Fix duplication of body parts in some scenarios
This commit is contained in:
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ebf5e795d3
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636adea237
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@ -26,6 +26,7 @@
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<value>
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<value>
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -24,6 +24,7 @@
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<!-- bellies -->
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<!-- bellies -->
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -23,6 +23,7 @@
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<!-- bellies -->
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<!-- bellies -->
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -9,6 +9,7 @@
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<value>
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<value>
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -11,6 +11,7 @@
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<drawSize>0.65</drawSize>
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<drawSize>0.65</drawSize>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -25,6 +25,7 @@
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<drawSize>0.65</drawSize>
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<drawSize>0.65</drawSize>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -11,6 +11,7 @@
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<value>
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<value>
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -11,6 +11,7 @@
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<drawSize>0.65</drawSize>
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<drawSize>0.65</drawSize>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -24,6 +24,7 @@
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<drawSize>0.75</drawSize>
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<drawSize>0.75</drawSize>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -24,6 +24,7 @@
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<!-- bellies -->
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<!-- bellies -->
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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@ -22,6 +22,7 @@
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<value>
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<value>
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<li>
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<li>
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<debug>false</debug>
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<debug>false</debug>
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<bodyPart>Torso</bodyPart>
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<path>Genitals/FeaturelessCrotch</path>
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<path>Genitals/FeaturelessCrotch</path>
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<shaderType>Transparent</shaderType>
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<shaderType>Transparent</shaderType>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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