using RimWorld; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using System.Text; using System.Threading.Tasks; using Verse; namespace RJW_Genes { public class HiveBirthLogic { /// /// Central function for the Hive-Birth logic used in Patches. /// *Only* run this, if the pawn has a queen parent (either as mother/father, or as implanter in case of egg-logic). /// Covers the following behavior: /// 1. look up the Defs for the mother and HiveOffspringChances (or defaults) /// 2. If there is no drone involved, default to worker /// 3. Roll a random dice /// 3.1 Make a queen /// 3.2 Make a drone /// 3.3 Make a worker /// /// The pawn born, that maybe becomes a hive-xenotype. /// whether there was a drone parent involved public static void ManageHiveBirth(Pawn pawn, bool hasDroneParent = false) { XenotypeDef queenDef = TryFindParentQueenXenotype(pawn); HiveOffspringChanceDef hiveOffspringChanceDef = HiveUtility.LookupHiveInheritanceChances(queenDef); // Case 1: Mother is Queen, Father is something else. Produce Worker. if (!hasDroneParent) { if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)"); MakeWorker(pawn, queenDef); } // Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance. else { double roll = (new Random()).NextDouble(); // Case 2.a: New Queen born if (roll < hiveOffspringChanceDef.queenChance) { pawn.genes.SetXenotype(queenDef); if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new queen with xenotype {queenDef.defName} ({hiveOffspringChanceDef.queenChance * 100}% chance,rolled {roll})"); // TODO: Make a letter ? Letter doesn't show :( Find.LetterStack.ReceiveLetter("New Queen", "A new Queen was born! Make sure to adress inheritance before the new queen reaches adolesence.", LetterDefOf.BabyBirth, (LookTargets)(Thing)pawn); } // Case 2.b: New Drone born else if (roll < hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) { XenotypeDef droneDef = TryFindParentDroneXenotype(pawn); pawn.genes.SetXenotype(droneDef); if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new drone with xenotype {droneDef.defName} ({(hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) * 100}% chance,rolled {roll}))"); } // Case 2.c: Worker else { if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(hiveOffspringChanceDef.workerChance) * 100}% chance,rolled {roll}))"); MakeWorker(pawn, queenDef); } } } /// /// Turns a given pawn into a worker, by looking up the relevant genes as per queen. /// /// If the queen xenotype has no mapping, the "rjw_genes_default_worker_xenotype" are used instead. /// The genes are added as endogenes, so the worker can still become a xenotype. /// /// The pawn for which the genes are added. /// The xenotype of the queen, used for lookup. private static void MakeWorker(Pawn pawnTobeWorker, XenotypeDef queenDef) { if (pawnTobeWorker == null) return; var mappings = HiveUtility.GetQueenWorkerMappings(); var genes = mappings.TryGetValue(queenDef, HiveUtility.LookupDefaultWorkerGenes()); foreach (var gene in genes) pawnTobeWorker.genes.AddGene(gene, false); pawnTobeWorker.genes.xenotypeName = "Worker"; } /// /// Looks up if there is a Xenotype with Drone-Gene for the pawns parents. /// This is to account that maybe father or mother are the drone (instead of hardcoding things for father). /// If both are drones, the mothers is returned. /// /// The pawn for whichs parent the xenotypes is looked up. /// The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred. public static XenotypeDef TryFindParentDroneXenotype(Pawn pawn) { if (pawn == null) return null; var motherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetMother()); var fatherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetFather()); if (motherXenotype != null) return motherXenotype; if (fatherXenotype != null) return fatherXenotype; return null; } /// /// Looks up if there is a Xenotype with Queen-Gene for the pawns parents. /// This is to account that maybe father or mother are the queen (instead of hardcoding things for father). /// If both are queens, the mothers is returned. /// /// The pawn for whichs parent the xenotypes is looked up. /// The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred. public static XenotypeDef TryFindParentQueenXenotype(Pawn pawn) { if (pawn == null) return null; var motherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetMother()); var fatherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetFather()); if (motherXenotype != null) return motherXenotype; if (fatherXenotype != null) return fatherXenotype; return null; } } }