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Add project files.
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77
Source/JobDrivers/JobDriver_MasturbateWithToy.cs
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77
Source/JobDrivers/JobDriver_MasturbateWithToy.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using Verse.AI;
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namespace RJW_ToysAndMasturbation {
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class JobDriver_MasturbateWithToy : JobDriver_SexBaseInitiator {
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public IntVec3 cell => (IntVec3)job.GetTarget(iCell);
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public override bool TryMakePreToilReservations(bool errorOnFailed) {
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return ReservationUtility.Reserve(pawn, job.targetA, job, stackCount: 1, errorOnFailed: false);
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}
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public new void setup_ticks() {
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base.setup_ticks();
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duration = (int)(xxx.is_frustrated(base.pawn) ? (2500f * Rand.Range(0.2f, 0.7f)) : (2500f * Rand.Range(0.2f, 0.4f)));
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}
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protected override IEnumerable<Toil> MakeNewToils() {
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setup_ticks();
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ToilFailConditions.FailOn(this, () => pawn.Downed);
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ToilFailConditions.FailOn(this, () => pawn.IsBurning());
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ToilFailConditions.FailOn(this, () => pawn.IsFighting());
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ToilFailConditions.FailOn(this, () => pawn.Drafted);
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yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.A);
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yield return Toils_Haul.StartCarryThing(TargetIndex.A);
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if (!SexToyUtility.isRJWAnimationsLoaded || true /*True for now, anims come later; disable once created animations*/) {
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//place down if anims isn't loaded
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yield return Toils_Haul.CarryHauledThingToCell(TargetIndex.C);
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yield return Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, Toils_Goto.GotoCell(TargetIndex.C, PathEndMode.OnCell), storageMode: false);
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}
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yield return Toils_Goto.GotoCell(TargetIndex.C, PathEndMode.OnCell);
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Toil masturbationToil = Toils_General.Wait(duration);
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masturbationToil.handlingFacing = true;
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masturbationToil.defaultCompleteMode = ToilCompleteMode.Never;
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masturbationToil.initAction = delegate { Start(); };
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masturbationToil.tickAction = delegate {
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duration--;
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if (Gen.IsHashIntervalTick(pawn, ticks_between_hearts)) {
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ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
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}
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SexTick(pawn, null);
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SexUtility.reduce_rest(pawn);
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if (duration <= 0) ReadyForNextToil();
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};
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masturbationToil.AddFinishAction(delegate { End(); });
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yield return masturbationToil;
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Toil AfterToil = new Toil();
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AfterToil.initAction = delegate {
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SexUtility.Aftersex(pawn);
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if(SexUtility.ConsiderCleaning(pawn)) {
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LocalTargetInfo filth = GridsUtility.GetFirstThing<Filth>(pawn.PositionHeld, pawn.Map);
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Job cleanup = JobMaker.MakeJob(JobDefOf.Clean);
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cleanup.AddQueuedTarget(TargetIndex.A, filth);
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pawn.jobs.jobQueue.EnqueueFirst(cleanup);
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}
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};
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yield return AfterToil;
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}
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}
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}
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