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Fix folders and namespaces (except for the Rituals)
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commit
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47 changed files with 46 additions and 138 deletions
257
Source/IdeologyAddon/Rituals/JobGiver_DrugOrgy.cs
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257
Source/IdeologyAddon/Rituals/JobGiver_DrugOrgy.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using Verse;
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using Verse.AI;
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using RimWorld;
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namespace RJWSexperience.Ideology
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{
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public class JobGiver_DrugOrgy : ThinkNode_JobGiver
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{
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protected override Job TryGiveJob(Pawn pawn)
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{
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if (pawn.Drafted) return null;
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DutyDef dutyDef = null;
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PawnDuty duty = null;
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if (pawn.mindState != null)
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{
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duty = pawn.mindState.duty;
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dutyDef = duty.def;
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}
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else return null;
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if (dutyDef == DutyDefOf.TravelOrLeave || !xxx.can_do_loving(pawn))
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{
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return null;
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}
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Pawn target = FindPartner(pawn, duty);
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if (target == null || !pawn.CanReserveAndReach(target, PathEndMode.ClosestTouch, Danger.None,1)) return JobMaker.MakeJob(VariousDefOf.DrugMasturbate);
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return JobMaker.MakeJob(VariousDefOf.DrugSex, target);
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}
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protected Pawn FindPartner(Pawn pawn, PawnDuty duty)
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{
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if (duty != null)
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{
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List<Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.FindAll(x => x.mindState?.duty?.def == duty.def);
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return pawns.RandomElementByWeightWithDefault(x => SexAppraiser.would_fuck(pawn,x), 0.1f);
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}
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return null;
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}
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}
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/// <summary>
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/// copied from rjw
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/// </summary>
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public class JobDriver_SexDrugOrgy : JobDriver_SexBaseInitiator
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{
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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return true;
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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setup_ticks();
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var PartnerJob = VariousDefOf.GettinDrugSex;
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this.FailOnDespawnedNullOrForbidden(iTarget);
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this.FailOn(() => !Partner.health.capacities.CanBeAwake);
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this.FailOn(() => pawn.Drafted);
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this.FailOn(() => Partner == null);
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yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
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Toil WaitForPartner = new Toil();
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WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay;
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WaitForPartner.initAction = delegate
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{
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ticksLeftThisToil = 5000;
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};
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WaitForPartner.tickAction = delegate
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{
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pawn.GainComfortFromCellIfPossible();
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if (pawn.Position.DistanceTo(Partner.Position) <= 1f)
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{
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ReadyForNextToil();
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}
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};
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yield return WaitForPartner;
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Toil StartPartnerJob = new Toil();
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StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
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StartPartnerJob.socialMode = RandomSocialMode.Off;
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StartPartnerJob.initAction = delegate
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{
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var dri = Partner.jobs.curDriver as JobDriver_DrugSexReceiver;
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if (dri == null)
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{
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Job gettingQuickie = JobMaker.MakeJob(PartnerJob, pawn, Partner);
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Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced);
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}
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};
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yield return StartPartnerJob;
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Toil SexToil = new Toil();
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SexToil.defaultCompleteMode = ToilCompleteMode.Never;
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SexToil.socialMode = RandomSocialMode.Off;
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SexToil.defaultDuration = duration;
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SexToil.handlingFacing = true;
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SexToil.FailOn(() => Partner.CurJob.def != PartnerJob);
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SexToil.initAction = delegate
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{
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Partner.pather.StopDead();
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Partner.jobs.curDriver.asleep = false;
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Start();
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Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
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};
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SexToil.AddPreTickAction(delegate
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{
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SexTick(pawn, Partner);
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SexUtility.reduce_rest(Partner, 1);
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SexUtility.reduce_rest(pawn, 1);
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if (ticks_left <= 0)
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ReadyForNextToil();
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});
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SexToil.AddFinishAction(delegate
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{
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End();
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});
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yield return SexToil;
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yield return new Toil
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{
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initAction = delegate
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{
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//// Trying to add some interactions and social logs
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SexUtility.ProcessSex(Sexprops);
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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}
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}
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/// <summary>
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/// copied from rjw
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/// </summary>
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public class JobDriver_DrugSexReceiver : JobDriver_SexBaseRecieverLoved
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{
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protected override IEnumerable<Toil> MakeNewToils()
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{
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setup_ticks();
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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// More/less hearts based on opinion.
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if (pawn.relations.OpinionOf(Partner) < 0)
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ticks_between_hearts += 50;
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else if (pawn.relations.OpinionOf(Partner) > 60)
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ticks_between_hearts -= 25;
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this.FailOnDespawnedOrNull(iTarget);
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this.FailOn(() => !Partner.health.capacities.CanBeAwake);
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this.FailOn(() => pawn.Drafted);
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this.FailOn(() => Partner.Drafted);
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this.FailOn(() => Partner == null);
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yield return Toils_Reserve.Reserve(iTarget, 1, 0);
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var get_loved = MakeSexToil();
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get_loved.handlingFacing = false;
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yield return get_loved;
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}
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protected Toil MakeSexToil()
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{
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Toil get_loved = new Toil();
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get_loved.defaultCompleteMode = ToilCompleteMode.Never;
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get_loved.socialMode = RandomSocialMode.Off;
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get_loved.handlingFacing = true;
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get_loved.tickAction = delegate
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{
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};
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get_loved.AddEndCondition(new Func<JobCondition>(() =>
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{
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if (parteners.Count <= 0)
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{
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return JobCondition.Succeeded;
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}
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return JobCondition.Ongoing;
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}));
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get_loved.AddFinishAction(delegate
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{
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if (xxx.is_human(pawn))
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pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
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});
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get_loved.socialMode = RandomSocialMode.Off;
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return get_loved;
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}
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}
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/// <summary>
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/// copied from rjw
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/// </summary>
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public class JobDriver_DrugMasturabate : JobDriver_Masturbate
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{
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protected override IEnumerable<Toil> MakeNewToils()
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{
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setup_ticks();
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this.FailOn(() => pawn.health.Downed);
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this.FailOn(() => pawn.IsBurning());
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this.FailOn(() => pawn.IsFighting());
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this.FailOn(() => pawn.Drafted);
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Toil SexToil = Toils_General.Wait(duration);
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SexToil.handlingFacing = true;
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SexToil.initAction = delegate
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{
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Start();
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};
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SexToil.tickAction = delegate
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{
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SexTick(pawn, null, true);
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SexUtility.reduce_rest(pawn, 1);
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if (ticks_left <= 0)
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ReadyForNextToil();
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};
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SexToil.AddFinishAction(delegate
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{
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End();
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});
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yield return SexToil;
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yield return new Toil
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{
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initAction = delegate
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{
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SexUtility.Aftersex(Sexprops);
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if (!SexUtility.ConsiderCleaning(pawn)) return;
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LocalTargetInfo own_cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);
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Job clean = JobMaker.MakeJob(JobDefOf.Clean);
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clean.AddQueuedTarget(TargetIndex.A, own_cum);
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pawn.jobs.jobQueue.EnqueueFirst(clean);
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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}
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}
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}
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