Gangbang Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. RitualOutcomeEffectWorker_Consumable
  • If the {0} is satisfying, one of the participants might gain an inspiration.
  • initiator 0.10
  • (1, -0.20)
  • (3, -0.05)
  • (5, 0.05)
  • (10, 0.10)
  • true 0.2 an altar
  • 0.15 FeelingBroken 0.3 victim
  • 0.15 FeelingBroken 0.5 victim
  • 0.3 FeelingBroken 0.9 victim
  • 0.4 Sex 0.7
  • 0.4 Sex 0.9
  • 0.05 TerribleGangbang The {0} was terrible! The speech was stuttering and incoherent, and the victim was botched - everyone was waiting for it to end. -2
  • 0.10 BoringGangbang The {0} was boring. The speech was repetitive and the victim was noticeably flawed. It just didn't feel dignified. -1
  • 0.6 FunGangbang The {0} was satisfying. The speech felt meaningful, and the victim was precise and dignified. There's a 5% chance that a random participant gets an inspiration. 1
  • 0.25 UnforgettableGangbang The {0} was spectacular! The speech brought everyone to the edge of a frenzy and the victim was like succubus. There's a 10% chance that a random participant gets an inspiration. 2
  • Gangbang_Consensual Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. RitualOutcomeEffectWorker_Consumable
  • If the {0} is satisfying, one of the participants might gain an inspiration.
  • initiator 0.10
  • (1, -0.20)
  • (3, -0.05)
  • (5, 0.05)
  • (10, 0.10)
  • true 0.2 an altar
  • 0.4 Sex 0.7
  • 1.0 Sex 0.8
  • 0.05 TerribleGangbang The {0} was terrible! The speech was stuttering and incoherent, and the victim was botched - everyone was waiting for it to end. -2
  • 0.10 BoringGangbang The {0} was boring. The speech was repetitive and the victim was noticeably flawed. It just didn't feel dignified. -1
  • 0.6 FunGangbang The {0} was satisfying. The speech felt meaningful, and the victim was precise and dignified. There's a 5% chance that a random participant gets an inspiration. 1
  • 0.25 UnforgettableGangbang The {0} was spectacular! The speech brought everyone to the edge of a frenzy and the victim was like succubus. There's a 10% chance that a random participant gets an inspiration. 2
  • BestialGangbang Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. RitualOutcomeEffectWorker_Consumable
  • If the {0} is satisfying, one of the participants might gain an inspiration.
  • initiator 0.10
  • (1, -0.50)
  • (3, -0.30)
  • (5, -0.15)
  • (10, -0.10)
  • true 0.2 an altar
  • 0.45 FeelingBroken 0.3 victim
  • 0.45 FeelingBroken 0.5 victim
  • 0.8 FeelingBroken 0.9 victim
  • 0.05 TerribleGangbang The {0} was terrible! The speech was stuttering and incoherent, and the victim was botched - everyone was waiting for it to end. -2
  • 0.10 BoringGangbang The {0} was boring. The speech was repetitive and the victim was noticeably flawed. It just didn't feel dignified. -1
  • 0.65 FunGangbang The {0} was satisfying. The speech felt meaningful, and the victim was precise and dignified. There's a 5% chance that a random participant gets an inspiration. 1
  • 0.2 UnforgettableGangbang The {0} was spectacular! The speech brought everyone to the edge of a frenzy and the victim was like succubus. There's a 10% chance that a random participant gets an inspiration. 2
  • BestialGangbang_Consensual Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. RitualOutcomeEffectWorker_Consumable
  • If the {0} is satisfying, one of the participants might gain an inspiration.
  • initiator 0.10
  • (1, 0.20)
  • (3, 0.40)
  • (5, 0.65)
  • (10, 1.20)
  • true 0.2 an altar
  • 0.05 TerribleGangbang The {0} was terrible! The speech was stuttering and incoherent, and the victim was botched - everyone was waiting for it to end. -2
  • 0.10 BoringGangbang The {0} was boring. The speech was repetitive and the victim was noticeably flawed. It just didn't feel dignified. -1
  • 0.65 FunGangbang The {0} was satisfying. The speech felt meaningful, and the victim was precise and dignified. There's a 5% chance that a random participant gets an inspiration. 1
  • 0.2 UnforgettableGangbang The {0} was spectacular! The speech brought everyone to the edge of a frenzy and the victim was like succubus. There's a 10% chance that a random participant gets an inspiration. 2
  • DrugOrgy Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. RitualOutcomeEffectWorker_RemoveConsumableBuilding
  • If the {0} is satisfying, one of the participants might gain an inspiration.
  • (1, -0.50)
  • (3, 0.0)
  • (5, 0.10)
  • (10, 0.30)
  • Impressiveness
  • 0, 0
  • 50, 0.1
  • 120, 0.2
  • 0.7 Sex 0.7
  • 0.05 TerribleOrgy The {0} was terrible! -2
  • 0.10 BoringOrgy The {0} was boring. -1
  • 0.6 FunOrgy The {0} was satisfying. There's a 5% chance that a random participant gets an inspiration. 1
  • 0.25 UnforgettableOrgy The {0} was spectacular! There's a 10% chance that a random participant gets an inspiration. 2