using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace RJW_Genes { public class Thoughtworker_QueenPresent_Mood : ThoughtWorker { protected override ThoughtState CurrentStateInternal(Pawn p) { // Error Handling and Check for Pawn being on Map if (p == null || !p.Spawned) return (ThoughtState) false; // Queens cannot have loyalty thoughts if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen)) return (ThoughtState)false; // If the pawn is not on Map (e.g. caravan), no mali if (!HiveUtility.PawnIsOnHomeMap(p)) return (ThoughtState)false; if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1) { return (ThoughtState)true; } return (ThoughtState) false; } } }