using RimWorld; using Verse; namespace rjwquirks.Modules.Shared.Events { /// /// Copy of the HistoryEvent. /// Made it it's own thing because it use cases are different /// public struct RjwEvent { public RjwEventDef def; public SignalArgs args; public RjwEvent(RjwEventDef def, params NamedArgument[] args) { this.def = def; this.args = new SignalArgs(args); } } }