllowedForWhoringAll(this Building_Bed bed)
|
||||
{
|
||||
bed.SetAllowedForWhoringAll(!WhoringBase.DataStore.GetBedData(bed).allowedForWhoringAll);
|
||||
}
|
||||
public static bool IsAllowedForWhoringAll(this Building_Bed bed)
|
||||
{
|
||||
if (WhoringBase.DataStore.GetBedData(bed).allowedForWhoringAll)
|
||||
{
|
||||
if (!bed.def.building.bed_humanlike || bed.Faction != Faction.OfPlayerSilentFail || bed.Medical || bed.ForPrisoners || bed.def.defName.Contains("Guest") || bed.GetRoom()?.IsPrisonCell == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ReserveForWhoring(this Building_Bed bed, Pawn p, int num_ticks)
|
||||
{
|
||||
WhoringBase.DataStore.GetBedData(bed).reservedUntilGameTick = GenTicks.TicksGame + num_ticks;
|
||||
WhoringBase.DataStore.GetBedData(bed).reservedForPawnID = p.thingIDNumber;
|
||||
}
|
||||
public static void UnreserveForWhoring(this Building_Bed bed)
|
||||
{
|
||||
WhoringBase.DataStore.GetBedData(bed).reservedUntilGameTick = 0;
|
||||
WhoringBase.DataStore.GetBedData(bed).reservedForPawnID = 0;
|
||||
}
|
||||
public static bool IsAvailableForWhoring(this Building_Bed bed, Pawn p)
|
||||
{
|
||||
// check for active reservation
|
||||
if (WhoringBase.DataStore.GetBedData(bed).reservedUntilGameTick > GenTicks.TicksGame)
|
||||
{
|
||||
if (WhoringBase.DataStore.GetBedData(bed).reservedForPawnID != p.thingIDNumber)
|
||||
{
|
||||
// a different pawn has reserved this bed
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (bed.OwnersForReading.Any())
|
||||
{
|
||||
for (int i = 0; i < bed.OwnersForReading.Count; i++)
|
||||
{
|
||||
if (bed.OwnersForReading[i].InBed() && bed.OwnersForReading[i].CurrentBed() == bed)
|
||||
{
|
||||
// someone sleeping in this bed
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
425
1.4/Source/Mod/Whoring_Helper.cs
Normal file
|
@ -0,0 +1,425 @@
|
|||
// #define TESTMODE // Uncomment to enable logging.
|
||||
|
||||
using Verse;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Verse.AI.Group;
|
||||
//using Multiplayer.API;
|
||||
using rjw;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper for whoring related stuff
|
||||
/// </summary>
|
||||
public class WhoringHelper
|
||||
{
|
||||
public const float baseMinPrice = 10f;
|
||||
public const float baseMaxPrice = 20f;
|
||||
|
||||
public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
|
||||
|
||||
public static int WhoreMinPrice(Pawn whore)
|
||||
{
|
||||
float min_price = baseMinPrice;
|
||||
min_price *= WhoreAgeAdjustment(whore);
|
||||
min_price *= WhoreGenderAdjustment(whore);
|
||||
min_price *= WhoreInjuryAdjustment(whore);
|
||||
min_price *= WhoreAbilityAdjustmentMin(whore);
|
||||
//min_price *= WhoreRoomAdjustment(whore);
|
||||
if (xxx.has_traits(whore))
|
||||
min_price *= WhoreTraitAdjustmentMin(whore);
|
||||
|
||||
return (int)min_price;
|
||||
}
|
||||
|
||||
public static int WhoreMaxPrice(Pawn whore)
|
||||
{
|
||||
float max_price = baseMaxPrice;
|
||||
max_price *= WhoreAgeAdjustment(whore);
|
||||
max_price *= WhoreGenderAdjustment(whore);
|
||||
max_price *= WhoreInjuryAdjustment(whore);
|
||||
max_price *= WhoreAbilityAdjustmentMax(whore);
|
||||
//max_price *= WhoreRoomAdjustment(whore);
|
||||
if (xxx.has_traits(whore))
|
||||
max_price *= WhoreTraitAdjustmentMax(whore);
|
||||
|
||||
return (int)max_price;
|
||||
}
|
||||
|
||||
public static float WhoreGenderAdjustment(Pawn whore)
|
||||
{
|
||||
if (GenderHelper.GetSex(whore) == GenderHelper.Sex.futa)
|
||||
return 1.2f;
|
||||
return 1f;
|
||||
}
|
||||
|
||||
public static float WhoreAgeAdjustment(Pawn whore)
|
||||
{
|
||||
return AgeConfigDef.Instance.whoringPriceByAge.Evaluate(SexUtility.ScaleToHumanAge(whore));
|
||||
}
|
||||
|
||||
public static float WhoreInjuryAdjustment(Pawn whore)
|
||||
{
|
||||
float modifier = 1.0f;
|
||||
int injuries = whore.health.hediffSet.hediffs.Count(x => x.Visible && x.def.everCurableByItem && x.IsPermanent());
|
||||
|
||||
if (injuries == 0) return modifier;
|
||||
|
||||
while (injuries > 0)
|
||||
{
|
||||
modifier *= 0.85f;
|
||||
injuries--;
|
||||
}
|
||||
return modifier;
|
||||
}
|
||||
|
||||
public static float WhoreAbilityAdjustmentMin(Pawn whore)
|
||||
{
|
||||
int b = backstories.Contains(whore.story?.Adulthood?.titleShort) ? 30 : 0;
|
||||
int score = whore.records.GetAsInt(RecordDefOf.EarnedMoneyByWhore);
|
||||
float multiplier = (score + b) / 100;
|
||||
multiplier = Math.Min(multiplier, 2);
|
||||
multiplier = (multiplier - 0.5f) * 0.5f + 1;
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
public static float WhoreAbilityAdjustmentMax(Pawn whore)
|
||||
{
|
||||
int b = backstories.Contains(whore.story?.Adulthood?.titleShort) ? 30 : 0;
|
||||
int score = whore.records.GetAsInt(RecordDefOf.CountOfWhore);
|
||||
float multiplier = (score + b) / 100;
|
||||
multiplier = Math.Min(multiplier, 2);
|
||||
multiplier = (multiplier - 0.5f) * 0.5f + 1;
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
public static float WhoreTraitAdjustmentMin(Pawn whore)
|
||||
{
|
||||
float multiplier = WhoreTraitAdjustment(whore);
|
||||
if (xxx.is_masochist(whore)) // Won't haggle, may settle for low price
|
||||
multiplier *= 0.7f;
|
||||
if (xxx.is_nympho(whore)) // Same as above
|
||||
multiplier *= 0.4f;
|
||||
if (whore.story.traits.HasTrait(TraitDefOf.Wimp)) // Same as above
|
||||
multiplier *= 0.4f;
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
public static float WhoreTraitAdjustmentMax(Pawn whore)
|
||||
{
|
||||
float multiplier = WhoreTraitAdjustment(whore);
|
||||
if (xxx.IndividualityIsActive && whore.story.traits.HasTrait(xxx.SYR_Haggler))
|
||||
multiplier *= 1.5f;
|
||||
if (whore.story.traits.HasTrait(TraitDefOf.Greedy))
|
||||
multiplier *= 2f;
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
public static float WhoreTraitAdjustment(Pawn whore)
|
||||
{
|
||||
float multiplier = 1f;
|
||||
|
||||
if (xxx.has_traits(whore))
|
||||
{
|
||||
if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 2) // Industrious
|
||||
multiplier *= 1.2f;
|
||||
if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 1) // Hard Worker
|
||||
multiplier *= 1.1f;
|
||||
if (whore.story.traits.HasTrait(TraitDefOf.CreepyBreathing))
|
||||
multiplier *= 0.75f;
|
||||
|
||||
if (whore.GetStatValue(StatDefOf.PawnBeauty) >= 2)
|
||||
multiplier *= 3.5f;
|
||||
else if (whore.GetStatValue(StatDefOf.PawnBeauty) >= 1)
|
||||
multiplier *= 2f;
|
||||
else if (whore.GetStatValue(StatDefOf.PawnBeauty) < 0)
|
||||
if (whore.GetStatValue(StatDefOf.PawnBeauty) >= -1)
|
||||
multiplier *= 0.8f;
|
||||
else
|
||||
multiplier *= 0.6f;
|
||||
}
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
/*public static float WhoreRoomAdjustment(Pawn whore)
|
||||
{
|
||||
float room_multiplier = 1f;
|
||||
Room ownedRoom = whore.ownership.OwnedRoom;
|
||||
|
||||
if (ownedRoom == null) return 0f;
|
||||
|
||||
//Room sharing is not liked by patrons
|
||||
room_multiplier = room_multiplier / (2 * (ownedRoom.Owners.Count() - 1) + 1);
|
||||
int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(ownedRoom.GetStat(RoomStatDefOf.Impressiveness));
|
||||
//Room impressiveness factor
|
||||
//0 < scoreStageIndex < 10 (Last time checked)
|
||||
//3 is mediocore
|
||||
if (scoreStageIndex == 0)
|
||||
{
|
||||
room_multiplier *= 0.3f;
|
||||
}
|
||||
else if (scoreStageIndex > 3)
|
||||
{
|
||||
room_multiplier *= 1 + ((float)scoreStageIndex - 3) / 3.5f;
|
||||
} //top room triples the price
|
||||
|
||||
return room_multiplier;
|
||||
}//*/
|
||||
|
||||
//[SyncMethod]
|
||||
public static int PriceOfWhore(Pawn whore)
|
||||
{
|
||||
float NeedSexFactor = xxx.is_hornyorfrustrated(whore) ? 1 - xxx.need_some_sex(whore) / 8 : 1f;
|
||||
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
float price = Rand.Range(WhoreMinPrice(whore), WhoreMaxPrice(whore));
|
||||
|
||||
price *= NeedSexFactor;
|
||||
//--ModLog.Message(" xxx::PriceOfWhore - price is " + price);
|
||||
|
||||
return (int)Math.Round(price);
|
||||
}
|
||||
|
||||
public static bool CanAfford(Pawn targetPawn, Pawn whore, int priceOfWhore = -1)
|
||||
{
|
||||
//if (targetPawn.Faction == whore.Faction) return true;
|
||||
if (WhoringBase.MoneyPrinting) return true;
|
||||
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($"CanAfford for client {xxx.get_pawnname(targetPawn)}");
|
||||
int price = priceOfWhore < 0 ? PriceOfWhore(whore) : priceOfWhore;
|
||||
if (price == 0)
|
||||
return true;
|
||||
|
||||
// can customer afford the cheapest bed? - skip check, should rarely make a difference
|
||||
//float bed_factor = WhoreBed_Utility.GetCheapestBedFactor(whore, targetPawn);
|
||||
//price = (int)(price * bed_factor);
|
||||
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($" whore price {price}");
|
||||
|
||||
Lord lord = targetPawn.GetLord();
|
||||
Faction faction = targetPawn.Faction;
|
||||
int clientAmountOfSilvers = targetPawn.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver);
|
||||
int totalAmountOfSilvers = clientAmountOfSilvers;
|
||||
|
||||
if (faction != null)
|
||||
{
|
||||
List<Pawn> caravanMembers = targetPawn.Map.mapPawns.PawnsInFaction(targetPawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer?.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();
|
||||
if (!caravanMembers.Any())
|
||||
{
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($" client not in caravan");
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message("CanAfford::(" + xxx.get_pawnname(targetPawn) + "," + xxx.get_pawnname(whore) + ") - totalAmountOfSilvers is " + totalAmountOfSilvers);
|
||||
return totalAmountOfSilvers >= price;
|
||||
}
|
||||
|
||||
totalAmountOfSilvers += caravanMembers.Sum(member => member.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver));
|
||||
}
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message($" client silver = {clientAmountOfSilvers} caravan silver = {totalAmountOfSilvers - clientAmountOfSilvers}");
|
||||
|
||||
//if (RJWSettings.DebugWhoring) ModLog.Message("CanAfford:: can afford the whore: " + (totalAmountOfSilvers >= price));
|
||||
return totalAmountOfSilvers >= price;
|
||||
}
|
||||
|
||||
//priceOfWhore is assumed >=0, and targetPawn is assumed to be able to pay the price(either by caravan, or by himself)
|
||||
//This means that targetPawn has total stackcount of silvers >= priceOfWhore.
|
||||
public static int PayPriceToWhore(Pawn targetPawn, int priceOfWhore, Pawn whore)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($"PayPriceToWhore for client {xxx.get_pawnname(targetPawn)}");
|
||||
if (WhoringBase.MoneyPrinting)
|
||||
{
|
||||
DebugThingPlaceHelper.DebugSpawn(ThingDefOf.Silver, whore.PositionHeld, priceOfWhore, false, null);
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" MoneyPrinting " + priceOfWhore + " silver to pay price");
|
||||
return 0;
|
||||
}
|
||||
int AmountLeft = priceOfWhore;
|
||||
if ((targetPawn.Faction == whore.Faction && targetPawn.GuestStatus != GuestStatus.Guest) || priceOfWhore == 0)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" No need to pay price");
|
||||
return AmountLeft;
|
||||
}
|
||||
Lord lord = targetPawn.GetLord();
|
||||
//Caravan guestCaravan = Find.WorldObjects.Caravans.Where(x => x.Spawned && x.ContainsPawn(targetPawn) && x.Faction == targetPawn.Faction && !x.IsPlayerControlled).FirstOrDefault();
|
||||
List<Pawn> caravan = targetPawn.Map.mapPawns.PawnsInFaction(targetPawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer != null && x.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();
|
||||
|
||||
IEnumerable<Thing> TraderSilvers;
|
||||
if (!caravan.Any())
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" (not a caravan member), try to pay with own silver");
|
||||
TraderSilvers = targetPawn.inventory.innerContainer.Where(x => x.def == ThingDefOf.Silver);
|
||||
foreach (Thing silver in TraderSilvers)
|
||||
{
|
||||
if (AmountLeft <= 0)
|
||||
break;
|
||||
int dropAmount = silver.stackCount >= AmountLeft ? AmountLeft : silver.stackCount;
|
||||
if (targetPawn.inventory.innerContainer.TryDrop(silver, whore.Position, whore.Map, ThingPlaceMode.Near, dropAmount, out Thing resultingSilvers))
|
||||
{
|
||||
if (resultingSilvers is null)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" have no silver");
|
||||
continue;
|
||||
}
|
||||
AmountLeft -= resultingSilvers.stackCount;
|
||||
if (AmountLeft <= 0)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(targetPawn)} paid {resultingSilvers.stackCount} silver");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" TryDrop failed");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" price: {priceOfWhore}, paid: {priceOfWhore - AmountLeft}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" (caravan member), try to pay {AmountLeft} silver with caravan silver");
|
||||
foreach (Pawn caravanMember in caravan)
|
||||
{
|
||||
TraderSilvers = caravanMember.inventory.innerContainer.Where(x => x.def == ThingDefOf.Silver);
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" try to pay with {xxx.get_pawnname(caravanMember)} silver");
|
||||
foreach (Thing silver in TraderSilvers)
|
||||
{
|
||||
if (AmountLeft <= 0)
|
||||
break;
|
||||
int dropAmount = silver.stackCount >= AmountLeft ? AmountLeft : silver.stackCount;
|
||||
if (caravanMember.inventory.innerContainer.TryDrop(silver, whore.Position, whore.Map, ThingPlaceMode.Near, dropAmount, out Thing resultingSilvers))
|
||||
{
|
||||
if (resultingSilvers is null)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" have no silver");
|
||||
continue;
|
||||
}
|
||||
AmountLeft -= resultingSilvers.stackCount;
|
||||
if (AmountLeft <= 0)
|
||||
{
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" {xxx.get_pawnname(caravanMember)} paid {resultingSilvers.stackCount} silver");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (WhoringBase.DebugWhoring) ModLog.Message($" price: {priceOfWhore}, paid: {priceOfWhore - AmountLeft}");
|
||||
return AmountLeft;
|
||||
}
|
||||
|
||||
//[SyncMethod]
|
||||
public static bool IsHookupAppealing(Pawn target, Pawn whore)
|
||||
{
|
||||
if (PawnUtility.WillSoonHaveBasicNeed(target))
|
||||
{
|
||||
//Log.Message("IsHookupAppealing - fail: " + xxx.get_pawnname(target) + " has need to do");
|
||||
return false;
|
||||
}
|
||||
if (WhoringBase.ClientAlwaysAccept)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = target.relations.SecondaryRomanceChanceFactor(whore) / 1.5f;
|
||||
if (xxx.is_frustrated(target))
|
||||
{
|
||||
num *= 3.0f;
|
||||
}
|
||||
else if (xxx.is_hornyorfrustrated(target))
|
||||
{
|
||||
num *= 2.0f;
|
||||
}
|
||||
if (xxx.is_zoophile(target) && !xxx.is_animal(whore))
|
||||
{
|
||||
num *= 0.5f;
|
||||
}
|
||||
if (xxx.AlienFrameworkIsActive)
|
||||
{
|
||||
if (xxx.is_xenophile(target))
|
||||
{
|
||||
if (target.def.defName == whore.def.defName)
|
||||
num *= 0.5f; // Same species, xenophile less interested.
|
||||
else
|
||||
num *= 1.5f; // Different species, xenophile more interested.
|
||||
}
|
||||
else if (xxx.is_xenophobe(target))
|
||||
{
|
||||
if (target.def.defName != whore.def.defName)
|
||||
num *= 0.25f; // Different species, xenophobe less interested.
|
||||
}
|
||||
}
|
||||
|
||||
num *= 0.8f + (float)whore.skills.GetSkill(SkillDefOf.Social).Level / 40; // 0.8 to 1.3
|
||||
num *= Mathf.InverseLerp(-100f, 0f, target.relations.OpinionOf(whore)); // 1 to 0 reduce score by negative opinion/relations to whore
|
||||
//Log.Message("IsHookupAppealing - score: " + num);
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
return Rand.Range(0.05f, 1f) < num;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the pawn is willing to hook up. Checked for both target and the whore(when hooking colonists).
|
||||
/// </summary>
|
||||
//[SyncMethod]
|
||||
public static bool WillPawnTryHookup(Pawn target)
|
||||
{
|
||||
if (WhoringBase.ClientAlwaysAccept)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (target.story.traits.HasTrait(TraitDefOf.Asexual))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Pawn lover = LovePartnerRelationUtility.ExistingMostLikedLovePartner(target, false);
|
||||
if (lover == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = target.relations.OpinionOf(lover);
|
||||
float num2 = Mathf.InverseLerp(30f, -80f, num);
|
||||
|
||||
if (xxx.is_prude(target))
|
||||
{
|
||||
num2 = 0f;
|
||||
}
|
||||
else if (xxx.is_lecher(target))
|
||||
{
|
||||
//Lechers are always up for it.
|
||||
num2 = Mathf.InverseLerp(100f, 50f, num);
|
||||
}
|
||||
else if (target.Map == lover.Map)
|
||||
{
|
||||
//Less likely to cheat if the lover is on the same map.
|
||||
num2 = Mathf.InverseLerp(70f, 15f, num);
|
||||
}
|
||||
//else default values
|
||||
|
||||
if (xxx.is_frustrated(target))
|
||||
{
|
||||
num2 *= 1.8f;
|
||||
}
|
||||
else if (xxx.is_hornyorfrustrated(target))
|
||||
{
|
||||
num2 *= 1.4f;
|
||||
}
|
||||
num2 /= 1.5f;
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
return Rand.Range(0f, 1f) < num2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates records for whoring.
|
||||
/// </summary>
|
||||
public static void UpdateRecords(Pawn pawn, int price)
|
||||
{
|
||||
pawn.records.AddTo(RecordDefOf.EarnedMoneyByWhore, price);
|
||||
pawn.records.Increment(RecordDefOf.CountOfWhore);
|
||||
//this is added by normal outcome
|
||||
//pawn.records.Increment(CountOfSex);
|
||||
}
|
||||
}
|
||||
}
|
64
1.4/Source/Mod/harmony_AftersexPatch.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
using Verse;
|
||||
using HarmonyLib;
|
||||
using rjw;
|
||||
using System;
|
||||
using RimWorld;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
[HarmonyPatch(typeof(AfterSexUtility), "think_about_sex", new Type[] {typeof(Pawn), typeof(Pawn), typeof(bool), typeof(SexProps), typeof(bool)})]
|
||||
[StaticConstructorOnStartup]
|
||||
static class Aftersex_WhoringhoughtApply
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
private static void ThinkAboutWhoringPatch(Pawn pawn, Pawn partner, bool isReceiving, SexProps props, bool whoring = false)
|
||||
{
|
||||
try
|
||||
{
|
||||
AfterSexUtilityPatch.ThinkAboutWhoring(pawn, partner, isReceiving, props, whoring);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class AfterSexUtilityPatch
|
||||
{
|
||||
///<summary>
|
||||
///add aftersex thoughts for whoring
|
||||
///</summary>
|
||||
public static void ThinkAboutWhoring(Pawn pawn, Pawn partner, bool isReceiving, SexProps props, bool whoring = false)
|
||||
{
|
||||
//no whoring in vanilla sex
|
||||
if (props.isCoreLovin)
|
||||
return;
|
||||
|
||||
//masturbation?
|
||||
if (pawn == null || partner == null)
|
||||
return;
|
||||
|
||||
//necro
|
||||
if (pawn.Dead || partner.Dead)
|
||||
return;
|
||||
|
||||
//bestiality
|
||||
if (!(xxx.is_human(pawn) && xxx.is_human(partner)))
|
||||
return;
|
||||
|
||||
//whoring, initiator is whore
|
||||
if (whoring && !props.isReceiver)
|
||||
{
|
||||
ThoughtDef memory;
|
||||
|
||||
if (pawn.IsPrisoner || xxx.is_slave(pawn))
|
||||
memory = ThoughtDefOf.Whorish_Thoughts_Captive;
|
||||
else
|
||||
memory = ThoughtDefOf.Whorish_Thoughts;
|
||||
|
||||
pawn.needs.mood.thoughts.memories.TryGainMemory(memory);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
292
1.4/Source/Mod/harmony_Building_BedPatches.cs
Normal file
|
@ -0,0 +1,292 @@
|
|||
using HarmonyLib;
|
||||
using Verse;
|
||||
using System;
|
||||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using rjw;
|
||||
|
||||
/// <summary>
|
||||
/// patches Building_Bed to add stuff for WhoreBeds
|
||||
///
|
||||
/// Also contains smaller patches for RoomRoleWorker_Barracks (don't count whore beds) (disabled) and Toils_LayDown.ApplyBedThoughts (slept in brothel thought)
|
||||
/// </summary>
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
public static class harmony_Building_BedPatches
|
||||
{
|
||||
|
||||
private static readonly Color sheetColorForWhores = new Color(181 / 255f, 55 / 255f, 109 / 255f);
|
||||
|
||||
// Set color for whore beds
|
||||
[HarmonyPatch(typeof(Building_Bed))]
|
||||
[HarmonyPatch(nameof(Building_Bed.DrawColorTwo), MethodType.Getter)]
|
||||
public static class Building_Bed_DrawColor_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void Postfix(Building_Bed __instance, ref Color __result)
|
||||
{
|
||||
if (__instance.IsAllowedForWhoringAll())
|
||||
{
|
||||
__result = sheetColorForWhores;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add whoring toggles to beds
|
||||
[HarmonyPatch(typeof(Building_Bed), nameof(Building_Bed.GetGizmos))]
|
||||
public static class Building_Bed_GetGizmos_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void Postfix(Building_Bed __instance, ref IEnumerable<Gizmo> __result)
|
||||
{
|
||||
if (!WhoringBase.show_whore_widgets_on_bed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
__result = Process(__instance, __result);
|
||||
}
|
||||
|
||||
private static IEnumerable<Gizmo> Process(Building_Bed __instance, IEnumerable<Gizmo> __result)
|
||||
{
|
||||
var isPrisonCell = __instance.GetRoom()?.IsPrisonCell == true;
|
||||
if (!__instance.ForPrisoners && !__instance.Medical && __instance.def.building.bed_humanlike && __instance.Faction == Faction.OfPlayerSilentFail && !__instance.def.defName.Contains("Guest") && !isPrisonCell)
|
||||
{
|
||||
|
||||
yield return
|
||||
new Command_Toggle
|
||||
{
|
||||
defaultLabel = "CommandBedAllowWhoringLabel".Translate(),
|
||||
defaultDesc = "CommandBedAllowWhoringDesc".Translate(),
|
||||
icon = ContentFinder<Texture2D>.Get("UI/Commands/AsWhore"),
|
||||
isActive = __instance.IsAllowedForWhoringOwner,
|
||||
toggleAction = __instance.ToggleAllowedForWhoringOwner,
|
||||
hotKey = KeyBindingDefOf.Misc5, // Guest Beds uses Misc4
|
||||
disabled = !__instance.def.HasAssignableCompFrom(typeof(CompAssignableToPawn_Bed)),
|
||||
disabledReason = "This bed type is not assignable to pawns."
|
||||
};
|
||||
|
||||
yield return
|
||||
new Command_Toggle
|
||||
{
|
||||
defaultLabel = "CommandBedSetAsWhoreBedLabel".Translate(),
|
||||
defaultDesc = "CommandBedSetAsWhoreBedDesc".Translate(),
|
||||
icon = ContentFinder<Texture2D>.Get("UI/Commands/AsWhoreMany"),
|
||||
isActive = __instance.IsAllowedForWhoringAll,
|
||||
toggleAction = __instance.ToggleAllowedForWhoringAll,
|
||||
hotKey = KeyBindingDefOf.Misc6, // Guest Beds uses Misc4
|
||||
disabled = !__instance.def.HasAssignableCompFrom(typeof(CompAssignableToPawn_Bed)),
|
||||
disabledReason = "This bed type is not assignable to pawns."
|
||||
};
|
||||
}
|
||||
|
||||
foreach (var gizmo in __result)
|
||||
{
|
||||
if (__instance.IsAllowedForWhoringAll())
|
||||
{
|
||||
if (gizmo is Command_Toggle && ((Command_Toggle)gizmo).defaultLabel == "CommandBedSetAsGuestLabel".Translate())
|
||||
{
|
||||
// hide set as guest bed
|
||||
continue;
|
||||
};
|
||||
// old: instead of hiding, just disable
|
||||
/*switch (gizmo)
|
||||
{
|
||||
case Command_Toggle toggle:
|
||||
{
|
||||
// Disable prisoner and medical, and guest buttons
|
||||
if (//toggle.defaultLabel == "CommandBedSetForPrisonersLabel".Translate() ||
|
||||
//toggle.defaultLabel == "CommandBedSetAsMedicalLabel".Translate() ||
|
||||
toggle.defaultLabel == "CommandBedSetAsGuestLabel".Translate()) gizmo.Disable();
|
||||
break;
|
||||
}
|
||||
}//*/
|
||||
}
|
||||
yield return gizmo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add description of whore price factor to inspect string (bottom left corner if item selected)
|
||||
[HarmonyPatch(typeof(Building_Bed), nameof(Building_Bed.GetInspectString))]
|
||||
public static class Building_Bed_GetInspectString_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void Postfix(Building_Bed __instance, ref string __result)
|
||||
{
|
||||
if (__instance.def.building.bed_humanlike && __instance.Faction == Faction.OfPlayerSilentFail && (__instance.IsAllowedForWhoringAll() || __instance.IsAllowedForWhoringOwner()))
|
||||
{
|
||||
__result = __result + "\n" + "WhorePriceCalcDesc".Translate(WhoreBed_Utility.CalculatePriceFactor(__instance).ToString("F2"));
|
||||
if (WhoringBase.DebugWhoring)
|
||||
{
|
||||
__result = __result + "\nbed.thingIDNumber: " + __instance.thingIDNumber.ToString();
|
||||
|
||||
__result = __result + "\nscoreUpdateTickDelay: " + WhoringBase.DataStore.GetBedData(__instance).scoreUpdateTickDelay.ToString();
|
||||
|
||||
if (WhoringBase.DataStore.GetBedData(__instance).reservedUntilGameTick > GenTicks.TicksGame)
|
||||
{
|
||||
__result = __result + "\nreserved by pawn id: " + WhoringBase.DataStore.GetBedData(__instance).reservedForPawnID.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add whore price factor as overlay
|
||||
[HarmonyPatch(typeof(Building_Bed), nameof(Building_Bed.DrawGUIOverlay))]
|
||||
public static class Building_Bed_DrawGUIOverlay_Patch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(Building_Bed __instance)
|
||||
{
|
||||
if (WhoringBase.show_whore_price_factor_on_bed && __instance.def.building.bed_humanlike && __instance.Faction == Faction.OfPlayerSilentFail) {
|
||||
// if whore bed, print price factor on it
|
||||
if (Find.CameraDriver.CurrentZoom == CameraZoomRange.Closest
|
||||
&& ((__instance.IsAllowedForWhoringOwner() && __instance.OwnersForReading.Any<Pawn>())
|
||||
|| __instance.IsAllowedForWhoringAll()))
|
||||
{
|
||||
Color defaultThingLabelColor = GenMapUI.DefaultThingLabelColor;
|
||||
|
||||
// make string
|
||||
float whore_price_factor = WhoreBed_Utility.CalculatePriceFactor(__instance);
|
||||
string wpf;
|
||||
if (Math.Abs(whore_price_factor) >= 100)
|
||||
{
|
||||
wpf = ((int)whore_price_factor).ToString("D");
|
||||
}
|
||||
else if (Math.Abs(whore_price_factor) >= 10)
|
||||
{
|
||||
wpf = whore_price_factor.ToString("F1");
|
||||
}
|
||||
else
|
||||
{
|
||||
wpf = whore_price_factor.ToString("F2");
|
||||
}
|
||||
|
||||
// get dimensions of text and make it appear above names
|
||||
Vector2 textsize = Text.CalcSize(wpf);
|
||||
Vector2 baseLabelPos = GenMapUI.LabelDrawPosFor(__instance, -0.4f); // -0.4f is copied from vanilla code
|
||||
baseLabelPos.y -= textsize.y * 0.75f;
|
||||
|
||||
GenMapUI.DrawThingLabel(baseLabelPos, wpf, defaultThingLabelColor);
|
||||
|
||||
if (__instance.IsAllowedForWhoringAll() && !__instance.OwnersForReading.Any<Pawn>())
|
||||
{
|
||||
// hide "Unowned" if whore bed with no owner
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// after drawing whore price factor, draw the actual names
|
||||
// could have been done as a postfix, but I started with a prefix, hoping I could get by with only one draw call
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// barracks don't count whore beds, so room type switches to brothel sooner
|
||||
// disabled - barracks have their own slept in ~ debuff; doesn't really matter; put some effort in your brothels!
|
||||
/*[HarmonyPatch(typeof(RoomRoleWorker_Barracks), nameof(RoomRoleWorker_Barracks.GetScore))]
|
||||
public static class RoomRoleWorker_Barracks_GetScore_Patch
|
||||
{
|
||||
public static bool Prefix(Room room, ref float __result)
|
||||
{
|
||||
int num = 0;
|
||||
int num2 = 0;
|
||||
List<Thing> containedAndAdjacentThings = room.ContainedAndAdjacentThings;
|
||||
for (int i = 0; i < containedAndAdjacentThings.Count; i++)
|
||||
{
|
||||
Building_Bed building_Bed = containedAndAdjacentThings[i] as Building_Bed;
|
||||
if (building_Bed != null && building_Bed.def.building.bed_humanlike)
|
||||
{
|
||||
if (building_Bed.ForPrisoners)
|
||||
{
|
||||
__result = 0f;
|
||||
return false;
|
||||
}
|
||||
num++;
|
||||
if (!building_Bed.Medical && !building_Bed.IsAllowedForWhoringAll())
|
||||
{
|
||||
num2++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (num <= 1)
|
||||
{
|
||||
__result = 0f;
|
||||
return false;
|
||||
}
|
||||
__result = (float)num2 * 100100f;
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
// if pawns sleep in a brothel or a whoring bed, they get a thought
|
||||
[HarmonyPatch(typeof(Toils_LayDown), "ApplyBedThoughts")]
|
||||
public class Toils_LayDown_ApplyBedThoughts_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void Postfix(Pawn actor)
|
||||
{
|
||||
if (actor?.needs?.mood == null) return;
|
||||
|
||||
Building_Bed building_Bed = actor.CurrentBed();
|
||||
|
||||
actor?.needs?.mood?.thoughts?.memories?.RemoveMemoriesOfDef(ThoughtDefOf.SleptInBrothel);
|
||||
|
||||
if (building_Bed == null) return;
|
||||
|
||||
if (building_Bed?.GetRoom()?.Role == WhoreBed_Utility.roleDefBrothel || building_Bed.IsAllowedForWhoringAll())
|
||||
{
|
||||
var memoryHandler = actor.needs.mood.thoughts.memories;
|
||||
int thoughtStage = 0;
|
||||
|
||||
foreach (var thoughtDef in DefDatabase<ThoughtDef_Whore>.AllDefsListForReading)
|
||||
{
|
||||
var memory = memoryHandler.GetFirstMemoryOfDef(thoughtDef);
|
||||
if (memory?.CurStageIndex >= thoughtDef.stages.Count - 1)
|
||||
{
|
||||
thoughtStage = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
memoryHandler.TryGainMemory(ThoughtMaker.MakeThought(ThoughtDefOf.SleptInBrothel, thoughtStage));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if room stats are updated, update beds within
|
||||
// "necessary" if beds are toggled during pause
|
||||
[HarmonyPatch(typeof(Room), "UpdateRoomStatsAndRole")]
|
||||
public class Room_UpdateRoomStatsAndRole_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
public static void Postfix(Room __instance)
|
||||
{
|
||||
// note: with room stat display enabled, this get's called quite often for whatever room the mouse hovers over
|
||||
// even large outdoor areas
|
||||
// where iterating over all things to find all beds (even if there are none) is expensive
|
||||
// for now, skip doing anything if even the game decides it's not worth it
|
||||
// (game sets role to None if region count >36 or something)
|
||||
// - the beds will update eventually
|
||||
|
||||
if (/*Find.PlaySettings.showRoomStats && */__instance.Role == RoomRoleDefOf.None)
|
||||
return;
|
||||
|
||||
if (Find.TickManager.Paused)
|
||||
{
|
||||
// if paused, update immediately
|
||||
WhoreBed_Utility.CalculateBedFactorsForRoom(__instance);
|
||||
}
|
||||
else
|
||||
{
|
||||
// else, just make beds update as soon as needed
|
||||
WhoreBed_Utility.ResetTicksUntilUpdate(__instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
1.4/Source/Mod/harmony_RJWTab_patch.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using Verse;
|
||||
using HarmonyLib;
|
||||
using rjw;
|
||||
using System;
|
||||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using rjw.MainTab.DefModExtensions;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace rjwwhoring
|
||||
{
|
||||
[HarmonyPatch(typeof(rjw.MainTab.MainTabWindow))]
|
||||
[HarmonyPatch(nameof(rjw.MainTab.MainTabWindow.MakeOptions))]
|
||||
static class RJWTab_Brothel
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
private static void MakeOptionsPatch(rjw.MainTab.MainTabWindow __instance, ref List<FloatMenuOption> __result)
|
||||
{
|
||||
try
|
||||
{
|
||||
RJWTab_Brothel_Patch.MakeOptionsPatch(__instance, ref __result);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class RJWTab_Brothel_Patch
|
||||
{
|
||||
public static List<FloatMenuOption> MakeOptionsPatch(rjw.MainTab.MainTabWindow __instance, ref List<FloatMenuOption> __result)
|
||||
{
|
||||
PawnTableDef RJW_Brothel = DefDatabase<PawnTableDef>.GetNamed("RJW_Brothel");
|
||||
ModLog.Message("0");
|
||||
__result.Add(new FloatMenuOption(RJW_Brothel.GetModExtension<RJW_PawnTable>().label, () =>
|
||||
{
|
||||
ModLog.Message("1");
|
||||
__instance.pawnTableDef = RJW_Brothel;
|
||||
ModLog.Message("2");
|
||||
__instance.pawns = Find.CurrentMap.mapPawns.AllPawns.Where(p => xxx.is_human(p) && (p.IsColonist || p.IsPrisonerOfColony));
|
||||
ModLog.Message("3");
|
||||
__instance.Notify_ResolutionChanged();
|
||||
ModLog.Message("4");
|
||||
rjw.MainTab.MainTabWindow.Reloadtab();
|
||||
ModLog.Message("5");
|
||||
}, MenuOptionPriority.Default));
|
||||
return __result;
|
||||
}
|
||||
}
|
||||
}
|
4
1.4/Source/Mod/packages.config
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Lib.Harmony" version="2.2.2" targetFramework="net472" />
|
||||
</packages>
|
32
1.4/Source/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("RimJobWorld Whoring")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RimJobWorld Whoring")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c2825019-7f0b-456d-85a3-479c1a2a8805")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
25
1.4/Source/mod.sln
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Whoring", "Mod\Whoring.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5A0C2732-36A9-4ACA-807E-019E02C37E10}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
BIN
1.4/Textures/UI/Commands/AsWhore.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
1.4/Textures/UI/Commands/AsWhoreMany.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
1.4/Textures/UI/Commands/Service_Refuse.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
1.4/Textures/UI/Commands/Service_off.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
1.4/Textures/UI/Commands/Service_on.png
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
1.4/Textures/UI/Tab/ComfortPrisoner_off.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
1.4/Textures/UI/Tab/ComfortPrisoner_off_nobg.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
1.4/Textures/UI/Tab/ComfortPrisoner_on.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
1.4/Textures/UI/Tab/Service_off.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
1.4/Textures/UI/Tab/Service_on.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
|
@ -6,6 +6,7 @@
|
|||
<url>https://gitgud.io/Ed86/rjw-whoring</url>
|
||||
<supportedVersions>
|
||||
<li>1.3</li>
|
||||
<li>1.4</li>
|
||||
</supportedVersions>
|
||||
<packageId>rjw.whoring</packageId>
|
||||
<modDependencies>
|
||||
|
|