mirror of
https://gitgud.io/dastardlii/rjw-rbse.git
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85 lines
No EOL
3.9 KiB
XML
85 lines
No EOL
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E2F0B911-7EC5-41DF-898F-7962E8B4CDF4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>dastardlii.RJW_RBSE</RootNamespace>
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<AssemblyName>RJW_RBSE</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Assemblies\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Assemblies\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.0.2.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Lib.Harmony.2.0.2\lib\net45\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>C:\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HugsLib">
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<HintPath>C:\Steam\steamapps\workshop\content\294100\818773962\Assemblies\HugsLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>C:\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Main.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="About\About.xml" />
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<Content Include="About\Preview.png" />
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<Content Include="Changelog.txt" />
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<Content Include="Defs\HediffDefs\Hediffs_AdvBionic.xml" />
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<Content Include="Defs\HediffDefs\Hediffs_Synthetic.xml" />
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<Content Include="Defs\RecipeDefs\Recipe_AdvMedTable.xml" />
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<Content Include="Defs\RecipeDefs\Surgery_AdvBionic.xml" />
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<Content Include="Defs\RecipeDefs\Surgery_Synthetic.xml" />
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<Content Include="Defs\ThingDefs_Items\Items_AdvBionic.xml" />
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<Content Include="Defs\ThingDefs_Items\Items_Synthetic.xml" />
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<Content Include="Patches\Bodypart_Stats_Advanced.xml" />
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<Content Include="Patches\Bodypart_Stats_Bionic.xml" />
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<Content Include="Patches\Bodypart_Textures.xml" />
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<Content Include="Patches\Hediff_Colors.xml" />
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<Content Include="Patches\Operation_Research.xml" />
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<Content Include="Textures\Things\Item\BodyPart\slimepart.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |