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	Add psychic lust mechanic, works like psychic drone
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					 11 changed files with 383 additions and 0 deletions
				
			
		
										
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										16
									
								
								Defs/GameConditionDefs/GameConditions_Misc.xml
									
										
									
									
									
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								Defs/GameConditionDefs/GameConditions_Misc.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<GameConditionDef>
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		<defName>PsychicArouse</defName>
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		<conditionClass>RJW_Events.GameCondition_PsychicArouse</conditionClass>
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		<label>psychic arouse</label>
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		<description>A distant archotech is emitting psychic signals through an orbital amplifier, sexually arousing people.</description>
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		<descriptionFuture>a [psychicDroneLevel] psychic drone will buzz the area around [map_definite] for [gameConditionDuration_duration], pushing all people of the [psychicDroneGender] gender towards arousal</descriptionFuture>
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		<endMessage>The psychic drone is ending.</endMessage>
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		<letterText>Every {0} colonist blushes with arousal.\n\nSome distant engine of lust is stirring. It is projecting a psychic drone onto this site through an orbital amplifier, tuned to only affect {0}s. For a few days, every {0} will experience increased arousal and sex need.</letterText>
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		<defaultDroneLevel>BadMedium</defaultDroneLevel>
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		<letterDef>NegativeEvent</letterDef>
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		<natural>false</natural>
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	</GameConditionDef>
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</Defs>
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										16
									
								
								Defs/IncidentDefs/Incidents_Map_Misc.xml
									
										
									
									
									
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								Defs/IncidentDefs/Incidents_Map_Misc.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<IncidentDef>
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		<defName>PsychicArouse</defName>
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		<label>psychic arouse</label>
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		<category>Misc</category>
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		<targetTags>
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			<li>Map_PlayerHome</li>
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		</targetTags>
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		<workerClass>RJW_Events.IncidentWorker_PsychicArouse</workerClass>
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		<gameCondition>PsychicArouse</gameCondition>
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		<baseChance>1.0</baseChance>
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		<minRefireDays>15</minRefireDays>
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		<durationDays>0.75~1.75</durationDays>
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	</IncidentDef>
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</Defs>
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										28
									
								
								Defs/ThoughtDefs/Thoughts_Situation_Special.xml
									
										
									
									
									
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										28
									
								
								Defs/ThoughtDefs/Thoughts_Situation_Special.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<ThoughtDef>
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		<defName>PsychicArouse</defName>
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		<workerClass>RJW_Events.ThoughtWorker_PsychicArouse</workerClass>
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		<effectMultiplyingStat>PsychicSensitivity</effectMultiplyingStat>
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		<validWhileDespawned>true</validWhileDespawned>
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		<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
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		<stages>
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			<li>
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				<label>low psychic arouse</label>
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				<description>It's like someone's gently caressing my body, whispering sweet love to me. Distracting, but strangely nice.</description>
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				<baseMoodEffect>2</baseMoodEffect>
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			</li>
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			<li>
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				<label>moderate psychic arouse</label>
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				<description>Images of sex keep flashing in my mind, teasing me, moaning into my ear. It's making it hard to focus, is it getting hot in here?</description>
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				<baseMoodEffect>-2</baseMoodEffect>
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			</li>
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			<li>
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				<label>extreme psychic arouse</label>
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				<description>My sex is throbbing like crazy and I'm sweating. I NEED to cum right now, oh f-fuck...</description>
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				<baseMoodEffect>-3</baseMoodEffect>
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			</li>
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		</stages>
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	</ThoughtDef>
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</Defs>
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			@ -54,10 +54,15 @@
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    <Reference Include="System.Xml" />
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="Source\DefOfs\GameConditionDefOf.cs" />
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    <Compile Include="Source\DefOfs\OrgyDutyDefOf.cs" />
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    <Compile Include="Source\DefOfs\TaleDefOf.cs" />
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    <Compile Include="Source\DefOfs\ThoughtDefOf.cs" />
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    <Compile Include="Source\GameConditionManagerExtension\GameConditionManagerExtension.cs" />
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    <Compile Include="Source\GameConditions\GameCondition_PsychicArouse.cs" />
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    <Compile Include="Source\GatheringWorkers\GatheringWorker_Orgy.cs" />
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    <Compile Include="Source\IncidentWorkers\IncidentWorker_PsychicArouse.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_Need_Sex.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_ReclotheOnEnd.cs" />
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    <Compile Include="Source\JobDrivers\JobDriver_GetNaked.cs" />
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    <Compile Include="Source\JobDrivers\JobDriver_OrgySex.cs" />
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			@ -69,6 +74,7 @@
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    <Compile Include="Source\Patches\HarmonyPatch_StayNudeForOrgy.cs" />
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    <Compile Include="Source\Patches\Harmony_PatchAll.cs" />
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    <Compile Include="Source\ThinkNodes\ThinkNode_ConditionalNude.cs" />
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    <Compile Include="Source\ThoughtWorkers\ThoughtWorker_PsychicArouse.cs" />
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  </ItemGroup>
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  <ItemGroup>
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    <Folder Include="1.2\" />
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			@ -78,11 +84,14 @@
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  <ItemGroup>
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    <Content Include="1.1\Assemblies\RJW-Events.dll" />
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    <Content Include="Defs\DutyDefs\DutyDefs_Sex.xml" />
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    <Content Include="Defs\GameConditionDefs\GameConditions_Misc.xml" />
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    <Content Include="Defs\GatheringDefs\Gatherings_Sex.xml" />
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    <Content Include="Defs\IncidentDefs\Incidents_Map_Misc.xml" />
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    <Content Include="Defs\JobDefs\Jobs_OrgySex.xml" />
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    <Content Include="Defs\JobDefs\Jobs_Naked.xml" />
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    <Content Include="Defs\TaleDefs\Tales_Sex.xml" />
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    <Content Include="Defs\ThoughtDefs\Thoughts_Sex.xml" />
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    <Content Include="Defs\ThoughtDefs\Thoughts_Situation_Special.xml" />
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    <Content Include="Languages\ChineseSimplified\DefInjected\GatheringDef\Gatherings_Sex.xml" />
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    <Content Include="Languages\ChineseSimplified\DefInjected\JobDef\Jobs_Naked.xml" />
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    <Content Include="Languages\ChineseSimplified\DefInjected\JobDef\Jobs_OrgySex.xml" />
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										22
									
								
								Source/DefOfs/GameConditionDefOf.cs
									
										
									
									
									
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								Source/DefOfs/GameConditionDefOf.cs
									
										
									
									
									
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Events
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{
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    [DefOf]
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    public static class GameConditionDefOf
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    {
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        static GameConditionDefOf()
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        {
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            DefOfHelper.EnsureInitializedInCtor(typeof(GameConditionDefOf));
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        }
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        public static GameConditionDef PsychicArouse;
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    }
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}
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using RimWorld;
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using Verse;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RJW_Events
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{
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    public static class GameConditionManagerExtension
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    {
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        public static PsychicDroneLevel GetHighestPsychicArouseLevelFor(this GameConditionManager g, Gender gender)
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        {
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			PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
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			for (int i = 0; i < g.ActiveConditions.Count; i++)
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			{
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				GameCondition_PsychicArouse gameCondition_PsychicEmanation = g.ActiveConditions[i] as GameCondition_PsychicArouse;
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				if (gameCondition_PsychicEmanation != null && gameCondition_PsychicEmanation.gender == gender && gameCondition_PsychicEmanation.level > psychicDroneLevel)
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				{
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					psychicDroneLevel = gameCondition_PsychicEmanation.level;
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				}
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			}
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			return psychicDroneLevel;
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		}
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    }
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}
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										123
									
								
								Source/GameConditions/GameCondition_PsychicArouse.cs
									
										
									
									
									
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								Source/GameConditions/GameCondition_PsychicArouse.cs
									
										
									
									
									
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using Verse.Grammar;
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namespace RJW_Events
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{
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    public class GameCondition_PsychicArouse : GameCondition
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    {
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		// Token: 0x17000EA2 RID: 3746
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		// (get) Token: 0x06005437 RID: 21559 RVA: 0x001C44F0 File Offset: 0x001C26F0
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		public override string Label
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		{
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			get
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			{
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				if (this.level == PsychicDroneLevel.GoodMedium)
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				{
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					return this.def.label + ": " + this.gender.GetLabel(false).CapitalizeFirst();
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				}
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				if (this.gender != Gender.None)
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				{
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					return string.Concat(new string[]
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					{
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						this.def.label,
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						": ",
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						this.level.GetLabel().CapitalizeFirst(),
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						" (",
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						this.gender.GetLabel(false).ToLower(),
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						")"
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					});
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				}
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				return this.def.label + ": " + this.level.GetLabel().CapitalizeFirst();
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			}
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		}
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		// Token: 0x17000EA3 RID: 3747
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		// (get) Token: 0x06005438 RID: 21560 RVA: 0x001C45B4 File Offset: 0x001C27B4
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		public override string LetterText
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		{
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			get
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			{
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				if (this.level == PsychicDroneLevel.GoodMedium)
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				{
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					return this.def.letterText.Formatted(this.gender.GetLabel(false).ToLower());
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				}
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				return this.def.letterText.Formatted(this.gender.GetLabel(false).ToLower(), this.level.GetLabel());
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			}
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		}
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		// Token: 0x17000EA4 RID: 3748
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		// (get) Token: 0x06005439 RID: 21561 RVA: 0x001C4631 File Offset: 0x001C2831
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		public override string Description
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		{
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			get
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			{
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				return base.Description.Formatted(this.gender.GetLabel(false).ToLower());
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			}
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		}
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		// Token: 0x0600543A RID: 21562 RVA: 0x001C4659 File Offset: 0x001C2859
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		public override void PostMake()
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		{
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			base.PostMake();
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			this.level = this.def.defaultDroneLevel;
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		}
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		// Token: 0x0600543B RID: 21563 RVA: 0x001C4674 File Offset: 0x001C2874
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		public override void RandomizeSettings(float points, Map map, List<Rule> outExtraDescriptionRules, Dictionary<string, string> outExtraDescriptionConstants)
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		{
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			if (this.def.defaultDroneLevel == PsychicDroneLevel.GoodMedium)
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			{
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				this.level = PsychicDroneLevel.GoodMedium;
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			}
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			else if (points < 800f)
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			{
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				this.level = PsychicDroneLevel.BadLow;
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			}
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			else if (points < 2000f)
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			{
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				this.level = PsychicDroneLevel.BadMedium;
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			}
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			else
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			{
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				this.level = PsychicDroneLevel.BadHigh;
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			}
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			if (map.mapPawns.FreeColonistsCount > 0)
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			{
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				this.gender = map.mapPawns.FreeColonists.RandomElement<Pawn>().gender;
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			}
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			else
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			{
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				this.gender = Rand.Element<Gender>(Gender.Male, Gender.Female);
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			}
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			outExtraDescriptionRules.Add(new Rule_String("psychicArouseLevel", this.level.GetLabel()));
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			outExtraDescriptionRules.Add(new Rule_String("psychicArouseGender", this.gender.GetLabel(false)));
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		}
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		// Token: 0x0600543C RID: 21564 RVA: 0x001C4730 File Offset: 0x001C2930
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		public override void ExposeData()
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		{
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			base.ExposeData();
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			Scribe_Values.Look<Gender>(ref this.gender, "psychicArouseGender", Gender.None, false);
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			Scribe_Values.Look<PsychicDroneLevel>(ref this.level, "psychicArouseLevel", PsychicDroneLevel.None, false);
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		}
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		// Token: 0x04003496 RID: 13462
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		public Gender gender;
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		// Token: 0x04003497 RID: 13463
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		public PsychicDroneLevel level = PsychicDroneLevel.BadMedium;
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		// Token: 0x04003498 RID: 13464
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		public const float MaxPointsDroneLow = 800f;
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		// Token: 0x04003499 RID: 13465
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		public const float MaxPointsDroneMedium = 2000f;
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	}
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}
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										38
									
								
								Source/IncidentWorkers/IncidentWorker_PsychicArouse.cs
									
										
									
									
									
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								Source/IncidentWorkers/IncidentWorker_PsychicArouse.cs
									
										
									
									
									
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Events
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{
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    public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
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    {
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        protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
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        {
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			PsychicDroneLevel level;
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			if (points < 800f)
 | 
			
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			{
 | 
			
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				level = PsychicDroneLevel.BadLow;
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			}
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			else if (points < 2000f)
 | 
			
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			{
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				level = PsychicDroneLevel.BadMedium;
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			}
 | 
			
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			else
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			{
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				level = PsychicDroneLevel.BadHigh;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			GameCondition_PsychicArouse gameCondition_PsychicEmanation = (GameCondition_PsychicArouse)GameConditionMaker.MakeCondition(GameConditionDefOf.PsychicArouse, duration);
 | 
			
		||||
 | 
			
		||||
			gameCondition_PsychicEmanation.gender = gender;
 | 
			
		||||
			gameCondition_PsychicEmanation.level = level;
 | 
			
		||||
 | 
			
		||||
			map.gameConditionManager.RegisterCondition(gameCondition_PsychicEmanation);
 | 
			
		||||
			base.SendStandardLetter(gameCondition_PsychicEmanation.LabelCap, gameCondition_PsychicEmanation.LetterText, gameCondition_PsychicEmanation.def.letterDef, parms, LookTargets.Invalid, Array.Empty<NamedArgument>());
 | 
			
		||||
		}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										56
									
								
								Source/Patches/HarmonyPatch_Need_Sex.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								Source/Patches/HarmonyPatch_Need_Sex.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,56 @@
 | 
			
		|||
using HarmonyLib;
 | 
			
		||||
using rjw;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using Verse;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
 | 
			
		||||
namespace RJW_Events
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    [HarmonyPatch(typeof(Need_Sex), "fall_per_tick")]
 | 
			
		||||
    public static class HarmonyPatch_Need_Sex
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public static void Postfix(Pawn pawn, ref float __result)
 | 
			
		||||
        {
 | 
			
		||||
			PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
 | 
			
		||||
			Map mapHeld = pawn.MapHeld;
 | 
			
		||||
			if (mapHeld != null)
 | 
			
		||||
			{
 | 
			
		||||
				PsychicDroneLevel highestPsychicDroneLevelFor = mapHeld.gameConditionManager.GetHighestPsychicArouseLevelFor(pawn.gender);
 | 
			
		||||
				if (highestPsychicDroneLevelFor > psychicDroneLevel)
 | 
			
		||||
				{
 | 
			
		||||
					psychicDroneLevel = highestPsychicDroneLevelFor;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			switch (psychicDroneLevel)
 | 
			
		||||
			{
 | 
			
		||||
				case PsychicDroneLevel.None:
 | 
			
		||||
					break;
 | 
			
		||||
				case PsychicDroneLevel.GoodMedium:
 | 
			
		||||
					__result *= 3;
 | 
			
		||||
					break;
 | 
			
		||||
				case PsychicDroneLevel.BadLow:
 | 
			
		||||
					__result *= 3;
 | 
			
		||||
					break;
 | 
			
		||||
				case PsychicDroneLevel.BadMedium:
 | 
			
		||||
					__result *= 6;
 | 
			
		||||
					break;
 | 
			
		||||
				case PsychicDroneLevel.BadHigh:
 | 
			
		||||
					__result *= 9;
 | 
			
		||||
					break;
 | 
			
		||||
				case PsychicDroneLevel.BadExtreme:
 | 
			
		||||
					__result *= 9;
 | 
			
		||||
					break;
 | 
			
		||||
				default:
 | 
			
		||||
					throw new NotImplementedException();
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										46
									
								
								Source/ThoughtWorkers/ThoughtWorker_PsychicArouse.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Source/ThoughtWorkers/ThoughtWorker_PsychicArouse.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,46 @@
 | 
			
		|||
using RimWorld;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace RJW_Events
 | 
			
		||||
{
 | 
			
		||||
    class ThoughtWorker_PsychicArouse : ThoughtWorker
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        protected override ThoughtState CurrentStateInternal(Pawn p)
 | 
			
		||||
        {
 | 
			
		||||
			PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
 | 
			
		||||
			Map mapHeld = p.MapHeld;
 | 
			
		||||
			if (mapHeld != null)
 | 
			
		||||
			{
 | 
			
		||||
				PsychicDroneLevel highestPsychicDroneLevelFor = mapHeld.gameConditionManager.GetHighestPsychicArouseLevelFor(p.gender);
 | 
			
		||||
				if (highestPsychicDroneLevelFor > psychicDroneLevel)
 | 
			
		||||
				{
 | 
			
		||||
					psychicDroneLevel = highestPsychicDroneLevelFor;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			switch (psychicDroneLevel)
 | 
			
		||||
			{
 | 
			
		||||
				case PsychicDroneLevel.None:
 | 
			
		||||
					return false;
 | 
			
		||||
				case PsychicDroneLevel.GoodMedium:
 | 
			
		||||
					return ThoughtState.ActiveAtStage(0);
 | 
			
		||||
				case PsychicDroneLevel.BadLow:
 | 
			
		||||
					return ThoughtState.ActiveAtStage(0);
 | 
			
		||||
				case PsychicDroneLevel.BadMedium:
 | 
			
		||||
					return ThoughtState.ActiveAtStage(1);
 | 
			
		||||
				case PsychicDroneLevel.BadHigh:
 | 
			
		||||
					return ThoughtState.ActiveAtStage(2);
 | 
			
		||||
				case PsychicDroneLevel.BadExtreme:
 | 
			
		||||
					return ThoughtState.ActiveAtStage(2);
 | 
			
		||||
				default:
 | 
			
		||||
					throw new NotImplementedException();
 | 
			
		||||
			}
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
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