This commit is contained in:
Stardust3D 2021-12-18 02:32:26 +01:00
parent f2bbe509ef
commit 2b05dfac95
7 changed files with 43 additions and 26 deletions

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@ -41,6 +41,12 @@
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.2.1.1\lib\net472\0Harmony.dll</HintPath>
@ -86,6 +92,7 @@
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Stardust3D_code_signing.pfx" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -5,6 +5,5 @@ namespace RJW_patch_Autopsy
public class Mod : ModBase
{
public override string ModIdentifier => "Stardust3D.RJW.patch.Autopsy";
}
}

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@ -13,4 +13,4 @@ namespace RJW_patch_Autopsy
har.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
}

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@ -12,45 +12,56 @@ namespace RJW_patch_Autopsy
public static class NewMedicalRecipesUtilityPatch
{
[HarmonyPrefix]
public static bool AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance, ref IEnumerable<Thing> __result)
public static bool AddRjwParts(RecipeInfo recipeInfo, Corpse corpse, float skillChance,
ref IEnumerable<Thing> __result)
{
//Collect vanilla parts
BodyPartRecord core = corpse.InnerPawn.RaceProps.body.corePart;
List<BodyPartRecord> queue = new List<BodyPartRecord> { core };
HediffSet hediffSet = corpse.InnerPawn.health.hediffSet;
List<Thing> results = new List<Thing>();
List<BodyPartRecord> damagedParts = new List<BodyPartRecord>();
var core = corpse.InnerPawn.RaceProps.body.corePart;
var queue = new List<BodyPartRecord> {core};
var hediffSet = corpse.InnerPawn.health.hediffSet;
var results = new List<Thing>();
var damagedParts = new List<BodyPartRecord>();
while (queue.Count > 0)
{
BodyPartRecord part = queue.First();
var part = queue.First();
queue.Remove(part);
//Drop parts and bionics that are higher on the body tree.
if (NewMedicalRecipesUtility.TryGetParts(corpse, recipeInfo, part, skillChance, ref results, ref damagedParts) && core != part)
if (NewMedicalRecipesUtility.TryGetParts(corpse, recipeInfo, part, skillChance, ref results,
ref damagedParts) && core != part)
continue;
queue.AddRange(part.parts.Where(x => !hediffSet.PartIsMissing(x)));
}
foreach (BodyPartRecord part in damagedParts) NewMedicalRecipesUtility.DamageHarvested(corpse.InnerPawn, part);
foreach (var part in damagedParts)
NewMedicalRecipesUtility.DamageHarvested(corpse.InnerPawn, part);
//Collect rjw rediffs
List<Hediff> rjwNaturalDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseNatural
select x).ToList();
List<Hediff> rjwArtificialDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseArtifical
select x).ToList();
var rjwNaturalDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseNatural
select x).ToList();
var rjwArtificialDiffs = (from x in corpse.InnerPawn.health.hediffSet.hediffs
where x is Hediff_PartBaseArtifical
select x).ToList();
//Log.Message(String.Format("Collected {0} natural and {1} artifical hediffs", rjwNaturalDiffs.Count(), rjwArtificialDiffs.Count()));
//Collect parts from hediffs rjw's surgery methods
List<Thing> rjwNaturalThings = rjwNaturalDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
List<Thing> rjwArtificialThings = rjwArtificialDiffs.Select(d => SexPartAdder.recipePartRemover(d)).ToList();
var rjwNaturalThings = rjwNaturalDiffs.Select(SexPartAdder.recipePartRemover).ToList();
var rjwArtificialThings =
rjwArtificialDiffs.Select(SexPartAdder.recipePartRemover).ToList();
//Log.Message(String.Format("Collected {0} things from {1} natural and {2} things from {3} artifical hediffs", rjwArtificialThings.Count(), rjwNaturalDiffs.Count(), rjwArtificialThings.Count(), rjwArtificialDiffs.Count()));
//Log.Message(String.Format("Collected {0} things from {1} natural and {2} things from {3} artifical hediffs",
//rjwArtificialThings.Count(), rjwNaturalDiffs.Count(), rjwArtificialThings.Count(), rjwArtificialDiffs.Count()));
//Simulate success chance scaled with skill etc.
rjwNaturalThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) results.Add(t); });
rjwArtificialThings.ToList().ForEach(t => { if (Rand.Chance(Math.Min(skillChance, recipeInfo.BionicChance))) results.Add(t); });
rjwNaturalThings.ToList().ForEach(t =>
{
if (Rand.Chance(Math.Min(skillChance, recipeInfo.NaturalChance))) results.Add(t);
});
rjwArtificialThings.ToList().ForEach(t =>
{
if (Rand.Chance(Math.Min(skillChance, recipeInfo.BionicChance))) results.Add(t);
});
//Remove all parts that were tried to harves from the corpse
rjwNaturalDiffs.ToList().ForEach(d => corpse.InnerPawn.health.RemoveHediff(d));
@ -58,7 +69,7 @@ namespace RJW_patch_Autopsy
if (results.Count() > recipeInfo.PartNumber)
{
Random random = new Random();
var random = new Random();
__result = results.OrderBy(i => random.Next()).Take(recipeInfo.PartNumber);
}
else
@ -69,4 +80,4 @@ namespace RJW_patch_Autopsy
return false;
}
}
}
}

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("493.0.1.1")]
[assembly: AssemblyFileVersion("493.0.1.1")]
[assembly: AssemblyVersion("493.0.1.2")]
[assembly: AssemblyFileVersion("493.0.1.2")]