using RimWorld; using Verse; using rjw; using System; namespace RJW_Genes { public class GenitaliaUtility { /// /// Returns the first (non) overwritten gene from the rjw_genes genitalia genes. /// In case the pawn has none, as default the human one is returned. /// /// the pawn whom to find genitaliagenes for /// The first GeneDef of the pawn related to GenitaliaTypes public static GeneDef GetGenitaliaTypeGeneForPawn(Pawn pawn) { foreach (var gene in pawn.genes.GenesListForReading) { if (gene is Gene_GenitaliaType) if (!gene.Overridden) return gene.def; } return null; } public static HediffDef GetPenisForGene(GeneDef gene) { return gene?.GetModExtension()?.penis ?? Genital_Helper.average_penis; } public static HediffDef GetVaginaForGene(GeneDef gene) { return gene?.GetModExtension()?.vagina ?? Genital_Helper.average_vagina; } public static HediffDef GetAnusForGene(GeneDef gene) { //TODO: Do I want the default to be generic or average for feline,equine and canine? return gene?.GetModExtension()?.anus ?? Genital_Helper.average_anus; } public static HediffDef GetBreastsForGene(GeneDef gene) { return gene?.GetModExtension()?.breasts ?? Genital_Helper.average_breasts; } public static bool PawnStillNeedsGenitalia(Pawn pawn) { // There is the issue that the genes fire in a pseudo-random order // Hence it can happen that the pawn still needs genitalia // I wanted to make a simple lookup, but I think the genes are applied for all humans encountered so it could be huge // So the heuristic is to check if the pawn has any of the 3 standard genitalia OR has all genes ticked that says "I don't want genitalia". if (pawn == null) return false; bool pawn_has_any_genitalia = Genital_Helper.has_genitals(pawn) || Genital_Helper.has_anus(pawn) || Genital_Helper.has_breasts(pawn); bool pawn_is_not_supposed_to_have_genitalia = pawn.genes.GenesListForReading.Any(x => x.def.defName == "rjw_genes_no_penis"); if (pawn_is_not_supposed_to_have_genitalia) return false; else return !pawn_has_any_genitalia; } public static bool IsBreasts(Hediff candidate) { return candidate.def.defName.ToLower().Contains("breast"); } /// /// Returns the biggest penis of a pawn. /// In case of a identical severity, the highest body size is returned. /// For women, or pawns without a penis, null is returned. /// /// /// The biggest penis of a pawn. Null on women or error. public static Hediff GetBiggestPenis(Pawn pawn) { Hediff best = null; var parts = Genital_Helper.get_AllPartsHediffList(pawn); foreach (var part in parts) { if (Genital_Helper.is_sex_part(part) && Genital_Helper.is_penis(part)) { if (best == null) best = part; // On a draw of size, we check the body-size. if (part.Severity == best.Severity) { var partSize = part.TryGetComp(); var bestSize = part.TryGetComp(); if (partSize == null || bestSize == null) { continue; } best = partSize.SizeOwner > bestSize.SizeOwner ? part : best; } else if (part.Severity > best.Severity) { best = part; } } } return best; } public static float GetBodySizeOfSexPart(Hediff part) { if (part == null || part.TryGetComp() == null) return 0.0f; else return part.TryGetComp().SizeOwner; } } }