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Added a Precept on Genital Size
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172
1.3/Defs/PreceptDefs/Precepts_SizeMatters.xml
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172
1.3/Defs/PreceptDefs/Precepts_SizeMatters.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- Issues -->
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<IssueDef>
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<defName>GenitalSize</defName>
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<label>Size Matters</label>
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<iconPath>UI/Memes/SexualDissolutely</iconPath>
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</IssueDef>
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<!-- Precepts Male -->
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<PreceptDef>
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<defName>GenitalSize_Big_Better</defName>
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<issue>GenitalSize</issue>
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<description>The size matters.</description>
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<label>Bigger = Better</label>
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<impact>High</impact>
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<displayOrderInIssue>20</displayOrderInIssue>
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<displayOrderInImpact>200</displayOrderInImpact>
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<comps>
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<li Class="PreceptComp_SituationalThought">
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<thought>GenitalSize_Approved</thought>
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</li>
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<li Class="PreceptComp_SituationalThought">
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<thought>GenitalSize_Approved_Social</thought>
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</li>
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</comps>
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</PreceptDef>
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<PreceptDef>
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<defName>GenitalSize_NoRules</defName>
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<issue>GenitalSize</issue>
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<description>The size is unimportant.</description>
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<label>No Rules</label>
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<impact>High</impact>
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<displayOrderInIssue>10</displayOrderInIssue>
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<displayOrderInImpact>100</displayOrderInImpact>
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<comps>
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</comps>
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</PreceptDef>
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<PreceptDef>
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<defName>GenitalSize_Smaller_Better</defName>
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<issue>GenitalSize</issue>
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<description>The greeks actually believed, that a big genital is an animalistic feature. Important members are known for their small genitals.</description>
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<label>Smaller = Better</label>
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<impact>High</impact>
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<displayOrderInIssue>30</displayOrderInIssue>
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<displayOrderInImpact>200</displayOrderInImpact>
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<comps>
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<li Class="PreceptComp_SituationalThought">
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<thought>GenitalSize_Disapproved</thought>
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</li>
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<li Class="PreceptComp_SituationalThought">
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<thought>GenitalSize_Disapproved_Social</thought>
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</li>
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</comps>
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</PreceptDef>
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<!-- Thoughts - Mood -->
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<ThoughtDef>
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<defName>GenitalSize_Approved</defName>
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<thoughtClass>Thought_Situational</thoughtClass>
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<workerClass>RJWSexperience.Ideology.ThoughtWorker_Precept_GenitalSize_Approved</workerClass>
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<stages>
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<li>
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<label>Despised Genitalsize</label>
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<description>I ... I am okay the way I am!</description>
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<baseMoodEffect>-10</baseMoodEffect>
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</li>
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<li>
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<label>Unwanted Genitalsize</label>
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<description>I think I am below average.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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<li>
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<label>Normal Genitals</label>
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<description>I guess I am the average.</description>
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<baseMoodEffect>0</baseMoodEffect>
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</li>
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<li>
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<label>Appreciated Genitals</label>
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<description>I think I am above average.</description>
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<baseMoodEffect>+5</baseMoodEffect>
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</li>
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<li>
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<label>Venerated Genitals</label>
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<description>Don't want to be the elephant in the room, but parts of me are.</description>
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<baseMoodEffect>+10</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>GenitalSize_Disapproved</defName>
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<workerClass>RJWSexperience.Ideology.ThoughtWorker_Precept_GenitalSize_Disapproved</workerClass>
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<thoughtClass>Thought_Situational</thoughtClass>
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<stages>
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<li>
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<label>Venerated Genitals</label>
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<description>I do not need great genitals, as I am a being of supreme intellect and grace.</description>
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<baseMoodEffect>+10</baseMoodEffect>
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</li>
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<li>
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<label>Appreciated Genitals</label>
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<description>I think I am below average.</description>
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<baseMoodEffect>+5</baseMoodEffect>
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</li>
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<li>
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<label>Normal Genitals</label>
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<description>I guess I am the average.</description>
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<baseMoodEffect>0</baseMoodEffect>
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</li>
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<li>
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<label>Unwanted Genitals</label>
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<description>I think I am above average.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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<li>
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<label>Despised Genitals</label>
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<description>I am closer to an animal, than to a human. Why did I have to be born this way? </description>
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<baseMoodEffect>-10</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!-- Social-Thoughts (Opinion)-->
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<ThoughtDef>
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<defName>GenitalSize_Approved_Social</defName>
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<workerClass>RJWSexperience.Ideology.ThoughtWorker_Precept_GenitalSize_Approved_Social</workerClass>
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<thoughtClass>Thought_SituationalSocial</thoughtClass>
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<stages>
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<li>
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<label>Unwanted Genitals</label>
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<baseOpinionOffset>-5</baseOpinionOffset>
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</li>
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<li>
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<label>Normal Genitals</label>
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<baseOpinionOffset>0</baseOpinionOffset>
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</li>
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<li>
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<label>Favorable Genitals</label>
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<baseOpinionOffset>+5</baseOpinionOffset>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>GenitalSize_Disapproved_Social</defName>
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<workerClass>RJWSexperience.Ideology.ThoughtWorker_Precept_GenitalSize_Disapproved_Social</workerClass>
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<thoughtClass>Thought_SituationalSocial</thoughtClass>
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<stages>
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<li>
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<label>Unwanted Genitals</label>
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<baseOpinionOffset>-5</baseOpinionOffset>
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</li>
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<li>
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<label>Normal Genitals</label>
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<baseOpinionOffset>0</baseOpinionOffset>
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</li>
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<li>
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<label>Favorable Genitals</label>
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<baseOpinionOffset>+5</baseOpinionOffset>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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@ -1,4 +1,5 @@
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using RimWorld;
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using rjw;
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using Verse;
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namespace RJWSexperience.Ideology
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@ -33,5 +34,29 @@ namespace RJWSexperience.Ideology
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}
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return finalMultiplier;
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}
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public static float getGenitalSize(Pawn p)
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{
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if (p == null)
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return 0f;
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// Iff the pawn has multiple genitalia, the "best" is picked (the biggest penis or tightest vagina)
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float best_seen_size = 0f;
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foreach (Hediff part in rjw.Genital_Helper.get_AllPartsHediffList(p))
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{
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// Only check for Vaginas and Penises, not for Anus or for things not categorized as primary sexual parts
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if (Genital_Helper.is_penis(part) || Genital_Helper.is_vagina(part))
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{
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best_seen_size = part.Severity > best_seen_size ? part.Severity : best_seen_size;
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}
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}
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// For Women, the scale is inverted.
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if (p.gender == Gender.Female)
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return 1 - best_seen_size;
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return best_seen_size;
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}
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}
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}
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using RimWorld;
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using rjw;
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using Verse;
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namespace RJWSexperience.Ideology
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{
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public class ThoughtWorker_Precept_GenitalSize_Approved : ThoughtWorker_Precept
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{
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protected override ThoughtState ShouldHaveThought(Pawn p)
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{
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// We have 5 stages, which map directly to genitalia severity:
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// Micro(<0.2), Small(>0.2&&<0.4), Normal(>0.4&&<0.6), Big(>0.6&&<0.8), Huge(>0.8)
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if (p != null && Genital_Helper.get_AllPartsHediffList(p).Count > 0)
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{
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float best_size = IdeoUtility.getGenitalSize(p);
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if (best_size < 0.2f)
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return ThoughtState.ActiveAtStage(0);
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else if (best_size < 0.4f)
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return ThoughtState.ActiveAtStage(1);
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else if (best_size < 0.6f)
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return ThoughtState.ActiveAtStage(2);
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else if (best_size < 0.8f)
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return ThoughtState.ActiveAtStage(3);
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else if (best_size > 0.8f)
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return ThoughtState.ActiveAtStage(4);
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}
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// This might can happen if the pawn has no genitalia ... maybe?
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return ThoughtState.Inactive;
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}
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}
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}
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@ -0,0 +1,29 @@
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using RimWorld;
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using rjw;
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using Verse;
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namespace RJWSexperience.Ideology
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{
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public class ThoughtWorker_Precept_GenitalSize_Approved_Social : ThoughtWorker_Precept_Social
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{
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// Important Note: For the Social Worker, we measure otherPawns genitalia
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protected override ThoughtState ShouldHaveThought(Pawn p, Pawn otherPawn)
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{
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// We have 3 stages, which map directly to genitalia severity:
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// Unfavorable(<0.4), Normal(>0.4&&<0.6), Favorable(>0.6)
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if (otherPawn != null && Genital_Helper.get_AllPartsHediffList(otherPawn).Count > 0)
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{
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float best_size = IdeoUtility.getGenitalSize(otherPawn);
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if (best_size < 0.4f)
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return ThoughtState.ActiveAtStage(0);
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else if (best_size < 0.6f)
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return ThoughtState.ActiveAtStage(1);
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else if (best_size > 0.6f)
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return ThoughtState.ActiveAtStage(2);
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}
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// This might can happen if the pawn has no genitalia ... maybe?
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return ThoughtState.Inactive;
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}
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}
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}
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@ -0,0 +1,32 @@
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using RimWorld;
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using rjw;
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using Verse;
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namespace RJWSexperience.Ideology
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{
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public class ThoughtWorker_Precept_GenitalSize_Disapproved : ThoughtWorker_Precept
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{
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protected override ThoughtState ShouldHaveThought(Pawn p)
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{
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// We have 5 stages, which map directly to genitalia severity:
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// Micro(<0.2), Small(>0.2&&<0.4), Normal(>0.4&&<0.6), Big(>0.6&&<0.8), Huge(>0.8)
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if (p != null && Genital_Helper.get_AllPartsHediffList(p).Count > 0)
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{
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float best_size = IdeoUtility.getGenitalSize(p);
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if (best_size < 0.2f)
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return ThoughtState.ActiveAtStage(0);
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else if (best_size < 0.4f)
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return ThoughtState.ActiveAtStage(1);
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else if (best_size < 0.6f)
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return ThoughtState.ActiveAtStage(2);
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else if (best_size < 0.8f)
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return ThoughtState.ActiveAtStage(3);
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else if (best_size > 0.8f)
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return ThoughtState.ActiveAtStage(4);
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}
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// This might can happen if the pawn has no genitalia ... maybe?
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return ThoughtState.Inactive;
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}
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}
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}
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@ -0,0 +1,28 @@
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using RimWorld;
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using rjw;
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using Verse;
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namespace RJWSexperience.Ideology
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{
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public class ThoughtWorker_Precept_GenitalSize_Disapproved_Social : ThoughtWorker_Precept_Social
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{
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// Important Note: For the Social Worker, we measure otherPawns genitalia
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protected override ThoughtState ShouldHaveThought(Pawn p, Pawn otherPawn)
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{
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// We have 3 stages, which map directly to genitalia severity:
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// Unfavorable(<0.4), Normal(>0.4&&<0.6), Favorable(>0.6)
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if (otherPawn != null && Genital_Helper.get_AllPartsHediffList(otherPawn).Count > 0)
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{
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float best_size = IdeoUtility.getGenitalSize(otherPawn);
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if (best_size < 0.4f)
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return ThoughtState.ActiveAtStage(0);
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else if (best_size < 0.6f)
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return ThoughtState.ActiveAtStage(1);
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else if (best_size > 0.6f)
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return ThoughtState.ActiveAtStage(2);
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}
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// This might can happen if the pawn has no genitalia ... maybe?
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return ThoughtState.Inactive;
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}
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}
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}
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@ -51,6 +51,14 @@
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<Compile Include="Harmony.cs" />
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<Compile Include="Ideology\HistoryEvents\ArgsNamesCustom.cs" />
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<Compile Include="Ideology\Keyed.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_GenitalSize_Approved.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_GenitalSize_Approved_Social.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_GenitalSize_Disapproved.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_GenitalSize_Disapproved_Social.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_NonPregnant.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_NonPregnant_Social.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_Pregnant.cs" />
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<Compile Include="Ideology\PreceptWorkers\ThoughtWorker_Precept_Pregnant_Social.cs" />
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<Compile Include="Ideology\RelationFilter.cs" />
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<Compile Include="Ideology\RsiHistoryEventDefOf.cs" />
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<Compile Include="Ideology\TwoPawnFilter.cs" />
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