using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Verse; namespace RJW_Genes { public class ThoughtWorker_Aphrodisiac_Pheromones_Social : ThoughtWorker { protected override ThoughtState CurrentSocialStateInternal(Pawn pawn, Pawn other) { // Return for trivial errors if (pawn == null || other == null || pawn == other) return (ThoughtState)false; // Check for position-existance if (pawn.Position == null || other.Position == null || pawn.Map == null || other.Map == null) return (ThoughtState)false; // Do nothing if pawn is carried if (pawn.CarriedBy != null) return (ThoughtState)false; // Do nothing if Pawn is Baby or Child (#25) if (!pawn.ageTracker.Adult) return (ThoughtState)false; // Only check if they are spawned humans if (!pawn.Spawned || !other.Spawned) return (ThoughtState)false; if (!pawn.RaceProps.Humanlike) return (ThoughtState)false; if (!other.RaceProps.Humanlike) return (ThoughtState)false; if (!RelationsUtility.PawnsKnowEachOther(pawn, other)) return (ThoughtState)false; // If the pawn is not on Map (e.g. caravan), no mali if (!HiveUtility.PawnIsOnHomeMap(pawn)) return (ThoughtState)false; // Do nothing for pawns that also have pheromones if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones)) return (ThoughtState)false; // Actual Logic: // Pawn qualifies in right distance and needs line of sight. var pos = other.Position; int effectDistance = ModExtensionHelper.GetDistanceFromModExtension(GeneDefOf.rjw_genes_aphrodisiac_pheromones, Gene_Aphrodisiac_Pheromones.APHRODISIAC_DISTANCE_FALLBACK); if (pos.DistanceTo(pawn.Position) < effectDistance && GenSight.LineOfSight(pos, pawn.Position, pawn.Map)) { return (ThoughtState)true; } return (ThoughtState)false; } } }