using RimWorld;
using Verse;
using rjw;
using System;
namespace RJW_Genes
{
public class GenitaliaUtility
{
///
/// Returns the first (non) overwritten gene from the rjw_genes genitalia genes.
/// In case the pawn has none, as default the human one is returned.
///
/// the pawn whom to find genitaliagenes for
/// The first GeneDef of the pawn related to GenitaliaTypes
public static GeneDef GetGenitaliaTypeGeneForPawn(Pawn pawn)
{
foreach (var gene in pawn.genes.GenesListForReading)
{
if (gene is Gene_GenitaliaType)
if (!gene.Overridden)
return gene.def;
}
return null;
}
public static HediffDef GetPenisForGene(GeneDef gene)
{
return gene?.GetModExtension()?.penis ?? Genital_Helper.average_penis;
}
public static HediffDef GetVaginaForGene(GeneDef gene)
{
return gene?.GetModExtension()?.vagina ?? Genital_Helper.average_vagina;
}
public static HediffDef GetAnusForGene(GeneDef gene)
{
//TODO: Do I want the default to be generic or average for feline,equine and canine?
return gene?.GetModExtension()?.anus ?? Genital_Helper.average_anus;
}
public static HediffDef GetBreastsForGene(GeneDef gene)
{
return gene?.GetModExtension()?.breasts ?? Genital_Helper.average_breasts;
}
public static bool PawnStillNeedsGenitalia(Pawn pawn)
{
// There is the issue that the genes fire in a pseudo-random order
// Hence it can happen that the pawn still needs genitalia
// I wanted to make a simple lookup, but I think the genes are applied for all humans encountered so it could be huge
// So the heuristic is to check if the pawn has any of the 3 standard genitalia OR has all genes ticked that says "I don't want genitalia".
if (pawn == null) return false;
bool pawn_has_any_genitalia =
Genital_Helper.has_genitals(pawn) || Genital_Helper.has_anus(pawn) || Genital_Helper.has_breasts(pawn);
bool pawn_is_not_supposed_to_have_genitalia =
pawn.genes.GenesListForReading.Any(x => x.def.defName == "rjw_genes_no_penis");
if (pawn_is_not_supposed_to_have_genitalia)
return false;
else
return !pawn_has_any_genitalia;
}
public static bool IsBreasts(Hediff candidate)
{
return candidate.def.defName.ToLower().Contains("breast") || candidate.def.defName.ToLower().Contains("udder");
}
///
/// Returns the biggest penis of a pawn.
/// In case of a identical severity, the highest body size is returned.
/// For women, or pawns without a penis, null is returned.
///
///
/// The biggest penis of a pawn. Null on women or error.
public static Hediff GetBiggestPenis(Pawn pawn)
{
Hediff best = null;
var parts = Genital_Helper.get_AllPartsHediffList(pawn);
foreach (var part in parts)
{
if (Genital_Helper.is_sex_part(part) && Genital_Helper.is_penis(part))
{
if (best == null) best = part;
// On a draw of size, we check the body-size.
if (part.Severity == best.Severity) {
var partSize = part.TryGetComp();
var bestSize = part.TryGetComp();
if (partSize == null || bestSize == null) { continue; }
best = partSize.originalOwnerSize > bestSize.originalOwnerSize ? part : best;
} else if (part.Severity > best.Severity) {
best = part;
}
}
}
return best;
}
public static float GetBodySizeOfSexPart(Hediff part)
{
if (part == null || part.TryGetComp() == null)
return 0.0f;
else
return part.TryGetComp().originalOwnerSize;
}
///
/// Checks whether a pawn needs to have breasts, for genes that add or change breast sizes and numbers.
/// This was a little oversight noticed in #138.
///
///
/// True if the Pawn with his current gender and genes should have breasts. False otherwise.
public static bool ShouldHaveBreasts(Pawn pawn)
{
// if anything is missing, just return True for Women and False for anyone else.
if (pawn == null || pawn.genes == null)
return pawn.gender == Gender.Female;
if (pawn.genes.HasActiveGene(GeneDefOf.rjw_genes_featureless_chest))
return false;
if (pawn.genes.HasActiveGene(GeneDefOf.rjw_genes_no_breasts))
return false;
if (pawn.gender == Gender.Female)
{
if (pawn.genes.HasActiveGene(GeneDefOf.rjw_genes_femboy))
return false;
// Default Case: Women do have breasts.
return true;
}
if (pawn.gender == Gender.Male)
{
// Default Case: Men do not have Breasts.
return false;
}
return false;
}
}
}