63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using RimWorld;
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using System.Collections.Generic;
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using Verse;
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namespace RJWSexperience
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{
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public class Thought_Opinionbased : Thought_Memory
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{
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private List<float> minimumValueforStage;
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protected List<float> MinimumValueforStage
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{
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get
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{
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if (minimumValueforStage == null)
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{
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minimumValueforStage = def.GetModExtension<ThoughtDefExtension_StageFromOpinion>().minimumValueforStage;
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}
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return minimumValueforStage;
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}
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}
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/// <summary>
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/// This method is called for every thought right after the pawn is assigned
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/// </summary>
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public override bool TryMergeWithExistingMemory(out bool showBubble)
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{
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UpdateCurStage();
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return base.TryMergeWithExistingMemory(out showBubble);
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}
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/// <summary>
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/// Called every 150 ticks
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/// </summary>
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public override void ThoughtInterval()
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{
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UpdateCurStage();
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base.ThoughtInterval();
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}
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protected void UpdateCurStage()
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{
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if (otherPawn == null)
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{
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Log.Warning($"[RSI] Thought_Opinionbased {def.defName} for pawn {pawn.NameShortColored} lacks otherPawn");
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SetForcedStage(0);
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}
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float value = pawn.relations?.OpinionOf(otherPawn) ?? 0f;
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for (int i = MinimumValueforStage.Count - 1; i > 0; i--)
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{
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if (MinimumValueforStage[i] < value)
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{
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SetForcedStage(i);
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return;
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}
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}
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SetForcedStage(0);
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}
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}
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}
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