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	Added check for rare null ref exception of partner in large orgies
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					 5 changed files with 6 additions and 4 deletions
				
			
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			@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<Manifest>
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  <identifier>RJW-Events</identifier>
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  <version>0.1.0</version>
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  <version>0.1.1</version>
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</Manifest>
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								Assemblies/RJW-Events.dll
									
										
									
									
									
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			@ -32,7 +32,7 @@
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="0Harmony">
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      <HintPath>..\..\Modpacks\Mods\836308268\1.2\Assemblies\0Harmony.dll</HintPath>
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      <HintPath>..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="Assembly-CSharp">
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			@ -40,7 +40,7 @@
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="RJW">
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      <HintPath>..\RJW\1.2\Assemblies\RJW.dll</HintPath>
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      <HintPath>..\rjw-master\1.2\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="System" />
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			@ -24,6 +24,7 @@ namespace RJW_Events
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			base.setup_ticks();
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			JobDef PartnerJob = DefDatabase<JobDef>.GetNamed("GettinOrgySex", true);
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			this.FailOnDespawnedOrNull(this.iTarget);
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			this.FailOn(() => this.Partner == null);
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			this.FailOn(() => !this.Partner.health.capacities.CanBeAwake);
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			this.FailOn(() => this.pawn.IsFighting());
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			this.FailOn(() => this.Partner.IsFighting());
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			@ -53,7 +54,7 @@ namespace RJW_Events
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				initAction = delegate ()
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				{
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					if(Partner.CurJob.def != PartnerJob)
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					if(Partner?.jobs != null && Partner?.CurJob?.def != null && Partner.CurJob.def != PartnerJob)
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                    {
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						Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
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						this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false);
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			@ -35,6 +35,7 @@ namespace RJW_Events
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				this.ticks_between_hearts -= 25;
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			}
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			this.FailOnDespawnedOrNull(this.iTarget);
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			this.FailOn(() => this.Partner == null);
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			this.FailOn(() => !(Partner.jobs.curDriver is JobDriver_Sex));
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			this.FailOn(() => !base.Partner.health.capacities.CanBeAwake);
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			this.FailOn(() => this.pawn.Drafted);
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