using RimWorld; using Verse; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RJW_Events { public static class GameConditionManagerExtension { public static PsychicDroneLevel GetHighestPsychicArouseLevelFor(this GameConditionManager g, Gender gender) { PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None; for (int i = 0; i < g.ActiveConditions.Count; i++) { GameCondition_PsychicArouse gameCondition_PsychicEmanation = g.ActiveConditions[i] as GameCondition_PsychicArouse; if (gameCondition_PsychicEmanation != null && gameCondition_PsychicEmanation.gender == gender && gameCondition_PsychicEmanation.level > psychicDroneLevel) { psychicDroneLevel = gameCondition_PsychicEmanation.level; } } return psychicDroneLevel; } } }