using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using System.Linq; using System.Text; using System.Threading.Tasks; using HarmonyLib; using rjw; using RimWorld; using Verse; using LicentiaLabs; namespace RJW_Genes { /// /// Changes LicentiaLabs (if Present) to alter the TransferNutrition for rjw_genes_generous_donor. /// This code is exercised / loaded in the HarmonyInit. /// Patched File: https://gitgud.io/John-the-Anabaptist/licentia-labs/-/blob/master/Source/LicentiaLabs/LicentiaLabs/Cumflation.cs /// /// class Patch_TransferNutrition { // This patch does not need the normal Harmony Targetting, // as it needs to be added only on demand (See HarmonyInit.cs) public static void Postfix(Pawn giver, Pawn receiver, float cumAmount) { // Design decision: // I could have done some transpiler stuff, but that is scary and might need to be adjusted quite a lot // Hence, I simply re-book the nutrition back to the giver in the Postfix. That should be robust and easy. if (GeneUtility.IsGenerousDonor(giver)) { float donatedNutrition = CumflationHelper.CalculateNutritionAmount(giver, cumAmount); // TODO: In theory, there could be something weird happening if the donor has food less than X and the "IgnoreThermodynamics" is set on. // Then it can happen that the donor ends up with more food than he had before cumshot, but I think that is somewhat funny given that you have ignore Thermodynamics on. Need_Food inflatorFood = giver.needs.TryGetNeed(); if (inflatorFood != null) inflatorFood.CurLevel += donatedNutrition; } } } }