mirror of https://gitgud.io/Ed86/rjw-fb.git
1.0
This commit is contained in:
parent
cb16c161b0
commit
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThoughtDef>
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<defName>RJW_Beautyfuck</defName>
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<thoughtClass>Thought_Memory</thoughtClass>
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<durationDays>0.5</durationDays>
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<stackLimit>1</stackLimit>
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<stackedEffectMultiplier>1.0</stackedEffectMultiplier>
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<stages>
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<li>
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<label>Fucked staggeringly ugly</label>
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<description>Had sex with staggeringly ugly pawn</description>
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<baseMoodEffect>-4</baseMoodEffect>
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</li>
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<li>
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<label>Fucked ugly</label>
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<description>Had sex with ugly pawn</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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<li>
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<label>Fucked pretty</label>
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<description>Had sex with pretty pawn</description>
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<baseMoodEffect>2</baseMoodEffect>
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</li>
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<li>
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<label>Fucked beautiful</label>
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<description>Had sex with beautiful pawn</description>
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<baseMoodEffect>4</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26228.4
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FB", "FB\FB.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RJWFB")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RJWFB")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("5b1a0ad6-cb29-4231-ae02-c352c6ac3500")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using HarmonyLib;
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using System.Reflection;
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using RimWorld;
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using rjw;
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using Verse;
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using System;
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[StaticConstructorOnStartup]
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public static class HarmonyPatches
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{
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public static readonly ThoughtDef RJW_Beautyfuck = DefDatabase<ThoughtDef>.GetNamed("RJW_Beautyfuck");
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[StaticConstructorOnStartup]
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public static class Patch
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{
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static Patch()
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{
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var harmony = new Harmony("Ed86.rjwfb");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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}
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}
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[HarmonyPatch(typeof(SexUtility), "SatisfyPersonal")]
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internal static class Patches_TryGenerateWeaponFor
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{
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[HarmonyPrefix]
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public static bool on_Prefix(SexProps props)
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{
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try
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{
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var p1 = props.pawn;
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var p2 = props.partner;
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var p2beauty = p2.GetStatValue(StatDefOf.PawnBeauty, true);
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var beautystage = -1;
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if (p2beauty != 0)
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{
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if (p2beauty <= -2)
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beautystage = 0;
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else if (p2beauty <= -1)
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beautystage = 1;
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else if (p2beauty < 2)
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beautystage = 2;
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else
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beautystage = 3;
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if (beautystage != -1)
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p1.needs.mood.thoughts.memories.TryGainMemory(ThoughtMaker.MakeThought(RJW_Beautyfuck, beautystage), null);
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}
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}
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catch(Exception e)
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{
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Log.Warning(e.ToString());
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}
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return true;
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>FB</RootNamespace>
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<AssemblyName>FB</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Assemblies\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\Assemblies\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HugsLib">
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<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW">
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<HintPath>..\..\..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="fb.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Lib.Harmony" version="2.0.2" targetFramework="net472" />
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</packages>
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetaData>
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<name>RimJobWorld - FB</name>
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<author>Ed86</author>
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<url></url>
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<supportedVersions>
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<li>1.3</li>
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</supportedVersions>
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<packageId>rjw.FB</packageId>
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<modDependencies>
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<li>
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<packageId>rim.job.world</packageId>
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<displayName>RJW</displayName>
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<downloadUrl>https://gitgud.io/Ed86/rjw</downloadUrl>
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</li>
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<li>
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<packageId>brrainz.harmony</packageId>
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<displayName>Harmony</displayName>
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<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
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<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
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</li>
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<li>
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<packageId>UnlimitedHugs.HugsLib</packageId>
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<displayName>HugsLib</displayName>
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<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
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<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
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</li>
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</modDependencies>
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<loadAfter>
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<li>brrainz.harmony</li>
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<li>UnlimitedHugs.HugsLib</li>
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<li>erdelf.HumanoidAlienRaces</li>
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<li>rim.job.world</li>
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</loadAfter>
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<description>
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<![CDATA[
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Additional features to RimJobWorld:
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applies aftersex mood boost/loss based on partner beauty
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]]>
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</description>
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</ModMetaData>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<Manifest>
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<identifier>RimJobWorld FB</identifier>
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<version>1.0.0</version>
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<dependencies>
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<li>RimJobWorld</li>
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</dependencies>
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<loadAfter>
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<li>RimJobWorld</li>
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</loadAfter>
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<manifestUri></manifestUri>
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<downloadUri></downloadUri>
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</Manifest>
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