mirror of
https://gitgud.io/Stardust3D/rjw-patch-autopsy.git
synced 2024-08-15 00:43:41 +00:00
moved everything to Harmony
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parent
3332ca42c5
commit
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14 changed files with 563 additions and 0 deletions
25
Source/RJW_patch_Autopsy.sln
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25
Source/RJW_patch_Autopsy.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31911.196
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Autopsy RJW Patch", "RJW_patch_Autopsy\Autopsy RJW Patch.csproj", "{F17C6B3F-BA9D-4133-A201-1265A64BCB71}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F17C6B3F-BA9D-4133-A201-1265A64BCB71}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DBAFE1CE-D76E-4E7B-9E31-5DBC343D7281}
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EndGlobalSection
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EndGlobal
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92
Source/RJW_patch_Autopsy/Autopsy RJW Patch.csproj
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92
Source/RJW_patch_Autopsy/Autopsy RJW Patch.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F17C6B3F-BA9D-4133-A201-1265A64BCB71}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>RJW_patch_Autopsy</RootNamespace>
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<AssemblyName>RJW_patch_Autopsy</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Assemblies\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<DocumentationFile>
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</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\Assemblies\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<DocumentationFile>..\..\Assemblies\RJW_patch_Autopsy.xml</DocumentationFile>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<PropertyGroup>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Lib.Harmony.2.1.1\lib\net472\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Autopsy, Version=4.1.1.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\__LocalCopy_Harvest Organs Post Mortem_-11-12\1.3\Assemblies\Autopsy.dll</HintPath>
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</Reference>
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<Reference Include="HugsLib">
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<HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\Assemblies\HugsLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW">
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<HintPath>..\..\..\rjw-base\1.3\Assemblies\RJW.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Patches\Harmony.cs" />
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<Compile Include="Patches\NewMedicalRecipesUtilityPatch.cs" />
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<Compile Include="Mod.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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10
Source/RJW_patch_Autopsy/Mod.cs
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10
Source/RJW_patch_Autopsy/Mod.cs
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using HugsLib;
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namespace RJW_patch_Autopsy
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{
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public class Mod : ModBase
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{
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public override string ModIdentifier => "RJW Patch - Autopsy";
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}
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}
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16
Source/RJW_patch_Autopsy/Patches/Harmony.cs
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Source/RJW_patch_Autopsy/Patches/Harmony.cs
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using HarmonyLib;
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using System.Reflection;
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using Verse;
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namespace RJW_patch_Autopsy
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{
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[StaticConstructorOnStartup]
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internal static class First
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{
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static First()
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{
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var har = new Harmony("Stardust3D.RJW.patch.Autopsy");
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har.PatchAll(Assembly.GetExecutingAssembly());
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using rjw;
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using Autopsy;
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using HarmonyLib;
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namespace RJW_patch_Autopsy
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{
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[HarmonyPatch(typeof(NewMedicalRecipesUtility), "TraverseBody")]
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public static class NewMedicalRecipesUtilityPatch
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{
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[HarmonyPostfix]
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public static void AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
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{
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var previousResult = __result.ToList();
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//Collect rjw rediffs
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IEnumerable<Hediff> rjwDiffs = from x in corpse.InnerPawn.health.hediffSet.hediffs
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where x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical
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select x;
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//Collect parts from hediffs rjw's surgery methods
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IEnumerable<Thing> rjwThings = rjwDiffs.Select(d => SexPartAdder.recipePartRemover(d));
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//Simulate success chance scaled with skill etc.
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rjwThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) previousResult.Add(t); });
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//Remove all parts that were tried to harves from the corpse
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rjwDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
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__result = previousResult;
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}
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}
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}
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35
Source/RJW_patch_Autopsy/Properties/AssemblyInfo.cs
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35
Source/RJW_patch_Autopsy/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RJW_patch_Autopsy")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RJW_patch_Autopsy")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("4a00fc3e-123a-492b-96de-06af9c982b7a")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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4
Source/RJW_patch_Autopsy/packages.config
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4
Source/RJW_patch_Autopsy/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Lib.Harmony" version="2.1.1" targetFramework="net472" />
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</packages>
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