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https://gitgud.io/c0ffeeeeeeee/rjw-events.git
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Add psychic lust mechanic, works like psychic drone
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06122c2b18
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11 changed files with 383 additions and 0 deletions
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16
Defs/GameConditionDefs/GameConditions_Misc.xml
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16
Defs/GameConditionDefs/GameConditions_Misc.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<GameConditionDef>
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<defName>PsychicArouse</defName>
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<conditionClass>RJW_Events.GameCondition_PsychicArouse</conditionClass>
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<label>psychic arouse</label>
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<description>A distant archotech is emitting psychic signals through an orbital amplifier, sexually arousing people.</description>
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<descriptionFuture>a [psychicDroneLevel] psychic drone will buzz the area around [map_definite] for [gameConditionDuration_duration], pushing all people of the [psychicDroneGender] gender towards arousal</descriptionFuture>
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<endMessage>The psychic drone is ending.</endMessage>
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<letterText>Every {0} colonist blushes with arousal.\n\nSome distant engine of lust is stirring. It is projecting a psychic drone onto this site through an orbital amplifier, tuned to only affect {0}s. For a few days, every {0} will experience increased arousal and sex need.</letterText>
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<defaultDroneLevel>BadMedium</defaultDroneLevel>
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<letterDef>NegativeEvent</letterDef>
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<natural>false</natural>
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</GameConditionDef>
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</Defs>
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16
Defs/IncidentDefs/Incidents_Map_Misc.xml
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16
Defs/IncidentDefs/Incidents_Map_Misc.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<IncidentDef>
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<defName>PsychicArouse</defName>
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<label>psychic arouse</label>
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<category>Misc</category>
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<targetTags>
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<li>Map_PlayerHome</li>
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</targetTags>
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<workerClass>RJW_Events.IncidentWorker_PsychicArouse</workerClass>
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<gameCondition>PsychicArouse</gameCondition>
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<baseChance>1.0</baseChance>
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<minRefireDays>15</minRefireDays>
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<durationDays>0.75~1.75</durationDays>
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</IncidentDef>
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</Defs>
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28
Defs/ThoughtDefs/Thoughts_Situation_Special.xml
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28
Defs/ThoughtDefs/Thoughts_Situation_Special.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThoughtDef>
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<defName>PsychicArouse</defName>
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<workerClass>RJW_Events.ThoughtWorker_PsychicArouse</workerClass>
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<effectMultiplyingStat>PsychicSensitivity</effectMultiplyingStat>
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<validWhileDespawned>true</validWhileDespawned>
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<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
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<stages>
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<li>
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<label>low psychic arouse</label>
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<description>It's like someone's gently caressing my body, whispering sweet love to me. Distracting, but strangely nice.</description>
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<baseMoodEffect>2</baseMoodEffect>
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</li>
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<li>
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<label>moderate psychic arouse</label>
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<description>Images of sex keep flashing in my mind, teasing me, moaning into my ear. It's making it hard to focus, is it getting hot in here?</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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<li>
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<label>extreme psychic arouse</label>
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<description>My sex is throbbing like crazy and I'm sweating. I NEED to cum right now, oh f-fuck...</description>
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<baseMoodEffect>-3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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@ -54,10 +54,15 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Source\DefOfs\GameConditionDefOf.cs" />
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<Compile Include="Source\DefOfs\OrgyDutyDefOf.cs" />
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<Compile Include="Source\DefOfs\TaleDefOf.cs" />
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<Compile Include="Source\DefOfs\ThoughtDefOf.cs" />
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<Compile Include="Source\GameConditionManagerExtension\GameConditionManagerExtension.cs" />
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<Compile Include="Source\GameConditions\GameCondition_PsychicArouse.cs" />
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<Compile Include="Source\GatheringWorkers\GatheringWorker_Orgy.cs" />
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<Compile Include="Source\IncidentWorkers\IncidentWorker_PsychicArouse.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_Need_Sex.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_ReclotheOnEnd.cs" />
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<Compile Include="Source\JobDrivers\JobDriver_GetNaked.cs" />
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<Compile Include="Source\JobDrivers\JobDriver_OrgySex.cs" />
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@ -69,6 +74,7 @@
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<Compile Include="Source\Patches\HarmonyPatch_StayNudeForOrgy.cs" />
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<Compile Include="Source\Patches\Harmony_PatchAll.cs" />
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<Compile Include="Source\ThinkNodes\ThinkNode_ConditionalNude.cs" />
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<Compile Include="Source\ThoughtWorkers\ThoughtWorker_PsychicArouse.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="1.2\" />
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@ -78,11 +84,14 @@
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<ItemGroup>
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<Content Include="1.1\Assemblies\RJW-Events.dll" />
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<Content Include="Defs\DutyDefs\DutyDefs_Sex.xml" />
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<Content Include="Defs\GameConditionDefs\GameConditions_Misc.xml" />
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<Content Include="Defs\GatheringDefs\Gatherings_Sex.xml" />
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<Content Include="Defs\IncidentDefs\Incidents_Map_Misc.xml" />
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<Content Include="Defs\JobDefs\Jobs_OrgySex.xml" />
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<Content Include="Defs\JobDefs\Jobs_Naked.xml" />
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<Content Include="Defs\TaleDefs\Tales_Sex.xml" />
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<Content Include="Defs\ThoughtDefs\Thoughts_Sex.xml" />
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<Content Include="Defs\ThoughtDefs\Thoughts_Situation_Special.xml" />
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<Content Include="Languages\ChineseSimplified\DefInjected\GatheringDef\Gatherings_Sex.xml" />
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<Content Include="Languages\ChineseSimplified\DefInjected\JobDef\Jobs_Naked.xml" />
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<Content Include="Languages\ChineseSimplified\DefInjected\JobDef\Jobs_OrgySex.xml" />
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22
Source/DefOfs/GameConditionDefOf.cs
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22
Source/DefOfs/GameConditionDefOf.cs
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Events
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{
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[DefOf]
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public static class GameConditionDefOf
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{
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static GameConditionDefOf()
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{
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DefOfHelper.EnsureInitializedInCtor(typeof(GameConditionDefOf));
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}
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public static GameConditionDef PsychicArouse;
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}
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}
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using RimWorld;
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using Verse;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RJW_Events
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{
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public static class GameConditionManagerExtension
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{
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public static PsychicDroneLevel GetHighestPsychicArouseLevelFor(this GameConditionManager g, Gender gender)
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{
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PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
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for (int i = 0; i < g.ActiveConditions.Count; i++)
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{
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GameCondition_PsychicArouse gameCondition_PsychicEmanation = g.ActiveConditions[i] as GameCondition_PsychicArouse;
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if (gameCondition_PsychicEmanation != null && gameCondition_PsychicEmanation.gender == gender && gameCondition_PsychicEmanation.level > psychicDroneLevel)
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{
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psychicDroneLevel = gameCondition_PsychicEmanation.level;
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}
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}
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return psychicDroneLevel;
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}
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}
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}
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123
Source/GameConditions/GameCondition_PsychicArouse.cs
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123
Source/GameConditions/GameCondition_PsychicArouse.cs
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using Verse.Grammar;
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namespace RJW_Events
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{
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public class GameCondition_PsychicArouse : GameCondition
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{
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// Token: 0x17000EA2 RID: 3746
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// (get) Token: 0x06005437 RID: 21559 RVA: 0x001C44F0 File Offset: 0x001C26F0
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public override string Label
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{
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get
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{
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if (this.level == PsychicDroneLevel.GoodMedium)
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{
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return this.def.label + ": " + this.gender.GetLabel(false).CapitalizeFirst();
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}
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if (this.gender != Gender.None)
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{
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return string.Concat(new string[]
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{
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this.def.label,
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": ",
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this.level.GetLabel().CapitalizeFirst(),
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" (",
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this.gender.GetLabel(false).ToLower(),
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")"
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});
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}
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return this.def.label + ": " + this.level.GetLabel().CapitalizeFirst();
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}
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}
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// Token: 0x17000EA3 RID: 3747
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// (get) Token: 0x06005438 RID: 21560 RVA: 0x001C45B4 File Offset: 0x001C27B4
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public override string LetterText
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{
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get
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{
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if (this.level == PsychicDroneLevel.GoodMedium)
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{
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return this.def.letterText.Formatted(this.gender.GetLabel(false).ToLower());
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}
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return this.def.letterText.Formatted(this.gender.GetLabel(false).ToLower(), this.level.GetLabel());
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}
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}
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// Token: 0x17000EA4 RID: 3748
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// (get) Token: 0x06005439 RID: 21561 RVA: 0x001C4631 File Offset: 0x001C2831
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public override string Description
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{
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get
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{
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return base.Description.Formatted(this.gender.GetLabel(false).ToLower());
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}
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}
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// Token: 0x0600543A RID: 21562 RVA: 0x001C4659 File Offset: 0x001C2859
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public override void PostMake()
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{
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base.PostMake();
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this.level = this.def.defaultDroneLevel;
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}
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// Token: 0x0600543B RID: 21563 RVA: 0x001C4674 File Offset: 0x001C2874
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public override void RandomizeSettings(float points, Map map, List<Rule> outExtraDescriptionRules, Dictionary<string, string> outExtraDescriptionConstants)
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{
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if (this.def.defaultDroneLevel == PsychicDroneLevel.GoodMedium)
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{
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this.level = PsychicDroneLevel.GoodMedium;
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}
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else if (points < 800f)
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{
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this.level = PsychicDroneLevel.BadLow;
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}
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else if (points < 2000f)
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{
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this.level = PsychicDroneLevel.BadMedium;
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}
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else
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{
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this.level = PsychicDroneLevel.BadHigh;
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}
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if (map.mapPawns.FreeColonistsCount > 0)
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{
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this.gender = map.mapPawns.FreeColonists.RandomElement<Pawn>().gender;
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}
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else
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{
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this.gender = Rand.Element<Gender>(Gender.Male, Gender.Female);
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}
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outExtraDescriptionRules.Add(new Rule_String("psychicArouseLevel", this.level.GetLabel()));
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outExtraDescriptionRules.Add(new Rule_String("psychicArouseGender", this.gender.GetLabel(false)));
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}
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// Token: 0x0600543C RID: 21564 RVA: 0x001C4730 File Offset: 0x001C2930
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look<Gender>(ref this.gender, "psychicArouseGender", Gender.None, false);
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Scribe_Values.Look<PsychicDroneLevel>(ref this.level, "psychicArouseLevel", PsychicDroneLevel.None, false);
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}
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// Token: 0x04003496 RID: 13462
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public Gender gender;
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// Token: 0x04003497 RID: 13463
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public PsychicDroneLevel level = PsychicDroneLevel.BadMedium;
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// Token: 0x04003498 RID: 13464
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public const float MaxPointsDroneLow = 800f;
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// Token: 0x04003499 RID: 13465
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public const float MaxPointsDroneMedium = 2000f;
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}
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}
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38
Source/IncidentWorkers/IncidentWorker_PsychicArouse.cs
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38
Source/IncidentWorkers/IncidentWorker_PsychicArouse.cs
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Events
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{
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public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
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{
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protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
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{
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PsychicDroneLevel level;
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if (points < 800f)
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{
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level = PsychicDroneLevel.BadLow;
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}
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else if (points < 2000f)
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{
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level = PsychicDroneLevel.BadMedium;
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}
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else
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{
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level = PsychicDroneLevel.BadHigh;
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}
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GameCondition_PsychicArouse gameCondition_PsychicEmanation = (GameCondition_PsychicArouse)GameConditionMaker.MakeCondition(GameConditionDefOf.PsychicArouse, duration);
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gameCondition_PsychicEmanation.gender = gender;
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gameCondition_PsychicEmanation.level = level;
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map.gameConditionManager.RegisterCondition(gameCondition_PsychicEmanation);
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base.SendStandardLetter(gameCondition_PsychicEmanation.LabelCap, gameCondition_PsychicEmanation.LetterText, gameCondition_PsychicEmanation.def.letterDef, parms, LookTargets.Invalid, Array.Empty<NamedArgument>());
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}
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}
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}
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56
Source/Patches/HarmonyPatch_Need_Sex.cs
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56
Source/Patches/HarmonyPatch_Need_Sex.cs
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using HarmonyLib;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace RJW_Events
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{
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[HarmonyPatch(typeof(Need_Sex), "fall_per_tick")]
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public static class HarmonyPatch_Need_Sex
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{
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public static void Postfix(Pawn pawn, ref float __result)
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{
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PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
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Map mapHeld = pawn.MapHeld;
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if (mapHeld != null)
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{
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PsychicDroneLevel highestPsychicDroneLevelFor = mapHeld.gameConditionManager.GetHighestPsychicArouseLevelFor(pawn.gender);
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if (highestPsychicDroneLevelFor > psychicDroneLevel)
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{
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psychicDroneLevel = highestPsychicDroneLevelFor;
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}
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}
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switch (psychicDroneLevel)
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{
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case PsychicDroneLevel.None:
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break;
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case PsychicDroneLevel.GoodMedium:
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__result *= 3;
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break;
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case PsychicDroneLevel.BadLow:
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__result *= 3;
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break;
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case PsychicDroneLevel.BadMedium:
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__result *= 6;
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break;
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case PsychicDroneLevel.BadHigh:
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__result *= 9;
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break;
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case PsychicDroneLevel.BadExtreme:
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__result *= 9;
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break;
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default:
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throw new NotImplementedException();
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}
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}
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}
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}
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46
Source/ThoughtWorkers/ThoughtWorker_PsychicArouse.cs
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46
Source/ThoughtWorkers/ThoughtWorker_PsychicArouse.cs
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Events
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{
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class ThoughtWorker_PsychicArouse : ThoughtWorker
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{
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protected override ThoughtState CurrentStateInternal(Pawn p)
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{
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PsychicDroneLevel psychicDroneLevel = PsychicDroneLevel.None;
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Map mapHeld = p.MapHeld;
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if (mapHeld != null)
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{
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PsychicDroneLevel highestPsychicDroneLevelFor = mapHeld.gameConditionManager.GetHighestPsychicArouseLevelFor(p.gender);
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if (highestPsychicDroneLevelFor > psychicDroneLevel)
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{
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psychicDroneLevel = highestPsychicDroneLevelFor;
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}
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}
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switch (psychicDroneLevel)
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{
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case PsychicDroneLevel.None:
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return false;
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case PsychicDroneLevel.GoodMedium:
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return ThoughtState.ActiveAtStage(0);
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case PsychicDroneLevel.BadLow:
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return ThoughtState.ActiveAtStage(0);
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case PsychicDroneLevel.BadMedium:
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return ThoughtState.ActiveAtStage(1);
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case PsychicDroneLevel.BadHigh:
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return ThoughtState.ActiveAtStage(2);
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case PsychicDroneLevel.BadExtreme:
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return ThoughtState.ActiveAtStage(2);
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default:
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throw new NotImplementedException();
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}
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}
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}
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}
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