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97 lines
No EOL
3.2 KiB
XML
97 lines
No EOL
3.2 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- omit comments from final as if they were not even a line, follow the formatting and grouping -->
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<!-- with exception to this one which houses the mod source details such that: Name.SteamID.SteamPageURL -->
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<rjw.RaceGroupDef>
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<defName>MakeThisUnique</defName>
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<!-- if you have a race with the string Slime in it's DefName this will be useless for you -->
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<raceNames>
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<li>Race.DefName</li>
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</raceNames>
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<pawnKindNames>
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<li>PawnKind.DefName</li>
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</pawnKindNames>
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<anuses>
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<!-- These do not use Hediff DefNames but Rather the rjw.RacePartDef -->
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<li>rjw.RacePartDef</li>
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<li>rjw.RacePartDef.Other</li>
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</anuses>
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<chanceanuses>
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<!-- uses float values to set chance of getting the part. first <li> targets first <li> of the Part and follows that in order -->
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<li>0.5</li>
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<li>0.5</li>
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</chanceanuses>
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<!-- no entry means defualt, blank entry means to not give anything -->
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<!-- if there is only one or no entry in the above then omit the chance -->
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<femaleBreasts>
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</femaleBreasts>
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<femaleGenitals>
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<li>rjw.RacePartDef</li>
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</femaleGenitals>
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<!-- if you are going to intentionally leave something in but want it to be blank use the following method -->
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<maleBreasts />
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<chancemaleBreasts />
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<maleGenitals>
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<li>rjw.RacePartDef</li>
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</maleGenitals>
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<chancemaleGenitals />
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<partAdders>
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<!-- you can have more than one of these just add more <li> for better control -->
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<li Class="rjw.PartAdder">
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<chance>1.0</chance>
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<rjwPart>rjw.RacePartDef</rjwPart>
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<bodyParts>
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<!-- any part is valid you can attached dicks to heads if you wanted -->
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<li>Anus</li>
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<li>Chest</li>
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<li>Genitals</li>
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</bodyParts>
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</li>
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</partAdders>
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<tags>
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<!-- your options, avoid using more than one skin type -->
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<li>Chitin</li>
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<li>Demon</li>
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<li>Feathers</li>
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<li>Fur</li>
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<li>Plant</li>
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<li>Robot</li>
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<li>Scales</li>
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<li>Skin</li>
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<li>Slime</li>
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</tags>
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<!-- these are the defaults only include them if you are going to change them -->
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<raceSexDrive>1.0</raceSexDrive>
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<hasSingleGender>false</hasSingleGender>
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<hasSexNeed>true</hasSexNeed>
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<hasFertility>true</hasFertility>
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<hasPregnancy>true</hasPregnancy>
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<!-- for your eggs -->
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<oviPregnancy>false</oviPregnancy>
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<eggFertilizedDef>RJW_EggFertilized</eggFertilizedDef>
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<eggUnfertilizedDef>RJW_EggUnfertilized</eggUnfertilizedDef>
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<eggProgressUnfertilizedMax>1.0</eggProgressUnfertilizedMax>
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<eggLayIntervalDays>3.5</eggLayIntervalDays>
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<ImplantEggs>false</ImplantEggs>
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<hybridRaceParents>
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<!-- choose two at least, better to place this in the Child RaceSupport Def not the parent (or place it in a Def by it's self) -->
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<li>Mother.PawnKindDef.Race</li>
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<li>Father.PawnKindDef.Race</li>
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<li>Any</li> <!-- - Any race ("Any" + mother/father race) -->
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</hybridRaceParents>
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<!-- now we tell it what the combos above produce -->
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<hybridChildKindDef>
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<li>PawnKindDef.defname</li> <!-- Any PawnKindDef -->
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<li>MotherKindDef</li> <!-- use mother PawnKindDef -->
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<li>FatherKindDef</li> <!-- use father PawnKindDef -->
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</hybridChildKindDef>
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</rjw.RaceGroupDef>
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</Defs> |