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	Debug action to test marriage event
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								Source/IdeologyAddon/DebugAction.cs
									
										
									
									
									
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								Source/IdeologyAddon/DebugAction.cs
									
										
									
									
									
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using rjw;
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using RJWSexperience.Ideology.HistoryEvents;
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using System.Linq;
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using Verse;
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namespace RJWSexperience.Ideology
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{
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	internal class DebugAction
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	{
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		[DebugAction("RJW Sexperience Ideology", "Test marriage event", false, false, actionType = DebugActionType.ToolMapForPawns, allowedGameStates = AllowedGameStates.PlayingOnMap)]
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		private static void GenerateMarriageEvent(Pawn p)
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		{
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			Pawn hero = p.Map.PlayerPawnsForStoryteller.First(x => x.IsDesignatedHero());
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			if (hero == null)
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				return;
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			RsiHistoryEventDefOf.RSI_NonIncestuosMarriage.RecordEventWithPartner(hero, p);
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			RsiHistoryEventDefOf.RSI_NonIncestuosMarriage.RecordEventWithPartner(p, hero);
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		}
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	}
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}
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