using HarmonyLib; using rjw; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; namespace RJW_Genes { //[HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))] public static class Patch_SexTicks_ChangePsyfocus { //Using ChangePsyfocus as it is something that fires every 60 ticks public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target) { if (__instance.Sexprops.sexType == xxx.rjwSextype.Cunnilingus) { if (target != null) { Pawn pawn2 = target as Pawn; if (pawn2 != null) { //We need who the pawn on top is and if reverse we need to make the sub the pawn on top if (__instance.Sexprops.isRevese) { DrinkCumflation(pawn2, pawn); } else { // DrinkCumflation(pawn, pawn2); return; } } } } } public static void DrinkCumflation(Pawn dom, Pawn sub) { if (GeneUtility.HasLifeForce(sub) && dom.health.hediffSet.HasHediff(HediffDef.Named("Cumflation"))) { Hediff cumflation = dom.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation")); Gene_LifeForce gene_LifeForce = sub.genes.GetFirstGeneOfType(); cumflation.Severity -= 0.1f; gene_LifeForce.Resource.Value += 0.05f; } } //Maybe I can store gene and hediff so I dont need to look them up every time } }