rjw-rbse/1.2/Patches/Bodypart_Stats_Bionic.xml

118 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Patch>
<!-- Bionic Jaw -->
<Operation Class="PatchOperationAdd">
<xpath>/Defs/HediffDef[defName="BionicJaw"]</xpath>
<value>
<stages>
<li>
<statOffsets>
<SexAbility>0.05</SexAbility>
<Vulnerability>-0.15</Vulnerability>
</statOffsets>
</li>
</stages>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="BionicJaw"]/description</xpath>
<value>
<description>A strengthened jaw that will never get sore or tired. Includes a strong set of teeth and a voice modulator.</description>
</value>
</Operation>
<!-- Bionic Spine -->
<Operation Class="PatchOperationAdd">
<xpath>/Defs/HediffDef[defName="BionicSpine"]/stages/li</xpath>
<value>
<statOffsets>
<SexAbility>0.1</SexAbility>
<Vulnerability>-0.1</Vulnerability>
</statOffsets>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="BionicSpine"]/description</xpath>
<value>
<description>An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. Improved disc joints allow for contortionist-like flexibility without discomfort. Outperforms biological spines.</description>
</value>
</Operation>
<!-- Bionic Arms/Hands -->
<Operation Class="PatchOperationAdd">
<xpath>/Defs/HediffDef[defName="BionicHand"]</xpath>
<value>
<stages>
<li>
<statOffsets>
<SexAbility>0.05</SexAbility>
<Vulnerability>-0.05</Vulnerability>
</statOffsets>
</li>
</stages>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/HediffDef[defName="BionicArm"]</xpath>
<value>
<stages>
<li>
<statOffsets>
<SexAbility>0.1</SexAbility>
<Vulnerability>-0.1</Vulnerability>
</statOffsets>
</li>
</stages>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="BionicHand"]/description</xpath>
<value>
<description>Allows the user to perform tasks even faster than with a regular hand. Includes increased grip strength and an internal heater to ensure the hand is always comfortable warm.</description>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="BionicArm"]/description</xpath>
<value>
<description>An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. Includes increased grip strength and an internal heater to ensure the hand is always comfortable warm. It is better than a biological arm in almost every way.</description>
</value>
</Operation>
<!-- Bionic Feet/Legs -->
<Operation Class="PatchOperationAdd">
<xpath>/Defs/HediffDef[defName="BionicFoot"]</xpath>
<value>
<stages>
<li>
<statOffsets>
<SexAbility>0.02</SexAbility>
</statOffsets>
</li>
</stages>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/HediffDef[defName="BionicLeg"]</xpath>
<value>
<stages>
<li>
<statOffsets>
<SexAbility>0.05</SexAbility>
</statOffsets>
</li>
</stages>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="BionicFoot"]/description</xpath>
<value>
<description>An advanced artificial foot. This prosthesis grants faster walking with little to no stumbling!. An adjuystable dermal layer allows the skin of the foot to be hard as steel or soft as velvet.</description>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="BionicLeg"]/description</xpath>
<value>
<description>An advanced artificial leg. Includes a biogel nerve-link, powerful mini-servos, a lattice-dust healing system and an adjuystable dermal layer allows the skin of the leg to be hard as steel or soft as velvet. It is better than a biological leg in almost every way.</description>
</value>
</Operation>
</Patch>