rjw-sexperience-ideology/Source/IdeologyAddon/Rituals/JobGiver_GangbangConsensual.cs

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using RimWorld;
using rjw;
using System;
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using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace RJWSexperience.Ideology
{
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public class JobGiver_GangbangConsensual : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
if (pawn.Drafted || pawn.mindState == null)
{
return null;
}
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PawnDuty duty = pawn.mindState.duty;
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if (duty.def == DutyDefOf.TravelOrLeave || !xxx.can_do_loving(pawn))
{
return null;
}
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Pawn target = duty.focusSecond.Pawn;
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if (!pawn.CanReach(target, PathEndMode.ClosestTouch, Danger.None))
return null;
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return JobMaker.MakeJob(RsiDefOf.Job.Gangbang, target);
}
}
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public class JobDriver_Gangbang : JobDriver_SexBaseInitiator
{
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return true;
}
protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
this.FailOnDespawnedNullOrForbidden(iTarget);
this.FailOn(() => Partner == null);
this.FailOn(() => pawn.Drafted);
this.FailOn(() => Partner.Drafted);
yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);
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Toil StartPartnerJob = new Toil
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{
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defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate
{
if (!(Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped))
{
Job gettin_loved = JobMaker.MakeJob(RsiDefOf.Job.GettinGangbang, pawn, Bed);
Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
}
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}
};
yield return StartPartnerJob;
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Toil SexToil = new Toil
{
defaultCompleteMode = ToilCompleteMode.Never,
defaultDuration = duration,
handlingFacing = true
};
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SexToil.FailOn(() => Partner.CurJob.def != RsiDefOf.Job.GettinGangbang);
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SexToil.initAction = delegate
{
Start();
Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
};
SexToil.AddPreTickAction(delegate
{
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner, 1);
SexUtility.reduce_rest(pawn, 2);
if (ticks_left <= 0)
ReadyForNextToil();
});
SexToil.AddFinishAction(delegate
{
End();
});
yield return SexToil;
yield return new Toil
{
initAction = delegate
{
// Trying to add some interactions and social logs
SexUtility.ProcessSex(Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
public class JobDriver_GangbangReceiver : JobDriver_SexBaseRecieverLoved
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{
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protected override IEnumerable<Toil> MakeNewToils()
{
setup_ticks();
parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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Toil get_banged = new Toil
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{
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defaultCompleteMode = ToilCompleteMode.Never,
handlingFacing = true,
initAction = delegate
{
pawn.pather.StopDead();
pawn.jobs.curDriver.asleep = false;
},
tickAction = delegate
{
if ((parteners.Count > 0) && pawn.IsHashIntervalTick(ticks_between_hearts / parteners.Count) && pawn.IsHashIntervalTick(ticks_between_hearts))
ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
}
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};
get_banged.AddEndCondition(new Func<JobCondition>(() =>
{
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if (parteners.Count == 0)
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{
return JobCondition.Succeeded;
}
return JobCondition.Ongoing;
}));
get_banged.AddFinishAction(delegate
{
if (xxx.is_human(pawn))
pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
if (Bed != null && pawn.Downed)
{
Job tobed = JobMaker.MakeJob(JobDefOf.Rescue, pawn, Bed);
tobed.count = 1;
Partner.jobs.jobQueue.EnqueueFirst(tobed);
}
else if (pawn.HostileTo(Partner))
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{
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pawn.health.AddHediff(xxx.submitting);
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}
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});
get_banged.socialMode = RandomSocialMode.Off;
yield return get_banged;
}
}
}