using RimWorld;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Verse;
namespace RJWSexperience.Ideology.Filters
{
///
/// Filter to describe how one pawn sees another
///
[SuppressMessage("Minor Code Smell", "S1104:Fields should not have public accessibility", Justification = "Def loader")]
public class RelationFilter
{
public bool? isVeneratedAnimal;
public List hasOneOfRelations;
public List hasNoneOfRelations;
public List hasOneOfRelationDegrees;
private bool initialized = false;
private HashSet hasOneOfRelationsHashed;
private HashSet hasNoneOfRelationsHashed;
private HashSet hasOneOfRelationDegreesHashed;
///
/// Check if the pair of pawns fits filter conditions
///
public bool Applies(Pawn pawn, Pawn partner)
{
// Fail if any single condition fails
if (isVeneratedAnimal != null && isVeneratedAnimal != pawn.Ideo.IsVeneratedAnimal(partner))
return false;
if (!CheckRelations(pawn, partner))
return false;
return true;
}
private bool CheckRelations(Pawn pawn, Pawn partner)
{
if (!initialized)
Initialize();
if (hasNoneOfRelationsHashed == null && hasOneOfRelationsHashed == null && hasOneOfRelationDegreesHashed == null)
return true;
if (hasOneOfRelationDegreesHashed != null && !hasOneOfRelationDegreesHashed.Contains(RelationHelpers.GetBloodRelationDegree(pawn, partner)))
{
return false;
}
IEnumerable relations = pawn.GetRelations(partner);
if (hasOneOfRelationsHashed != null)
{
if (relations.EnumerableNullOrEmpty())
return false;
if (!hasOneOfRelationsHashed.Overlaps(relations))
return false;
}
if (hasNoneOfRelationsHashed != null && !relations.EnumerableNullOrEmpty() && hasNoneOfRelationsHashed.Overlaps(relations))
{
return false;
}
return true;
}
private void Initialize()
{
if (!hasNoneOfRelations.NullOrEmpty())
hasNoneOfRelationsHashed = new HashSet(hasNoneOfRelations);
if (!hasOneOfRelations.NullOrEmpty())
hasOneOfRelationsHashed = new HashSet(hasOneOfRelations);
if (!hasOneOfRelationDegrees.NullOrEmpty())
hasOneOfRelationDegreesHashed = new HashSet(hasOneOfRelationDegrees);
initialized = true;
}
}
}