using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace RJW_Genes { public class ThoughtWorker_HasMoreDiseasesThanMe_Social : ThoughtWorker { protected override ThoughtState CurrentSocialStateInternal(Pawn pawn, Pawn other) { // Return for trivial errors if (pawn == null || other == null || pawn == other) return (ThoughtState)false; // Check for position-existance if (pawn.Position == null || other.Position == null || pawn.Map == null || other.Map == null) return (ThoughtState)false; // Do nothing if pawn is carried if (pawn.CarriedBy != null) return (ThoughtState)false; // Do nothing if Pawn is Baby or Child (#25) if (!pawn.ageTracker.Adult) return (ThoughtState)false; if (!other.ageTracker.Adult) return (ThoughtState)false; // Only check if they are spawned humans if (!pawn.Spawned || !other.Spawned) return (ThoughtState)false; if (!pawn.RaceProps.Humanlike) return (ThoughtState)false; if (!other.RaceProps.Humanlike) return (ThoughtState)false; // Pawns that have not "met" wont give each other Mali // Known-Each-Other is a key-word for Rimworld that shows they have had any interaction and stored each other in relations. if (!RelationsUtility.PawnsKnowEachOther(pawn, other)) return (ThoughtState)false; // If the pawn is not on Map (e.g. caravan), no mali if (!MapUtility.PawnIsOnHomeMap(pawn)) return (ThoughtState)false; int pawn_diseases = DiseaseHelper.GetGeneticDiseaseGenes(pawn).Count(); int other_diseases = DiseaseHelper.GetGeneticDiseaseGenes(other).Count(); int disease_diff = other_diseases - pawn_diseases; if (disease_diff >= 5) return ThoughtState.ActiveAtStage(2); else if (disease_diff >= 2) return ThoughtState.ActiveAtStage(1); else if (disease_diff >= 1) return ThoughtState.ActiveAtStage(0); else return (ThoughtState)false; } } }