using Verse; namespace RJW_Genes { /// /// Parent Gene for Genitalia Resizing. All Resizing genes should inherit for this class. /// There is a companion-patch `Patch_ResizingOnAdulthood`. /// /// This helps with some functions (e.g. "hasGenitaliaResizingGenes(pawn)") but also to fire genitalia resizing later in life for Pawns. /// (No Children with huge ding dongs, and I don't want kids with tight anuses I am not that degenerate) /// /// /// There was an Issue (#34) that re-sized the genitalia over multiple birthdays. /// Before the addition of `ExposeData`, it lost track whether the resizing was already run, /// leading to a change with every birthday over multiple game starts. /// public abstract class Gene_GenitaliaResizingGene : RJW_Gene { /// /// Whether or not the gene was already applied. /// If not, it is checked on every birthday and will be applied accordingly. /// private bool resizingWasApplied = false; public bool ResizingWasApplied { get => resizingWasApplied; set => resizingWasApplied = value; } public override void PostMake() { base.PostMake(); if (pawn.ageTracker.AgeBiologicalYears >= RJW_Genes_Settings.rjw_genes_resizing_age) { Resize(); ResizingWasApplied = true; } } public override void PostAdd() { base.PostAdd(); if (pawn.ageTracker.AgeBiologicalYears >= RJW_Genes_Settings.rjw_genes_resizing_age) { Resize(); ResizingWasApplied = true; } } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref resizingWasApplied, "wasApplied"); } /// /// Used to resize the pawns genitalia. /// All Logic should be put here: /// 1. Filters for Gender /// 2. Filters for Genitalia Existence /// 3. Selection of right Genitalia /// 4. Adjustment of Size /// /// I kept it intentionally broad, so that e.g. the Penis Resize can resize multiple penises and or futas, /// while the breast-gene is female only. /// public abstract void Resize(); } }