using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using UnityEngine; namespace RJW_BGS { public class RJW_BGSSettings : ModSettings { public static void DoWindowContents(Rect inRect) { //Copied from RJW settings mostly Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f); Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f); //Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true); Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.maxOneColumn = true; listing_Standard.ColumnWidth = rect.width / 2.05f; listing_Standard.Begin(rect); listing_Standard.Gap(24f); listing_Standard.CheckboxLabeled("enabled", ref enabled, "no function yet", 0f, 1f); //listing_Standard.CheckboxLabeled("sexfrenzy", ref sexfrenzy, "disable the effects", 0f, 1f); listing_Standard.Gap(5f); listing_Standard.Label("gene inheritance chance"+ ": " + Math.Round((double)(RJW_BGSSettings.global_gene_chance * 100f), 0).ToString() + "%", -1f, "modify chance for a gene to be inherited."); RJW_BGSSettings.global_gene_chance = listing_Standard.Slider(RJW_BGSSettings.global_gene_chance, 0f, 5f); listing_Standard.End(); } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref RJW_BGSSettings.enabled, "enabled", RJW_BGSSettings.enabled, true); Scribe_Values.Look(ref RJW_BGSSettings.global_gene_chance, "global_gene_chance", RJW_BGSSettings.global_gene_chance, true); } public static float global_gene_chance = 1f; public static bool enabled = true; } }