mirror of
https://gitgud.io/amevarashi/rjw-sexperience-ideology.git
synced 2024-08-15 00:43:19 +00:00
159 lines
4.3 KiB
C#
159 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using RimWorld;
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using rjw;
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namespace RJWSexperience.Ideology
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{
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public class JobGiver_GangbangConsensual : ThinkNode_JobGiver
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{
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protected override Job TryGiveJob(Pawn pawn)
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{
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if (pawn.Drafted) return null;
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DutyDef dutyDef = null;
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PawnDuty duty = null;
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if (pawn.mindState != null)
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{
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duty = pawn.mindState.duty;
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dutyDef = duty.def;
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}
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else return null;
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if (dutyDef == DutyDefOf.TravelOrLeave || !xxx.can_do_loving(pawn))
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{
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return null;
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}
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Pawn target = duty.focusSecond.Pawn;
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if (!pawn.CanReach(target, PathEndMode.ClosestTouch, Danger.None)) return null;
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return JobMaker.MakeJob(RsiDefOf.Job.Gangbang, target);
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}
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}
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public class JobDriver_Gangbang : JobDriver_SexBaseInitiator
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{
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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return true;
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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setup_ticks();
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this.FailOnDespawnedNullOrForbidden(iTarget);
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this.FailOn(() => Partner == null);
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this.FailOn(() => pawn.Drafted);
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this.FailOn(() => Partner.Drafted);
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yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
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Toil StartPartnerJob = new Toil();
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StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
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StartPartnerJob.socialMode = RandomSocialMode.Off;
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StartPartnerJob.initAction = delegate
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{
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var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped;
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if (dri == null)
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{
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Job gettin_loved = JobMaker.MakeJob(RsiDefOf.Job.GettinGangbang, pawn, Bed);
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Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
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}
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};
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yield return StartPartnerJob;
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Toil SexToil = new Toil();
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SexToil.defaultCompleteMode = ToilCompleteMode.Never;
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SexToil.defaultDuration = duration;
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SexToil.handlingFacing = true;
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SexToil.FailOn(() => Partner.CurJob.def != RsiDefOf.Job.GettinGangbang);
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SexToil.initAction = delegate
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{
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Start();
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Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
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};
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SexToil.AddPreTickAction(delegate
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{
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SexTick(pawn, Partner);
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SexUtility.reduce_rest(Partner, 1);
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SexUtility.reduce_rest(pawn, 2);
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if (ticks_left <= 0)
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ReadyForNextToil();
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});
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SexToil.AddFinishAction(delegate
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{
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End();
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});
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yield return SexToil;
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yield return new Toil
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{
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initAction = delegate
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{
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// Trying to add some interactions and social logs
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SexUtility.ProcessSex(Sexprops);
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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}
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}
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public class JobDriver_GangbangReceiver : JobDriver_SexBaseRecieverLoved
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{
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protected override IEnumerable<Toil> MakeNewToils()
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{
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setup_ticks();
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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Toil get_banged = new Toil();
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get_banged.defaultCompleteMode = ToilCompleteMode.Never;
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get_banged.handlingFacing = true;
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get_banged.initAction = delegate
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{
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pawn.pather.StopDead();
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pawn.jobs.curDriver.asleep = false;
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};
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get_banged.tickAction = delegate
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{
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if ((parteners.Count > 0) && pawn.IsHashIntervalTick(ticks_between_hearts / parteners.Count) && pawn.IsHashIntervalTick(ticks_between_hearts))
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ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
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};
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get_banged.AddEndCondition(new Func<JobCondition>(() =>
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{
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if (parteners.Count <= 0)
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{
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return JobCondition.Succeeded;
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}
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return JobCondition.Ongoing;
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}));
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get_banged.AddFinishAction(delegate
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{
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if (xxx.is_human(pawn))
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pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
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GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
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if (Bed != null && pawn.Downed)
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{
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Job tobed = JobMaker.MakeJob(JobDefOf.Rescue, pawn, Bed);
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tobed.count = 1;
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Partner.jobs.jobQueue.EnqueueFirst(tobed);
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}
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else if (pawn.HostileTo(Partner))
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pawn.health.AddHediff(xxx.submitting);
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});
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get_banged.socialMode = RandomSocialMode.Off;
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yield return get_banged;
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}
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}
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}
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