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@ -3,28 +3,17 @@
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<!-- Issues -->
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<IssueDef>
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<defName>Sex_Proselytizing</defName>
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<defName>SexProselytizing</defName>
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<label>sex type</label>
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<iconPath>UI/Issues/Submissive</iconPath>
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</IssueDef>
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<!-- Currently does not work as intended!
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<PreceptDef>
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<defName>Proselyzing_By_Sex</defName>
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<issue>Sex_Proselytizing</issue>
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<label>Sexual Proselyzing</label>
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<description>Sex converts both partners towards this ideology.</description>
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<impact>Low</impact>
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<displayOrderInIssue>40</displayOrderInIssue>
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<displayOrderInImpact>300</displayOrderInImpact>
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</PreceptDef>
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-->
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<PreceptDef>
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<defName>Proselyzing_By_Orgasm</defName>
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<issue>Sex_Proselytizing</issue>
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<label>Orgasm Proselyzing</label>
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<description>Orgasms converts both partners towards this ideology.</description>
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<impact>Low</impact>
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<defName>ProselyzingByOrgasm</defName>
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<issue>SexProselytizing</issue>
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<label>Sexual Proselyzing</label>
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<description>Giving orgasm converts partner towards this ideology.</description>
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<impact>Medium</impact>
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<displayOrderInIssue>50</displayOrderInIssue>
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<displayOrderInImpact>400</displayOrderInImpact>
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</PreceptDef>
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@ -49,7 +49,7 @@ namespace RJWSexperience.Ideology
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// Option A: Partner has same Ideo as Pawn, increase certainty
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if (sameIdeo)
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{
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pawn.ideo.OffsetCertainty(severity);
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partner.ideo.OffsetCertainty(severity);
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}
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// Option B: Partner as different Ideo, try to convert
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else
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@ -210,42 +210,23 @@ namespace RJWSexperience.Ideology.Patches
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ideo = mother?.Ideo;
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return mother?.Faction ?? baby.Faction;
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}
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}
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[HarmonyPatch(typeof(JobDriver_Sex), "Roll_Orgasm_Duration_Reset")]
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[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
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public static class RJW_Patch_Orgasm_IdeoConversion
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{
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public static void Postfix(JobDriver_Sex __instance)
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public static void Postfix(SexProps props)
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{
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// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
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// TODO: From my Tests, this does still invoke on masturbation
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if (__instance.pawn == null || __instance.Partner == null)
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if (props.pawn != null && props.hasPartner())
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return;
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// Orgasm is called "all the time" - it exits early when the sex is still going.
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// Hence, we hijack the "Roll_Orgasm_Duration_Reset" which is fired after the real orgasm happened
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// But we have to check for one edge case, namely the function is also done when sex is initialized (which we catch by checking for orgasm > 0
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if (__instance.orgasms <= 0) return;
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if (__instance.Partner.Ideo.HasPrecept(VariousDefOf.Proselyzing_By_Orgasm))
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if (props.partner.Ideo?.HasPrecept(VariousDefOf.ProselyzingByOrgasm) == true)
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{
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// Pawn is the one having the orgasm
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// Partner is "giving" the orgasm, hence the pawn will be converted towards the partners ideology
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IdeoUtility.ConvertPawnBySex(__instance.pawn, __instance.Partner, 0.03f);
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IdeoUtility.ConvertPawnBySex(props.pawn, props.partner, 0.03f);
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}
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}
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}
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// TODO: This does not work as intended!
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// Something is wrong with this, it's not called correctly.I expect this to be the wrong Harmony Patch Point
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[HarmonyPatch(typeof(SexUtility), "Aftersex", new Type[] { typeof(SexProps) })]
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public static class RJW_Patch_Aftersex_IdeoConversion
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{
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// This is not exactly where I should put it (Maybe after The JobDriver_Sex Finishes??)
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public static void Postfix(SexProps props)
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{
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IdeoUtility.ConvertPawnBySex(props.pawn, props.partner, props.orgasms * 0.03f);
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}
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}
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}
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}
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@ -21,7 +21,6 @@ namespace RJWSexperience.Ideology
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[MayRequireIdeology] public static readonly PreceptDef BabyFaction_AlwaysColony;
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[MayRequireIdeology] public static readonly PreceptDef Submissive_Male;
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[MayRequireIdeology] public static readonly PreceptDef Submissive_Female;
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[MayRequireIdeology] public static readonly PreceptDef Proselyzing_By_Orgasm;
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//[MayRequireIdeology] public static readonly PreceptDef Proselyzing_By_Sex;
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[MayRequireIdeology] public static readonly PreceptDef ProselyzingByOrgasm;
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}
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}
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