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	logging clothing items + all hats count as nude
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					 2 changed files with 12 additions and 8 deletions
				
			
		
										
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					@ -15,19 +15,23 @@ namespace RJW_Events
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    {
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					    {
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        protected override bool Satisfied(Pawn pawn)
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					        protected override bool Satisfied(Pawn pawn)
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        {
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					        {
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            //if pawn is rendering apparel they shouldn't be,
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					            //if pawn is rendering apparel they shouldn't be,
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            if (pawn.Drawer.renderer.graphics.apparelGraphics.Any((x) => {
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					            if (pawn.Drawer.renderer.graphics.apparelGraphics.Any((x) => {
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                if (
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					                if (
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                x.sourceApparel.def is bondage_gear_def ||
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					                        x.sourceApparel.def is bondage_gear_def 
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                x.sourceApparel.def.defName.ToLower().ContainsAny(new string[]
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					                        || x.sourceApparel.def.defName.ToLower().ContainsAny(new string[]
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                {
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					                        {
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                    "vibrator",
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					                            "vibrator",
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                    "piercing",
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					                            "piercing",
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                    "strapon"
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					                            "strapon"
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                }) || 
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					                        }) 
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                (RJWPreferenceSettings.sex_wear == RJWPreferenceSettings.Clothing.Headgear && !x.sourceApparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead)))
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					                        || x.sourceApparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead)
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					                    )
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                    return false;
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					                    return false;
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					                Log.Message("[c0ffee] " + x.sourceApparel.def.defName + " does not count as nude for Pawn " + pawn.Name.ToStringSafe());
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                return true;
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					                return true;
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            }))
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					            }))
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