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https://gitgud.io/Stardust3D/rjw-patch-autopsy.git
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105 lines
No EOL
4 KiB
C#
105 lines
No EOL
4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using rjw;
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using Autopsy;
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using HarmonyLib;
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namespace RJW_patch_Autopsy
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{
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[HarmonyPatch(typeof(NewMedicalRecipesUtility), nameof(NewMedicalRecipesUtility.TraverseBody))]
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public static class NewMedicalRecipesUtilityPatch
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{
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private const bool DO_LOG = false;
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private static void log(String message)
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{
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if (DO_LOG)
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{
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Log.Message(message);
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}
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}
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[HarmonyPostfix]
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public static IEnumerable<Thing> AddRjwParts(IEnumerable<Thing> __result, RecipeInfo recipeInfo, Corpse corpse,
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float skillChance)
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{
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/*//Collect vanilla parts
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var core = corpse.InnerPawn.RaceProps.body.corePart;
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var queue = new List<BodyPartRecord> {core};
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var hediffSet = corpse.InnerPawn.health.hediffSet;
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var results = new List<Thing>();
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var damagedParts = new List<BodyPartRecord>();
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while (queue.Count > 0)
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{
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var part = queue.First();
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queue.Remove(part);
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//Drop parts and bionics that are higher on the body tree.
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if (NewMedicalRecipesUtility.TryGetParts(corpse, recipeInfo, part, skillChance, ref results,
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ref damagedParts) && core != part)
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continue;
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queue.AddRange(part.parts.Where(x => !hediffSet.PartIsMissing(x)));
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}
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foreach (var part in damagedParts)
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NewMedicalRecipesUtility.DamageHarvested(corpse.InnerPawn, part);
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*/
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var results = __result.ToList();
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log($"Collected {results.Count} vanilla parts");
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//Collect rjw rediffs
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var rjwNaturalDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
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where x is Hediff_PartBaseNatural
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select x).ToList();
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var rjwArtificialDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
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where x is Hediff_PartBaseArtifical
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select x).ToList();
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log($"Collected {rjwNaturalDiffs.Count} natural and {rjwArtificialDiffs.Count} artificial hediffs");
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//Collect parts from hediffs rjw's surgery methods
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var rjwNaturalThings = rjwNaturalDiffs.Select(hediff =>
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{
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var tmp = SexPartAdder.recipePartRemover(hediff);
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Log.Message($"obtained ${tmp} from ${hediff} via rjw");
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return tmp;
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}).ToList();
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var rjwArtificialThings = rjwArtificialDiffs.Select(hediff =>
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{
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var tmp = SexPartAdder.recipePartRemover(hediff);
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Log.Message($"obtained ${tmp} from ${hediff} via rjw");
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return tmp;
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}).ToList();
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log(
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$"Collected {rjwNaturalThings.Count} things from {rjwNaturalDiffs.Count} natural and {rjwArtificialThings.Count} things from {rjwArtificialDiffs.Count} artificial hediffs");
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//Simulate success chance scaled with skill etc.
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rjwNaturalThings.ForEach(t =>
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{
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if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) results.Add(t);
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});
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rjwArtificialThings.ForEach(t =>
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{
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if (Rand.Chance(Math.Min(skillChance, recipeInfo.BionicChance))) results.Add(t);
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});
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//Remove all parts that were tried to harvest from the corpse
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rjwNaturalDiffs.ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
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rjwArtificialDiffs.ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
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if (results.Count > recipeInfo.PartNumber)
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{
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var random = new Random();
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results = results.OrderBy(i => random.Next()).Take(recipeInfo.PartNumber).ToList();
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}
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foreach (var result in results)
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{
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yield return result;
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}
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// return false;
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}
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}
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} |