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https://gitgud.io/amevarashi/rjw-sexperience-ideology.git
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initial 1.5
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parent
e19b6d8ff3
commit
2f7a1c0883
48 changed files with 6295 additions and 18 deletions
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@ -1,4 +1,5 @@
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using rjw;
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using LudeonTK;
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using rjw;
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using RJWSexperience.Ideology.HistoryEvents;
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using RJWSexperience.Ideology.Patches;
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using System.Collections.Generic;
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@ -6,25 +6,27 @@
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<AssemblyName>RJWSexperience.Ideology</AssemblyName>
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<TargetFramework>net48</TargetFramework>
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<Optimize>true</Optimize>
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<OutputPath>..\..\1.4\Assemblies\</OutputPath>
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<OutputPath>..\..\1.5\Assemblies\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<LangVersion>8.0</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="RJW">
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<HintPath>..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
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<HintPath>..\..\..\rjw\1.5\Assemblies\RJW.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Krafs.Rimworld.Ref">
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<Version>1.4.*</Version>
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<Version>1.5.*</Version>
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</PackageReference>
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<PackageReference Include="Lib.Harmony">
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<Version>2.2.*</Version>
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<Version>2.*</Version>
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<ExcludeAssets>runtime</ExcludeAssets>
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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@ -2,6 +2,7 @@
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using Verse.AI;
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@ -35,7 +36,7 @@ namespace RJWSexperience.Ideology
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{
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if (duty != null)
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{
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List<Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.FindAll(x => x.mindState?.duty?.def == duty.def);
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IEnumerable<Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x.mindState?.duty?.def == duty.def);
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return pawns.RandomElementByWeightWithDefault(x => SexAppraiser.would_fuck(pawn, x), 0.1f);
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}
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@ -190,7 +191,14 @@ namespace RJWSexperience.Ideology
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get_loved.AddFinishAction(delegate
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{
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if (xxx.is_human(pawn))
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pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
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{
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CompRJW comp = CompRJW.Comp(pawn);
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if (comp != null)
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{
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comp.drawNude = false;
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pawn.Drawer.renderer.SetAllGraphicsDirty();
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}
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}
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});
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get_loved.socialMode = RandomSocialMode.Off;
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return get_loved;
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@ -135,7 +135,14 @@ namespace RJWSexperience.Ideology
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get_banged.AddFinishAction(delegate
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{
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if (xxx.is_human(pawn))
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pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
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{
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CompRJW comp = CompRJW.Comp(pawn);
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if (comp != null)
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{
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comp.drawNude = false;
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pawn.Drawer.renderer.SetAllGraphicsDirty();
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}
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}
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GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
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if (Bed != null && pawn.Downed)
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@ -36,14 +36,14 @@ namespace RJWSexperience.Ideology
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return false;
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}
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public override ExpectedOutcomeDesc GetExpectedOutcomeDesc(Precept_Ritual ritual, TargetInfo ritualTarget, RitualObligation obligation, RitualRoleAssignments assignments, RitualOutcomeComp_Data data)
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public override QualityFactor GetQualityFactor(Precept_Ritual ritual, TargetInfo ritualTarget, RitualObligation obligation, RitualRoleAssignments assignments, RitualOutcomeComp_Data data)
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{
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return new ExpectedOutcomeDesc
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return new QualityFactor
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{
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label = LabelForDesc.CapitalizeFirst(),
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present = false,
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uncertainOutcome = true,
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effect = ExpectedOffsetDesc(true, -1f),
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qualityChange = ExpectedOffsetDesc(true, -1f),
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quality = qualityOffset,
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positive = true
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};
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@ -62,22 +62,22 @@ namespace RJWSexperience.Ideology
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public override bool Applies(LordJob_Ritual ritual)
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{
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float avgNeed = 0;
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foreach (Pawn pawn in ritual.assignments.AllPawns)
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foreach (Pawn pawn in ritual.assignments.AllCandidatePawns)
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{
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avgNeed += pawn.needs?.TryGetNeed(needDef)?.CurLevel ?? 0f;
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}
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avgNeed /= ritual.assignments.AllPawns.Count;
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avgNeed /= ritual.assignments.AllCandidatePawns.Count;
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return avgNeed >= minAvgNeed;
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}
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public override ExpectedOutcomeDesc GetExpectedOutcomeDesc(Precept_Ritual ritual, TargetInfo ritualTarget, RitualObligation obligation, RitualRoleAssignments assignments, RitualOutcomeComp_Data data)
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public override QualityFactor GetQualityFactor(Precept_Ritual ritual, TargetInfo ritualTarget, RitualObligation obligation, RitualRoleAssignments assignments, RitualOutcomeComp_Data data)
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{
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return new ExpectedOutcomeDesc
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return new QualityFactor
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{
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label = LabelForDesc.CapitalizeFirst(),
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present = false,
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uncertainOutcome = true,
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effect = ExpectedOffsetDesc(true, -1f),
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qualityChange = ExpectedOffsetDesc(true, -1f),
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quality = qualityOffset,
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positive = true
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};
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@ -1,4 +1,5 @@
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using RimWorld;
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using LudeonTK;
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using RimWorld;
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using RJWSexperience.Ideology.Precepts;
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using System.Collections.Generic;
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using System.Linq;
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