using HarmonyLib; using rjw; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RJW_Genes.Genes.Special { [HarmonyPatch(typeof(SexUtility), "Aftersex")] public static class Patch_AgeDrain { /** * Update Issue #26: * There are options that a 16 yo pawn and a 16 yo pawn have sex, * or there are races that have a different age-limits. * I don't want to account for "trust me this race is really adult with Age 6!!!"-stuff. * As it is somewhat a bug when the pawns age tho, I added that the youth-fountain also needs to have MIN_AGE. * If you'd like a different behaviour, you have to do it yourself. */ const long AGE_TRANSFERED = 120000; // 120k == 2 days // 18 Years * 60 Days / Year * 60k Ticks/Day + 1 for safety const long MINIMUM_AGE = 18 * 60 * 60000 + 1; // Comment AGE_TRANSFERED in for debugging, changes years // const long AGE_TRANSFERED = 12000000; public static void Postfix(SexProps props) { if (props == null || props.pawn == null || props.partner == null || props.partner.IsAnimal() ) { return; } if (GeneUtility.IsAgeDrainer(props.pawn) && props.pawn.ageTracker.AgeBiologicalTicks > MINIMUM_AGE) { var pawnAge = props.pawn.ageTracker.AgeBiologicalTicks; //ModLog.Error($"Firing Age Drain \nMinimum Age is \t{MINIMUM_AGE} \nPawn Age is \t{pawnAge} \nTransferred \t{AGE_TRANSFERED}\nResulting in \t{pawnAge - AGE_TRANSFERED}"); // Make Partner older props.partner.ageTracker.AgeBiologicalTicks += AGE_TRANSFERED; // Make Pawn younger props.pawn.ageTracker.AgeBiologicalTicks = Math.Max(MINIMUM_AGE, (pawnAge - AGE_TRANSFERED)); } } } }