using RimWorld; using Verse; namespace STD { public class ThoughtWorker_ItchyCrotch : ThoughtWorker { protected override ThoughtState CurrentStateInternal(Pawn p) { int sev = std_Rash.genital_rash_severity(p); if (sev <= 0) return ThoughtState.Inactive; else if (sev == 1) return ThoughtState.ActiveAtStage(0); else return ThoughtState.ActiveAtStage(1); } } }