rjw-quirks/RJW-Quirks/Modules/Quirks/Comps/ThoughtAdder.cs

38 lines
1008 B
C#

using RimWorld;
using System.Collections.Generic;
using Verse;
namespace rjwquirks.Modules.Quirks.Comps
{
/// <summary>
/// Base class for the comps that add thoughts to the pawn
/// </summary>
public abstract class ThoughtAdder : QuirkComp
{
public ThoughtDef thought;
/// <summary>
/// Add <see cref="thought"/> to the <paramref name="pawn"/>
/// </summary>
public void ApplyThought(Pawn pawn, Pawn partner) => pawn.needs?.mood?.thoughts?.memories?.TryGainMemory(thought, partner);
public override IEnumerable<string> ConfigErrors(QuirkDef parent)
{
foreach (string error in base.ConfigErrors(parent))
{
yield return error;
}
if (thought == null)
{
yield return "<thought> is empty";
}
if (eventDef == null)
{
yield return "<eventDef> is empty";
}
}
}
}